England on GEM is such a sucky start - really nothing to do for a considerable time.
Yes the first like 400 turns are harsh but thx to your autoendturn mechanism, improved animal spawning and the nowadays much earlier availability of rafts (simple woodworking->raft building) its quite ok once you are able to pass that first couple of hundred turns.
I started on deity this time to see what the AI makes of it, having 2 cities from the start. As it turns out it was able to keep the fragile mix of maintenance, military, buildings and research in balance.
England has quite a lot of food to grow and so I was able to have a size 5 city by the turn 1000, a marker I use to compare my previous games with. I am able to say it is a good indicator to reach it.
As your cities grow VERY slowly in the beginning and AI has 2 cities the rich english soils were a little compensation; a good teching strategy also helped to conquer a celtic city around the time I researched tribalism. I had to delay founding more cities for some time because of the extraordinary maintenance, even disbanded the former celtic capital which I also had conquered. Colonies, sigh.
Well I am catching up but the field is leveled very much to my taste. The AI has an advantgage of all the camel, equine, elephant, riding techs which I had to pass on to be able to reach some civic changing techs while still in golden age which I Great Merchantly triggered once I had "caste" tech in my bag. So I depend on my Atlatists and my +40% strength commander. My enemies have stacks at my border but dont dare to enter flat terrain next to my generals defensive stack(s)... Annoying still: One can really see badly what the enemy stacks units are.
So far into the game:
IT'S FUN again playing England on GEM [and having the landbridge terraform historical event(s) would be even more so]. AI can compete, Vikings and 2 yet unknown civs are ahead score-wise, luckily not so in tech, although I picked creative as my first trait I am only 8th in the cultural ranking that came in shortly . GDP wise I was able to catch up to the first and have like 550 to his 650 in my golden age (7000ish BC). But my 2 biggest cities run 'lesser wealth' so I can have my slider at 100% tech. the 3 new colonies in spain really cost but thx to new civics with lesser maintenance it's getting better and I rised on scoreboard a bit.
Strategy now is to settle a bit of Africa have a larger fleet, form a maginot line and to
avoid landwars in asia
Shame we can' have progressive (scripted) geo-morphism, then we could have an ice-age land bridge that goes away maybe 15000BC or so. Map-driven scripting of terrain like that might be an interesting project at some point. Obviously we'd have to fix the bugs that arise from terra0-forming that joins/separates land masses first though...
So you cant make an event that at turn X tile X;Y changes its terrain from sea to grassland? (or in this case from grassland to sea) But if the script allows that a vulcano is erupting on a sea tile and after it cooled down it becomes
barren maybe we could manipulate such an event code, enter the exact tile X;Y in the Channel where it shall erupt and have the vulcano expire 1 turn after its erupted so there we have the landbridge gone as instead of barren the territory in the specified code is changed to sea?
I really dont know if something would work but we could do it with a lot of tiles and each event would have another outcome tilewise and turnwise - we would have to leave out the vulcano eruption graphic stuff and maybe replace it with some storm graphic, so when the sealevels rise the land drowns in epic rain^^ may even take some turns before its completed! Yeah I already see the black sea rising (poor Hitties), North Sea as well... indonesia... well a lot of coding (mostly copy pasting) to do for each tile but if we knew the mechanic everyone could do one part of the world...
Imagine cities drowning and are destroyed and we have underwater ruins^^
Later, cities could be defended by dikes (and
other sirens haha other such buildings) not to drown in rising seas...
@Sgt Slick Yeah gatherers are pretty balanced, workers could take longer for actions its true.