Caveman 2 Cosmos

:cool:i only play at civ iv and 5 but much civ 4 and the c2c mod it is realy amazing i think it is be good full game thank you for your patient ...by the fact i'm french and not realy good on computer so i need your help to figure it

You should not have any problems with the French language, infact we have a French person (calvitix) doing all the text writing.
 
You should not have any problems with the French language, infact we have a French person (calvitix) doing all the text writing.

This only works if the FAQ information also shows up in the pedia. I am not sure that the concept and longer bits of text have been translated yet.

Which reminds me something is truncating some of the lines in the _PEDIA entries. This seems to accumulate as time goes on to the stage that some entries contain bits where there is only one or two words per line. I have not figured out what does it but when I can I am fixing entries.
 
For graphics, you'd change the way the gameplay is intended for that building?

A shrine is a religious headquarters that can only be built by a prophet and only in the holy city. If you stop this building from being a shrine, you'll have a broken Hellenism.

I don't know for sure that the fact that the building is a shrine has anything to do with it actually. Isn't there other XML that guides whether a building shows up or not that has nothing to do with whether its a Shrine or a Wonder? ls612 posted something there that suggests there may be some python involved that I was unaware of but that would be what would need to be tweaked if python is keeping shrines from graphically displaying in the city layout. And perhaps even then an XML change to the building's visibility may be necessary as well? I dunno... The city display graphics don't mean much to me.

It has already been built by a rival, in a city that I am sure will eventually culture flip to my civilization (it's trapped within my borders). So it won't hurt anything to change it to a wonder, as he already built it. I'm not going to change any of the mechanics. I'll only change the religious wonders after they have been built. Sometimes I do just give rival civs wonders if I am too far ahead of everybody else, but I never give myself anything. Someone earlier in this thread told me that because they are a shrine you cannot change them into a wonder. I guess I can try giving it a defense bonus. Hopefully it being a shrine won't affect that as well.

Without building graphics we might as well be using the graphics for Nobunga's Ambition on NES. That game was fun, but my computer is not 8-bit. We don't need to see each individual building, but least show all of the wonders, and I count the Statue of Zeus as a wonder. It makes the city look more impressive... at least to me.

EDIT: Thank you all for your help. I was able to fix it. It asked to recalculate, but I didn't need to actually do it. All I had to do was add 1 for defense. So for any building I want to see, I can just do that. I could easily find a relative reason for a 1 defense modifier for the buildings I would do this to anyway, and the game map will look so much better. I'm only going to use it for the best looking buildings, so that the cities will look as good as possible.
 
I'm glad I was able to help you :)

As for the future, if you want to try out new versions now, you only have to update your SVN now and then not having to dl the whole files anymore... :king:
Yeah. Read that, too. Quite convenient. One last thing, is there any optimization available when running the SVN build? It seems to run much slower than the v29 build. Couldn't find anything in the C2C SVN forum - although I have to admit I didn't read all the 120+ pages....

Best regards,

marshell
 
Yeah. Read that, too. Quite convenient. One last thing, is there any optimization available when running the SVN build? It seems to run much slower than the v29 build. Couldn't find anything in the C2C SVN forum - although I have to admit I didn't read all the 120+ pages....

Best regards,

marshell
Is that before or after revision 5299?
Currently I would recommend staying with 5298 as the large amount of changes TB made in 5299 might also include some inefficiencies that slow down the game.
 
Maybe there is an explanation for your slowdown experience (I dont't have it)-

After using a new SVN you have to checkmark some of the options you used in the game before anew.
So if you had "faster turn times" enabled in the bug menu, you gotta do it again, as well as other options like "auto end turns with no decisions", "use viewports" or "terrain damage", "defender withdrawal" etc.
 
Maybe there is an explanation for your slowdown experience (I dont't have it)-

After using a new SVN you have to checkmark some of the options you used in the game before anew.
So if you had "faster turn times" enabled in the bug menu, you gotta do it again, as well as other options like "auto end turns with no decisions", "use viewports" or "terrain damage", "defender withdrawal" etc.
You should not have to do that unless you overwrite your user settings directory.
 
