Caveman 2 Cosmos

Out of the blue the issue has returned... cleared the cache again, no use. In order to stop caching do I set that option to 0 in the ini file? Currently its set to = 1.


; Disable caching of file system (may slow initialization)
DisableFileCaching = 1

; Disable caching of xml and file system (may slow initialization)
DisableCaching = 0
Nope, you set it to 1 to disable it.
 
Might be related to that wootz-steel promotion issue.
I don't think so. Wootz steel is an event issue and I believe it's been corrected - there was a wide problem with free promos I don't think we have anymore. But autoplay has unique bugs based on the assumption of the player being or not being human being uniquely flipflopped now and then and that can certainly change behaviors from the way it works under one setting to another.

Thank you, latest SVN worked and AI is expanding rapidly now.

So far so good :p Good work guys, thank you for all the hours you spend here!

Have another question:
- I am not a big fan of the whole prehistoric era, so I usually skip on autoAI first 500-700 turns.
- Now, I also like to start with no traits and have progressing traits(or whatever it's called)
- So, that means that the AI choose first 2-3 traits for me, which is fine... But I found an interesting bug

I have a protective trait, which does apply city def bonus BUT does not provide my melee/archers with city garrison. While AI was still autoplaying, he HAD the units with this promotion built, but as soon as I started to play manually - poof, that part of the trait is gone

Is there any way I can fix this?
I should get your save that can show this behavior.
 
Question, but is it just me, or is Federal actually not worth taking if you're already a Meritocratic Democracy? The civic seems completely useless because its packed to the brim with negatives (maintenance costs, unhappiness and, worst of all, unhappiness per 25% tax rate) but doesn't really have any bonuses to speak of whatsoever: the only positive difference between it and Meritocracy is an extra 5% great person generation, and that doesn't outweight the fact that Meritocracy has +10% research, +5% espionage and +5% wealth in every city, not to mention food and production bonuses and no maintenance cost.

In fact, I'd say that pretty much all the civis you get from Representative Democracy are really underwhelming and could do with a buff: only Democracy vs Republic works out well because its basically a straight upgrade over the earlier civic, but Seperation of Powers is full of downsides for relatively few positives (extra unhappiness per 6% tax rate (!), +20 maintenance from number of cities, +20% war exhaustion for +1 happiness, 5+ culture, espionage and wealth and 25% bonus to great person generation) and would actually be inferior to Legislation if it wasn't for the fact that Legislation's buildings get obsoleted in the Renaissance because Legislation gives you a six unit draft, 20% military production bonus and Polis Councils that give you -10% maintenance in the building city and, best of all, the House of Parliament national wonder that reduces maintenance in nearby cities like another capital and has a +25% great person rate built in. Sure, the wealth bonuses are nice as Legislature only affects the capital with +5% wealth, but that wealth gets soaked up for a net loss anyway by the increased maintenance costs and the civic upkeep, as Legislature is only a medium upkeep civic, yet Seperation of Powers is a high with twice the upkeep cost...and whilst the great person bonus is nice, there are plenty of other ways to get a similar bonus without the costs.

Similarly, Paper Money seems very, very bad as a civic: why would you want to switch to it from Bank Notes, when Bank Notes has 5% inflation, +10% gold from banks, +5% single coin and +5% coin stack (not sure what the difference is?) and +5 foreign trade value...when Paper Money has 20% inflation, +5% single coin and -10% foreign trade value, and needs you to build a building to get that same +5% coin stack bonus that Bank Notes has built in? Its outright worse than a civic you get in the previous era :P
 
Question, but is it just me, or is Federal actually not worth taking if you're already a Meritocratic Democracy? The civic seems completely useless because its packed to the brim with negatives (maintenance costs, unhappiness and, worst of all, unhappiness per 25% tax rate) but doesn't really have any bonuses to speak of whatsoever: the only positive difference between it and Meritocracy is an extra 5% great person generation, and that doesn't outweight the fact that Meritocracy has +10% research, +5% espionage and +5% wealth in every city, not to mention food and production bonuses and no maintenance cost.

