Nimek
Emperor
- Joined
- Jul 7, 2010
- Messages
- 1,208
I like this idea but i think entire properties system should be somehow reworked.
Because now from player perspective is very difficult to predict what will be the effect of this property. Effects should be more linear.
Basic civ4 properties are simple and linear ex every unhealthy gives 1 negative food.
So my proposal
1 disease (sickness)= -1 hammer
1 crime = -1 gold
1 tourism = + 0.1 gold per pop
1 entertainment = + 0.1 happines per pop
1 pollution = - 0.1 health per pop
Because now from player perspective is very difficult to predict what will be the effect of this property. Effects should be more linear.
Basic civ4 properties are simple and linear ex every unhealthy gives 1 negative food.
So my proposal
1 disease (sickness)= -1 hammer
1 crime = -1 gold
1 tourism = + 0.1 gold per pop
1 entertainment = + 0.1 happines per pop
1 pollution = - 0.1 health per pop