You should not have to do that unless you overwrite your user settings directory.

Most SVN users probably do that as the instructions have always been to check out the Trunk directory for some reason. Those instructions should be changed to recommend normal users only checkout the Assets directory under trunk.
 
Most SVN users probably do that as the instructions have always been to check out the Trunk directory for some reason. Those instructions should be changed to recommend normal users only checkout the Assets directory under trunk.
Checking out trunk is good as that way the package is whole but they don't need to export the user settings dir.
Personally, I still think using the SVN working copy directly without exporting is the easiest way to use the SVN, as it preserves your local changes and user settings while still adding the changes from the SVN.
 
Personally, I still think using the SVN working copy directly without exporting is the easiest way to use the SVN, as it preserves your local changes and user settings while still adding the changes from the SVN.

Thats the ONLY way i do it.
 
Checking out trunk is good as that way the package is whole but they don't need to export the user settings dir.
Personally, I still think using the SVN working copy directly without exporting is the easiest way to use the SVN, as it preserves your local changes and user settings while still adding the changes from the SVN.

YES I cannot express how much better this works! A huge delay was caused by checking out the root directory then expecting to be able to copy over the mod 'trunk' portion so it could be directly tested before commit only to find that the connection to the SVN is NOT maintained on the mod this way and furthermore for some reason it did not keep the assets straight somehow and just made an absolute mess.

And then there is also the local changes and user settings that AIAndy mentions... overall I can't see it working to go about it any other way though I understand other modders may be able to get it to work for them somehow. (and yes I tried the SVN export option and that didn't work any better.)
 
Just went to update SVN and its saying completed at version 5214. In game its says Caveman2Cosmos pre V30 / Caveman2Cosmos build 5202. Is this the latest version available as in the SVN discussion there are quite a few more revisions or do I have a problem updating?
 
Just went to update SVN and its saying completed at version 5214. In game its says Caveman2Cosmos pre V30 / Caveman2Cosmos build 5202. Is this the latest version available as in the SVN discussion there are quite a few more revisions or do I have a problem updating?
I guess you are still on the old SVN?
Sourceforge changed all projects to new SVN repositories with new URLs.
 
Just went to update SVN and its saying completed at version 5214. In game its says Caveman2Cosmos pre V30 / Caveman2Cosmos build 5202. Is this the latest version available as in the SVN discussion there are quite a few more revisions or do I have a problem updating?

You need to transfer yourself over to our new repository, the old one ends at rev 5214. Instructions on how to do that are in the OP of the SVN thread.
 
how soon the v30 will come? I seem to wish to join translating to polish with my team, but it seems that would be ready for v31 or v32 soonest. I'm happy that you managed to solve problems with more languages system (as you wrote in another thread), still we have to finish our before project first :P
 
how soon the v30 will come? I seem to wish to join translating to polish with my team, but it seems that would be ready for v31 or v32 soonest. I'm happy that you managed to solve problems with more languages system (as you wrote in another thread), still we have to finish our before project first :P

You can always make your translation now and post it to the forums where someone can add it to the SVN for you. That way it will be in the soonest release possible.
 
Not sure where else to put this question, so I'll throw it up here: What exactly are the differences between the different types of Workers enabled at Plough (i.e. Dog Worker, Buffalo Worker, etc.), other than that some start with different promotions? I can't tell the difference from looking at the list of items they can build, nor do their Civopedia descriptions explain the difference.
 
Not sure where else to put this question, so I'll throw it up here: What exactly are the differences between the different types of Workers enabled at Plough (i.e. Dog Worker, Buffalo Worker, etc.), other than that some start with different promotions? I can't tell the difference from looking at the list of items they can build, nor do their Civopedia descriptions explain the difference.

Wok Dogs work faster than Workers. And I think the Work Elephant, Mule, Camel, Llama and Oxen either work slightly faster and/or faster on different terrains.
 
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