The war with Austria is a near stalemate. Time to get some mini wonders going. First off, I finish the Crusade, a wonder that is only available to theocracy and produces crusaders, a knight like unit with 5-2-2 stats. Not bad I'd say.
Before getting another mini wonder, I manage to finish Philosopher's Stone to gain two techs for free
I choose two naval techs as I want to finally be able to sail the seas and meet more AI's. I will have to sail north as well to expand as the way via mountains will take some time to establish.
I get another mini wonder, the Great Guild, that will auto produce bombards, a better form of catapults.
I finally decide to make peace with Austria for now so that I can concentrate to take out my southern neighbor, the Spanish.
This is how my empire looks like after the Canadian-Austro war. I managed to take all but two of their cities. As my culture is high, flip risks are minimal. I will surely get back at them 20 turns later. As for the tech path, I decided to research towards Mil. Tradition.
As you know enslavers have been a menace for a lot of you. Well, the missionary s one of those units, that will reveal them. Not only that, they can also turn units into monks. There is a 1/3 chance of doing so, and I finally get lucky with one of them.
The monk works like a culture bomb in Civ4. This is a very nice way to expand borders of newly captured cities.
As you could see, I do have quite some cash and make a nice amount of money every turn. This is going to be even better after this deal with Greece.
In the meantime, I have been preparing for the war against Spain by building lots of knights. I think I am ready to take them out. This will clear my two fronts and give me all possessions south of my starting location.