We already have an empire-vice missing resource overview, I think.
Its somewhere in military or foreign adviser.May i ask where this overview is and how to open it?
It has something to do with multiplayer maybe simultaneous turns which is a form of multiplayer game but it really has nothing to do with multithreading.@alberts2 bAsync flags in various functions and such like are to do with multithreading or are they something to do with simultaneous turns?
I think it's in the foreign advisory as it is information interesting to know when looking at what bonuses other AI's are willing to trade.May i ask where this overview is and how to open it?
There is subforums named bugs and crashes.I fixed the sulfur issue by gen new map, entering map editor adding sulfur and rivers, then save and play scenario if anyone was wondering. Posted here so maybe the mod developers can see it. Is there another forum to report bugs?
There is another thing that annoys me
1. Is there a way to limit units like 200 per civ or similar? Some civs are spamming units, 400 dogs in one city. think it will speed up turn also.
2. Can you disable no flag units? Like Assassins scoundrels and so on. At this point there are just annoying...
Are you using V39 or SVN
SVN is pretty much beta, though now its closer to alpha when it comes to bugs as there are tons of changes.Its V39, just installed it, whats SVN? Anyway some ai civ is spamming units like crazy.
After researching the tech needed to sail across the ocean i found a island with 3 Neanderthal cities on it but noticed that each city had 50+ stone throwers in it(one had 80) Taking them was not a big problem but those cities might be one of the causes of slowdowns. They where also a great source of XP for my great generals as they get 1xp per combat victory no matter the odds.
It's a known AI issue in barb AI coding. I don't have any problem with the XP treasure trove aspect of it but I do feel it needs to be addressed for the slowdown. The 2 things I think we should seek to answer:After researching the tech needed to sail across the ocean i found a island with 3 Neanderthal cities on it but noticed that each city had 50+ stone throwers in it(one had 80) Taking them was not a big problem but those cities might be one of the causes of slowdowns. They where also a great source of XP for my great generals as they get 1xp per combat victory no matter the odds.
Its a small size map with 5 AI players at the start 2 of those are still alive, new AI's being created from barbarian cities is off. I have about 50 cities the largest AI 35 and the last AI 18. gamespeed is Long. it is a Size matters game so most of my cities are guarded by a single merged stack of riflemen.How many Cities do you have? How many does your neighboring AI Empires have? All Empires, with All Cities with All units in the game contribute to slowdown.
Well then it would seem you are playing prudently then. So many timeswhen a player has a problem that player will have the biggest of everything used and On. Then wonders why the turns are taking so long. So I ask. Details help narrow the search field for investigation purposes.Its a small size map with 5 AI players at the start 2 of those are still alive, new AI's being created from barbarian cities is off. I have about 50 cities the largest AI 35 and the last AI 18. gamespeed is Long. it is a Size matters game so most of my cities are guarded by a single merged stack of riflemen.