In fact, I'd say that pretty much all the civis you get from Representative Democracy are really underwhelming and could do with a buff: only Democracy vs Republic works out well because its basically a straight upgrade over the earlier civic, but Seperation of Powers is full of downsides for relatively few positives (extra unhappiness per 6% tax rate (!), +20 maintenance from number of cities, +20% war exhaustion for +1 happiness, 5+ culture, espionage and wealth and 25% bonus to great person generation) and would actually be inferior to Legislation if it wasn't for the fact that Legislation's buildings get obsoleted in the Renaissance because Legislation gives you a six unit draft, 20% military production bonus and Polis Councils that give you -10% maintenance in the building city and, best of all, the House of Parliament national wonder that reduces maintenance in nearby cities like another capital and has a +25% great person rate built in. Sure, the wealth bonuses are nice as Legislature only affects the capital with +5% wealth, but that wealth gets soaked up for a net loss anyway by the increased maintenance costs and the civic upkeep, as Legislature is only a medium upkeep civic, yet Seperation of Powers is a high with twice the upkeep cost...and whilst the great person bonus is nice, there are plenty of other ways to get a similar bonus without the costs.

Similarly, Paper Money seems very, very bad as a civic: why would you want to switch to it from Bank Notes, when Bank Notes has 5% inflation, +10% gold from banks, +5% single coin and +5% coin stack (not sure what the difference is?) and +5 foreign trade value...when Paper Money has 20% inflation, +5% single coin and -10% foreign trade value, and needs you to build a building to get that same +5% coin stack bonus that Bank Notes has built in? Its outright worse than a civic you get in the previous era :p

Newer civic is not necessarily better, right now they are more realistic than in a long time. Meritocracy is a wonderful system and paper fiat money is very very bad for the nation.
 
Newer civic is not necessarily better, right now they are more realistic than in a long time. Meritocracy is a wonderful system and paper fiat money is very very bad for the nation.
Then what's the point of even having the civic in the game, if it is a downgrade? It'd be like having a unit in the medieval age that upgrades from something in the classical and has half the combat power :P
 
I saw (posted in another thread) that 38.5 will be dropping soon, maybe even today. So, is it known yet whether this one will break savegames? I'd kinda like to know if it will before I upgrade and (possibly) wind up having to abandon my most advanced game in several months...
 
I saw (posted in another thread) that 38.5 will be dropping soon, maybe even today. So, is it known yet whether this one will break savegames? I'd kinda like to know if it will before I upgrade and (possibly) wind up having to abandon my most advanced game in several months...
If you are playing V38.1, then saves will be forcibly broken.
If you are playing on SVN then it depends if @Thunderbrd wants to rename some building/tech/era tags or other stuff.
Someone wanted to change internally Ancient to Sedentary and Prehistoric to Ancient era.
This probably would break saves.
That's because when mod is initialized for first time or something happens to BTS INI config file, then players have to switch manually from Ancient to Prehistoric era.
 
Then what's the point of even having the civic in the game, if it is a downgrade? It'd be like having a unit in the medieval age that upgrades from something in the classical and has half the combat power :p

1) If a civic is worse in 3 ways but better in 1 way you can still choose it for the one better way.
2) historical immersion.
 
@strategyonly : I think the mod is clean enough to go ahead with v38.5 (38's re-release). Why not v39? Because the only significant changes have been bugfixes and fleshing out texts and that's not worthy of a full version, more like this is what v38 should've been to start with ;) The Player's Guide therefore does not need updating further.

But we do need to get this thing packaged up and released and that's still your department.
 
@strategyonly : I think the mod is clean enough to go ahead with v38.5 (38's re-release). Why not v39? Because the only significant changes have been bugfixes and fleshing out texts and that's not worthy of a full version, more like this is what v38 should've been to start with ;) The Player's Guide therefore does not need updating further.

But we do need to get this thing packaged up and released and that's still your department.
i am trying to do a simple python change for the name to the SVN but AGAIN i cannot get it to work, by any chance did my name get deleted from the SVN for authorization??
 

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i am trying to do a simple python change for the name to the SVN but AGAIN i cannot get it to work, by any chance did my name get deleted from the SVN for authorization??
I just found you on the commit list. Go to sourceforge and log in perhaps, then try?

Otherwise maybe you need to do a fresh checkout and then make the change you are trying to make. Then committing.
 
I just found you on the commit list. Go to sourceforge and log in perhaps, then try?

Otherwise maybe you need to do a fresh checkout and then make the change you are trying to make. Then committing.
Or SVN had stroke again.

It used to happen frequently until I started committing things :p
 
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