Nope - there was intentional breaking of savegame compatibility.Ok great, once I update will I be able to play my saved game still?
Nope - there was intentional breaking of savegame compatibility.Ok great, once I update will I be able to play my saved game still?
They are for text formatting. The number indicates the number of lines between, 1= normal space like inside the paragraph. 2= an extra space between paragraphs and is much easier to read. It also indents the first line of the paragraph. Again for better reading. Awhile ago I did go through and fix many. IIRC case is not important.What are those [paragraph:NUMBER] entries in game text files?
Sometimes they have typos.
You need to delete cacheOk got the SVN to work... but now the world builder does not seem to function correctly...
Cant place or edit anything in the world builder and once you exit it, all of the interface options are still on the screen and everything seems to kinda of break.
Well sometimes I find random [PARAGRAPH:2] in game pedia or like that.They are for text formatting. The number indicates the number of lines between, 1= normal space like inside the paragraph. 2= an extra space between paragraphs and is much easier to read. It also indents the first line of the paragraph. Again for better reading. Awhile ago I did go through and fix many. IIRC case is not important.
You need to delete cache
Cache of like saved games or the place I “checked out” the SVN too? Or something else?
And thanks for being so helpful and answering all of my noob questions!
That is correct. It makes it the usual paragraph structure. The text in the XML may be formatted with spaces and so on to make it look right or you can use these format strings to make the text smaller. Basically the same as HTML but uses [ and ] instead of < and >.Well sometimes I find random [PARAGRAPH:2] in game pedia or like that.
I meant when playing or just looking in pedia, not in files directly when looking at gametext files.That is correct. It makes it the usual paragraph structure. The text in the XML may be formatted with spaces and so on to make it look right or you can use these format strings to make the text smaller. Basically the same as HTML but uses [ and ] instead of < and >.
What was the typo?I also fixed typo in "Right of Passage" option.
I deleted the entire folder, I believe my caching = 0 in the ini.... sadly still not functionality with the world builder. Unable to place or do anything, and when I try to close out of it, its interface stays on the screen and the game becomes seized upYou need to delete cache
It said Rite of Passage, not Right of Passage.What was the typo?
The rest seems fine to commit. I don't see why not to add your map.
Maybe you have outdated Toffer's modmod?I deleted the entire folder, I believe my caching = 0 in the ini.... sadly still not functionality with the world builder. Unable to place or do anything, and when I try to close out of it, its interface stays on the screen and the game becomes seized up
It said Rite of Passage, not Right of Passage.
Aren't those pronounced in same way?
Rite is Ritual (English isn't my native language, and there are few flavors of it )
Maybe you have outdated Toffer's modmod?
Well the AI seems to build lot less units in the later versions so it is easier to beat.
It would have to be fixed in the code but I'm not sure why it's happening. I'll have to look into it.I have a protective trait, which does apply city def bonus BUT does not provide my melee/archers with city garrison. While AI was still autoplaying, he HAD the units with this promotion built, but as soon as I started to play manually - poof, that part of the trait is gone
There is cache.
C:\Users\<USERNAME>\Documents\My Games\Beyond the Sword
I disabled all caching options in my CivilizationIV.ini (found in same folder as cache), so it doesn't cause any problems.