Caveman 2 Cosmos

Hey guys, I'm thinking of restarting my current game (currently researching bronze working) due to an unfortunate discovery. I'd like some input on this...

I'm playing on "World", and the continent I started on hardly has any copper. There are only 3 sources, all in enemy territory. The only source not on a mountain tile is on the Eastern most tip (I started in the West).

IIRC, the early worker units that can cross mountains before Mountaineering (e.g work mule) can't build mines. Even if this weren't the case, I am already at the city pseudo limit for Despotism, and I would have to settle about 5 cities to get the closest copper if I want to keep my empire contiguous; *and* I would have to capture/raze the capital that has the copper.

I was hoping a nearby island would have copper, so I prioritized culture in my nearest city to cross the sea, but despite how large the island was, I had no luck.

Of course, not having copper makes it harder to take copper from my competition. The copper is spread among 3 civs, so they only have one each, meaning they definitely won't trade it. There is more than military I'm missing out on, such as wonders, barrels, instruments, and other resources (I think).

Ought I restart, or is it manageable without copper? I'm also on a harder difficulty than my previous game (emperor).
 
IIRC, the early worker units that can cross mountains before Mountaineering (e.g work mule) can't build mines.
Are these not able to build stone tools workshops or are we really needing a stone tools workshop (which I'd rather call a stone gatherer) that is specifically for mountains so that it doesn't get obsoleted when the normal ones do? Or is this just a problem with the unit not being assigned to have it as a potential build? The idea was that they should be able to place an STW until they can Mountain Mine here, so long as a route is there to validate the plot.
 
Are these not able to build stone tools workshops or are we really needing a stone tools workshop (which I'd rather call a stone gatherer) that is specifically for mountains so that it doesn't get obsoleted when the normal ones do? Or is this just a problem with the unit not being assigned to have it as a potential build? The idea was that they should be able to place an STW until they can Mountain Mine here, so long as a route is there to validate the plot.
You can't build Stone Tools Workshop at Explosives tech - its obsoleted here.
Some worker builds are obsoleted, latest obsoletion being in Atomic era.
Worker Mule and Worker Llama should be able to build Stone Tools Workshop on mountains.

It appears that ability was removed at some stage.
Probably it was accident.

Something is broken here:
Code:
            <bPeakMakesValid>1</bPeakMakesValid>
            <bRequiresPeak>1</bRequiresPeak>
            <TerrainMakesValids>
                <TerrainMakesValid>
                    <TerrainType>TERRAIN_PEAK</TerrainType>
                    <bMakesValid>1</bMakesValid>
                </TerrainMakesValid>
            </TerrainMakesValids>
Those bools are ignored and you need that TerrainType anyway.
I added
<TerrainMakesValid>
<TerrainType>TERRAIN_PEAK</TerrainType>
<bMakesValid>1</bMakesValid>
</TerrainMakesValid>
to two improvements, that were meant for peaks too (had peak related bools).
 
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Are these not able to build stone tools workshops or are we really needing a stone tools workshop (which I'd rather call a stone gatherer) that is specifically for mountains so that it doesn't get obsoleted when the normal ones do? Or is this just a problem with the unit not being assigned to have it as a potential build? The idea was that they should be able to place an STW until they can Mountain Mine here, so long as a route is there to validate the plot.

Perhaps this issue has been fixed, but I remember from an earlier build that stone tool workshops could be built on mountains with work mules and the such, *but* they wouldn't provide the resource.
 
Perhaps this issue has been fixed, but I remember from an earlier build that stone tool workshops could be built on mountains with work mules and the such, *but* they wouldn't provide the resource.
They should. If they don't then something more needs to take place in the code somehow.
 
They should. If they don't then something more needs to take place in the code somehow.
I fixed that in github now - I added
<TerrainMakesValid>
<TerrainType>TERRAIN_PEAK</TerrainType>
<bMakesValid>1</bMakesValid>
</TerrainMakesValid>
thing to two improvements.
Stone Tools Workshop and other one were missing it.
 
I fixed that in github now - I added
<TerrainMakesValid>
<TerrainType>TERRAIN_PEAK</TerrainType>
<bMakesValid>1</bMakesValid>
</TerrainMakesValid>
thing to two improvements.
Stone Tools Workshop and other one were missing it.
Make sure that doesn't have an undesireable effect. It might do something funny. This is a strange setup that metasticized from one that wasn't quite intended to have as deep a ruleset as we wanted and sometimes pulling a string can mean some unexpected results. When I worked on it I could've told you if it would've but I'm not sure now.
 
Make sure that doesn't have an undesireable effect. It might do something funny. This is a strange setup that metasticized from one that wasn't quite intended to have as deep a ruleset as we wanted and sometimes pulling a string can mean some unexpected results. When I worked on it I could've told you if it would've but I'm not sure now.
I meant it is now setup in same way as Mountain Mine.

Also @Toffer90 could break it when he reworked resource depletion option.
This was done after V40.1 release.
 
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I meant it is now setup in same way as Mountain Mine.
Right, so can it still be placed on hills, for example? What enables the mountain mine also limits it to peaks.
 
In my last game the mules could build Stone Tool Workshops on mountains and that did provide the resource. So this function did work fine. What did not work was the upgrading after I discovered mountaineering. The Stone Tool Workshop wanted to upgrade to a mine (or a quarry), not a mountain mine. This did not work so I had to build all the mountain mines manually (well my mules had to do the hard work ;) ).
 
In my last game the mules could build Stone Tool Workshops on mountains and that did provide the resource. So this function did work fine. What did not work was the upgrading after I discovered mountaineering. The Stone Tool Workshop wanted to upgrade to a mine (or a quarry), not a mountain mine. This did not work so I had to build all the mountain mines manually (well my mules had to do the hard work ;) ).
Not all resources on the mountains are accessible by stone tool workshops, any resources, I found, that are revealed after stone tool workshops are obsolete don't work.
 
In my last game the mules could build Stone Tool Workshops on mountains and that did provide the resource. So this function did work fine. What did not work was the upgrading after I discovered mountaineering.
Upload save, as that is bug - when I looked at XML Stone Tools Workshop can upgrade to mountain mine.

In XML Stone Tools Workshop should be upgradeable to Mountain Mine.
 
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I have started a new game with one of the most recent SVN versions and I have encountered a strange situation. I was near the end of the Prehistoric era, wanted to make a footstep into Ancient (Workers, Mesopotamism etc.), research a few techs and then go back to the Prehistoric techs. Just after researching the opening Ancient tech and getting a free one I have noticed I cannot discover Tengrism - it turned red. Loaded the autosave just before the Sed... Lifestyle - the same. Checked Religious Advisor - Tengrism not founded. After researching Mesopotamism I got a GP and I could found both Tengrism and Mesopotamism (I founded the first one and got a Holy City).

I can see two explanations:

- investing some research into Sed. Lifestyle makes it impossible to discover Tengrism but somehow it is possible to found this religion
- some other civ got this tech first but saved the GP for some other purpose (maybe to spread Druidism or Shamanism discovered by me), this made this tech impossible to research but the religion is available to anyone.

S.
 
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