Caveman 2 Cosmos

I choose mirors but there is no file

"The file you have selected (Caveman2Cosmos.7z) is not available via any mirrors."

@Joseph

Can you give me link to svn version (turtorial for tortoise etc) because now i dont have svn access
 
Thanks

I installed anonymox and it helps :)
 
I downloaded it yesterday and it works great and I love it!
But there is one problem I keep having, and that is every game I start my upper screen keeps telling me

Bug Options- Failed writing INI-FileC:\Program Files (x86)\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Caveman2Cosmos\UserSettings\Autolog.ini

Bug Options- Failed writing INI-FileC:\Program Files (x86)\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Caveman2Cosmos\UserSettings\AutoSave.ini

Bug Options- Failed writing INI-FileC:\Program Files (x86)\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Caveman2Cosmos\UserSettings\RomSettings.ini

Bug Options- Failed writing INI-FileC:\Program Files (x86)\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Caveman2Cosmos\UserSettings\Reminder.ini

Bug Options- Failed writing INI-FileC:\Program Files (x86)\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Caveman2Cosmos\UserSettings\DiplmacySettings.ini

Then it keeps on repeating from there and it takes up the entire middle screen.
It doesn't effect gameplay but it is an eyesore. How do I get rid of it?
 
I wonder how many posts and replies there are in all the C2C threads, would be interesting to tally them and all those for AND, ROM, REVDCM, Revolutions, and Dale's Combat mod; all parts of C2C.
It would be cool to see how many different people posted as well. :)
You can see the number of posts here??
 
Greetings!

I have downoaded the 27th version of this mod recently (played it before, quite captivating); however, I noticed two rather odd things.

The first one is as follows: when a pop-up tells me that a certain leader wishes to relinquish control of a city to me (with the usual accept/decline buttons underneath the message - I belive, it's akin to cultural conquest) - neither interaction option works! When I click the "Accept" button, the city remains with its current owner; same happens when I click the "Decline" button (though it says that the citizens are supposed to form a new nation). Perhaps it's a misinterpretation on my part, or a glitch concerning certain game options?
I attached the list of options a checked when starting the game.
options.png

Another thing is with the "Montreal Biodome" wonder. It says that it's supposed to spawn animals every 5 turns; however, that just doesn't happen. It's been over 20 turns after its construction and still nothing :(

Could someone please assist with these issues? Thanks in advance!
And thanks again for this captivating mod!
 
Greetings!

Another thing is with the "Montreal Biodome" wonder. It says that it's supposed to spawn animals every 5 turns; however, that just doesn't happen. It's been over 20 turns after its construction and still nothing :(

Welcome to CFC and C2C.

I am not sure why this works for some people and not for others.:confused:

Edit found the problem. The code was looping through all your cities to find the one with the Biodome. It should have stopped looping when it found the city but it was doing so after the first city. It was an code indentation error.
 
Welcome to CFC and C2C.

I am not sure why this works for some people and not for others.:confused:

Thing is, I downloaded C2C this summer (in august, I don't quite remember the version though), and this wonder didn't work back then as well...

found the problem. The code was looping through all your cities to find the one with the Biodome. It should have stopped looping when it found the city but it was doing so after the first city. It was an code indentation error.
So... is there a workaround; or, perhaps, a manual fix to this (i.e. can I alter something by hand) ?
 
You need to give me a chance to run a test to be sure.:scan: Or if you are feeling lucky you could uncompress the attached file and put it in Assets/Python/Platyping.

Edit the error would have occurred when I converted the wonder to C2C.
 
You need to give me a chance to run a test to be sure.:scan: Or if you are feeling lucky you could uncompress the attached file and put it in Assets/Python/Platyping.

Edit the error would have occurred when I converted the wonder to C2C.

Ah, Python and its indentations...

Thank you for your quick reply! Unfortunately, the fix didn't work (I tried with and without the fix, clearing game cache both times). When I used the fixed script, the game froze on my turn. The usage of the "old" script didn't result in a freeze.

That's curious; it should work (at least the logic is correct)... Perhaps 'tis just a hardware issue? I got an Asus A52JT with an i3 processor and 4 Gb of RAM.

I'll post the savegame here, just in case:
View attachment Master BC-1458.CivBeyondSwordSave

Though it ain't much fun (I thought it would produce all sorts of things, like owls, vipers and what-not; but it only produces wolves, lions, bears and panthers...) :p Still, it would be nice if it worked all right.

Thanks!

P.S. Any thoughts on the first issue I mentioned in the previous post?
 
Ah, Python and its indentations...

Thank you for your quick reply! Unfortunately, the fix didn't work (I tried with and without the fix, clearing game cache both times). When I used the fixed script, the game froze on my turn. The usage of the "old" script didn't result in a freeze.

That's curious; it should work (at least the logic is correct)... Perhaps 'tis just a hardware issue? I got an Asus A52JT with an i3 processor and 4 Gb of RAM.

I'll post the savegame here, just in case:
View attachment 342313

Though it ain't much fun (I thought it would produce all sorts of things, like owls, vipers and what-not; but it only produces wolves, lions, bears and panthers...) :p Still, it would be nice if it worked all right.

Edit The reason it sis not work was that the line after the break also needed to be moved (indented) otherwise the loop counter was not being updated. :blush:

Thanks!

P.S. Any thoughts on the first issue I mentioned in the previous post?

Dang, I just put it on the SVN 'cause it worked for me. :(

As to your other post I have seen the same thing. It is somewhere in the Revolution code and we don't have a Rev expert at the moment.
 
Dang, I just put it on the SVN 'cause it worked for me. :(

As to your other post I have seen the same thing. It is somewhere in the Revolution code and we don't have a Rev expert at the moment.

Well, actually, it does work now. I missed your comment:
Dancing Hoskuld said:
The reason it sis not work was that the line after the break also needed to be moved (indented) otherwise the loop counter was not being updated.
Thus the infinite loop was avoided, the Biodome started working and I lived happily ever after :) Thanks for the help!

I'll try to play around with RevMod's settings - maybe I missed or added some options or something.
 
I also wanted to ask:

I get both "Nationalism" and "Nationalist" in one of the Civics' section. Or should it be this way?

Another thing - is there a mod, or a package with animated leaderheads for C2C (and, preferably a package that doesn't break existing savegames :) )

Thanks!
 
Another quick question. Is the Hopi culture supposed to be empty? As far as I can see... it does nothing? No units, no lheroes, no buildings, nothing at all.

And yes, it was the only culture I managed to build for now, being in the classical era already :P
 
Another quick question. Is the Hopi culture supposed to be empty? As far as I can see... it does nothing? No units, no lheroes, no buildings, nothing at all.

And yes, it was the only culture I managed to build for now, being in the classical era already :P

There are a few cultures in V28 (more on the SVN) that don't have anything yet, mainly because we don't have graphics to make them anything. So the answer is yes, but we are working on adding new Culture units every version.
 
Where do I see the city latitude in game? Some buildings need that, for example the mammoth trainer. I need to put my herds where they are needed afterwards. :)
 
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