Caveman 2 Cosmos

still having the same problem with the new version. gonnna reinstall civ and see if that works.

EDIT: ok so i reinstalled and it doesn't crash. but when it is loading i get multiple failed loading xml errors. and yes i still have the rise of mankind mod in my mods folder.

If you have failed loading errors, that means you have NOT updated to 3.19 BtS
 
i also having problem. I installed it in the mod folder were i have the RoM. nothing happens.
Trying to intall it into the RoM folder, nothing happens.
 
Since Civilization 5 is a piece of crap and everyone hates it, are you going to keep perfecting this mod for civ 4? What version are we on now? I want more techs, and if the building glitches are fixed, this would be the best of all mods for civ 4.
 
Since Civilization 5 is a piece of crap and everyone hates it, are you going to keep perfecting this mod for civ 4? What version are we on now? I want more techs, and if the building glitches are fixed, this would be the best of all mods for civ 4.

I agree, i dont like Civ 5 at all. None of the Nexus stuff works, WorldBuilder doesn't work etc. Anyways; Yes. And thx for the compliments, but it takes a TEAM to get this together:).

Now for the other comments: Techs: If you say something about them, pls say what is wrong, or what you want added and how:confused:

Building glitches, didnt know there was any? Pls say what they are and what is going on, just saying something is wrong, isn't much of an idea for the "Team" to work on then.;)
 
i do have 3.19 installed. my build version is 3.1.9.0. do i need to try reinstalling that patch?

Did you d/l it from CFC or have it directly update itself from the disk? If from the disk, then YES.
 
i downloaded it directly from the civ iv website. any other ideas why i would have multiple xml errors? if it matters the mod still loads even with the errors. i just figured that with all the xml errors the mod wouldn't be very stable to play. i really do appreciate all the time and effort you have put into this mod as well as all of the assistance you have offered me.
 
i downloaded it directly from the civ iv website. any other ideas why i would have multiple xml errors? if it matters the mod still loads even with the errors. i just figured that with all the xml errors the mod wouldn't be very stable to play. i really do appreciate all the time and effort you have put into this mod as well as all of the assistance you have offered me.

This sometimes happens when you install over an older version. Delete the folder and try install again. If that fails then it just may mean that the file you downloaded got corrupted while being downloaded which means you would need tom do another download :(
 
do i still need to have ROM in the mod folder? and is the mod folder supposed to be named Rise of Mankind- New Dawn?
 
do i still need to have ROM in the mod folder? and is the mod folder supposed to be named Rise of Mankind- New Dawn?

RoM is (now) a different mod so it is OK to have it in the Mods folder. Yes it may be called "Rise of Mankind- New Dawn", I think strategyonly has made a mistake in creating his upload file. It should not be called "Rise of Mankind- New Dawn" but that is what mine turned out to be called and seems to work OK. Hopefully you did not already have a "Rise of Mankind- New Dawn" mod.
 
Well, I mentioned that one time that the tech tree got cut off, I could not get communism, so in the future era I was cut off from researching some of the techs and I could not advance. I have seen this happen to the computer before. It was hugely ahead of me in tech, then it stopped for some reason, and I was able to get caught up, it never progressed, that is why.

As for buildings, some of them you build and they disapear. Such as cement mills, ammunition factories, steel mill, distileries. You can only build 4 of them. If you build the 5th one, one disapears somewhere, so you can never have 5. Octoberfest is an impossible wonder to build as well.

The tech tree is really good, I am sure you could add a few more things, though it is without a doubt the best tech tree of any civ mod. I can no longer play regular games, this mod puts regular games to shame. Just iron out a few of those things, would make it great.

One idea for a tech, a future tech might be space paratroopers. An advanced unit that can land anywhere on the world, because they are landing from space. Or how about a fusion bomb, something that explodes on even more squares. Another wonder you could have would be WAY in the future. It could do something with a bonus of colonizing other planets. Once you build it, it would provide reinforcements every turn, simulating that your other planet is sending troops back to earth to help.
 
I MUST ask. shall i put the prehistoric into the SAME folder/place as the ROM? (ie overwriting)
now i have both in the Mods folder (with diffrent names) but i am not able to load the mod at all.
DL two times, still not working.
 
I MUST ask. shall i put the prehistoric into the SAME folder/place as the ROM? (ie overwriting)
now i have both in the Mods folder (with different names) but i am not able to load the mod at all.
DL two times, still not working.

Prehistoric and NWA are the same thing, only need one. Never override anything of mine.
If you already have Rise of Mankind - A New Dawn from Afforess then just rename "mine" to anything you want (before you place it in the mods folder).
 
now i got it to work. I kept your mod intact with the name and all.

BUT to my dispair. NO special units any more. I was really looking forward to get the JA-37 Viggen with my vikings *crying*
 
now i got it to work. I kept your mod intact with the name and all.

BUT to my dispair. NO special units any more. I was really looking forward to get the JA-37 Viggen with my vikings *crying*

Its still there, is just listed differently is all:

<CivilizationName>
<CivilizationType>CIVILIZATION_VIKING</CivilizationType>
<CivilizationUniqueName>TXT_KEY_UNIT_JA37</CivilizationUniqueName>
</CivilizationName>

btw, what did you do to get it working?
 
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