Caveman 2 Cosmos

This is not really a bug but more of an annoyance, so I will post it here. The keyboard shortcut for seasonal camp is the same as the center on active unit key, so if I lose focus on worker and try to recenter I build a seasonal camp.

"c" has always been used as the shortcut for "center map". It should never be used for another unit action (here: "build seasonal camp"). Now I know why I built so many seasonal camps where I didn`t want to and why center map often doesn't work.

Use shift-c or whatever but not "c"!
 
Would it be possible to make a wonder similar to Famen Temple, but for Corporate Executives (meaning that executives would always succeed when spreading their corporation)? Unlike missionaries, the number of executives is limited, so it'd improve things a little bit.
 
"c" has always been used as the shortcut for "center map". It should never be used for another unit action (here: "build seasonal camp"). Now I know why I built so many seasonal camps where I didn`t want to and why center map often doesn't work.

Use shift-c or whatever but not "c"!
Somehow not entire thing was copied.
Now its shift+c
 
I click the 3D preview of the unit in the lower left corner to center the camera on currently selected unit; there's also a billboard arrow that point towards the selected unit when it's off screen that can be clicked for the same effect.
 
Question -- the "Gold Standard" currency civic appears to be better than "Credit" currency civic in every aspect (more income from cities / trade routes, extra building, less inflation, +1 happiness); even though Credit is a later game civic (and those tend to get more powerful than the "old" ones, or at least they get some sort of outstanding feature that makes them a viable alternative). Is this intended?
 
I use the gold standard for the whole rest of the game as a result of how good it is.
 
Also, there's a possibly unintended cheesy exploit to get Great Generals. If you have the Tomb of Cyrus, and you have a Warlord Commander / Captain / Colonel / General unit, and that unit dies (in any way, not only by losing in battle, but also drowning), he returns as a Great General in 8 turns using Tomb of Cyrus (it works in 100% of the cases, it appears that they always cheat death). Doesn't look like it's the intended behaviour (and honestly, I didn't want to disclose this, since abusing this thing is a guilty pleasure of mine :D).
 
Also, there's a possibly unintended cheesy exploit to get Great Generals. If you have the Tomb of Cyrus, and you have a Warlord Commander / Captain / Colonel / General unit, and that unit dies (in any way, not only by losing in battle, but also drowning), he returns as a Great General in 8 turns using Tomb of Cyrus (it works in 100% of the cases, it appears that they always cheat death). Doesn't look like it's the intended behaviour (and honestly, I didn't want to disclose this, since abusing this thing is a guilty pleasure of mine :D).
Thanks for mentioning that - I may have to figure out a way to get the code to not include this type of GG creation. hmm... nothing I can do right away so exploit away for now but yeah, it's kinda a serious issue isn't it?
 
Also, there's a possibly unintended cheesy exploit to get Great Generals. If you have the Tomb of Cyrus, and you have a Warlord Commander / Captain / Colonel / General unit, and that unit dies (in any way, not only by losing in battle, but also drowning), he returns as a Great General in 8 turns using Tomb of Cyrus (it works in 100% of the cases, it appears that they always cheat death). Doesn't look like it's the intended behaviour (and honestly, I didn't want to disclose this, since abusing this thing is a guilty pleasure of mine :D).
Perhaps I should add a 50% random roll to it?
Another way could be to add script data to units resurrected by the Tomb of Cyrus so that if they have this data then they won't be resurrected the second time they die.
 
Maybe just have another promotion on those units (like the "Led by Noble" promotion)? I mean, the issue is that you can essentially spam these Warlord X units (they have a national limit, but if you can kill them off quickly, then it won't matter -- you can put them on a ship and have the ship stay on a reef tile for 5 turns, rinse and repeat). I had an overpowered Humpback Whale (forgot the option that makes NPCs not attack each other), which had 200+ strength against wooden ships, so I easily sacrificed ships to it while pumping out great generals. Even with a 50% chance, if you do this often enough, you'd still end up with a huge amount of great generals.

The reason I'm suggesting a separate promotion is because this trick doesn't work on Noble-led units; but I do understand that there's a lot of hassle when adding a new promotion like that.
 
Question -- the "Gold Standard" currency civic appears to be better than "Credit" currency civic in every aspect (more income from cities / trade routes, extra building, less inflation, +1 happiness); even though Credit is a later game civic (and those tend to get more powerful than the "old" ones, or at least
I use the gold standard for the whole rest of the game as a result of how good it is.
they get some sort of outstanding feature that makes them a viable alternative). Is this intended?
I think the key word is "tend". Civics, and even civilisations, don't necessarily get better, only different. Way back when slavery might have been non-existent. Today we can't seem to get rid of it any more. Sure what most people consider normal slavery is abolished, and laws against it, but human trafficking, selling of babies for adoption, prearranged marriages to little girls, foreign labour used abroad or within own country, the list goes on and on.
And currency methods is another example of how something is abused for a few people's benefit; most, if not all, of the currency methods we, in our non-fantasy world, have after a gold standard was abandoned, are made to make the few filthy rich people even richer. That does not make them good for normal people or governments, just those already having multitudes of wealth that can use the benefits those systems give them.
 
My post was not political in nature. I was just saying how unbalanced the civics are.
 
My post was not political in nature. I was just saying how unbalanced the civics are.
Is it possible (and I'm really asking because I haven't evaluated civics recently at all) that what's 'best' is determined more by what strategies you are focused on using than on an absolute measure that applies equally to all situations? That's usually what the decision making between civics should be - particularly later in the game.
 
Is it possible (and I'm really asking because I haven't evaluated civics recently at all) that what's 'best' is determined more by what strategies you are focused on using than on an absolute measure that applies equally to all situations? That's usually what the decision making between civics should be - particularly later in the game.
Maybe, but the later economic civics don't provide any science bonus. To me later in the game you need more science boost.
 
I did see a comparison on the lets play being done on Something Aweful and it does look flat worse than the next civic on all points - I think mostly due to civics not being yet fully evaluated past the industrial/modern era.
@JosEPh_II I think mentioned something about civics having been balanced only up to a particular place in the game so far.
 
One more thing, probably a bug -- Great Farmer can actually place resources on water tiles, if you have tunnels on them (at least the options for placing those resources are available).

Btw, would have been useful to place fishing resources the same way land resources are placed...

Update: also one more issue I noticed -- I have 6k+ Park Ranger units, but when I alt+click on them to upgrade them to Ecologists, only a fraction of them get upgraded. I then have to wait for the next turn to upgrade more. I do have enough money to do the upgrade (around 1 billion).

Update #2: also it appears that there is an overflow on "The Most Cultural Civilization" popup. My civ has about 10000 Million culture, and it is at the bottom of the list (even though all the other civs are minor and they're in Ancient Era).
 
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