CCTP Working Version Progress

And here are the news :coffee:

Thanks to Gyogon we have now a new big feature for CCTP.
We included the famous Health and Plague Mod (Framearchitect) into CCTP.
This means the game has now a new feature "Health":huh:

With the change we also included a complete new policy branch, the working name is Health (obviously).
This branch affects the Health mechanic and also allows the construction of Buildings like the Drug Store and the Red Cross wonder.
This will be improved, when we got some new ideas or you gave us some suggestions.

Also a new branch is included the Espionage :mwaha:
Like the name said it will improve the Espionage of your Civ in many ways and also allows buildings like Secret Agency and the KGB wonder.

Thanks to the feedback we decided to include another policy branch for the prihistorc era.
So the two avaible branches for this era are Humanity (name will be changed soon) and the Nomadic.
You can only adopted one of them add the same time.


Another new feature is the Priest specialist.
It works like all other specialist, but produce Faith and generate GP forward to a Prophet.
We need to change most of the religious wonders and buildings for that.
So no more artist spamms for this kind of wonders and this will also avoid some redundant wonders at all.

Many other changes and bugfixes are included.
Ok thats all for now.;)
 
You'll upload this today? This update sounds so madly great! (realy, it's crazy how amazing is your work) :D
 
You'll upload this today? This update sounds so madly great! (realy, it's crazy how amazing is your work) :D

Sorry not today, there is still some work to do and we are really busy with fixing and including this all.

I would guess in a few days we will be ready to upload the next update, it depends on some factors.
But i can say that it will be avaible before the next weekend, prohably Thursday or Friday.
 
I would guess in a few days we will be ready to upload the next update, it depends on some factors.

Is it possible to make new resources giving health boost?
Is this possible to make icon (health/sick) in buildings/resources description?

I hope we will see some related resources and buildings adequate to this. Blackpox eradication for example can give +health on all Еarth.
As resources i would like to see 'Medicinal herbs', 'Chinine', 'Vaccines', 'Antibiotics'; Or PharmCombinate as national wonder.
 
Is it possible to make new resources giving health boost?
Is this possible to make icon (health/sick) in buildings/resources description?

I hope we will see some related resources and buildings adequate to this. Blackpox eradication for example can give +health on all Еarth.
As resources i would like to see 'Medicinal herbs', 'Chinine', 'Vaccines', 'Antibiotics'; Or PharmCombinate as national wonder.

There are resources that add and reduce health. Also there are icons for health and plague. Buildings also add/reduce as well as some techs and policies(trying to work on some units too)
 
Is it possible to make new resources giving health boost?
Is this possible to make icon (health/sick) in buildings/resources description?

I hope we will see some related resources and buildings adequate to this. Blackpox eradication for example can give +health on all Еarth.
As resources i would like to see 'Medicinal herbs', 'Chinine', 'Vaccines', 'Antibiotics'; Or PharmCombinate as national wonder.

Sure this is possible, but somebody would need to create icons for them.
Like i posted time ago, iam not really good in icon creations and it would take me a lot of time to make them.

Like Gyogen said, resources have a impact of the Health system, this is easy to implend.
Also to code the new resources isnt that much of work, to let the ai know how to use is another part, but with the right flavors some can be managed.
 
Sure this is possible, but somebody would need to create icons for them.

If you have some blank for image (now - resources) and if i can use any photos from net i can make it for you.

I want swamp and jungle tiles to give -0.5 health.

More complex task: can strategic resource giving produce boost (Polymers: +1% for any free quantity)
and can this health/luxury resource cancel some specific sickness source? (Chinine: cancels sickness from jungle and swamp tiles around city).
 
If you have some blank for image (now - resources) and if i can use any photos from net i can make it for you.

I want swamp and jungle tiles to give -0.5 health.

More complex task: can strategic resource giving produce boost (Polymers: +1% for any free quantity)
and can this health/luxury resource cancel some specific sickness source? (Chinine: cancels sickness from jungle and swamp tiles around city).

For resources currently most strategic resources negatively effect health, as do some features(swamp,jungle,etc.). Luxury resources such as food related ones add to health.

I've already added icons to buildings for those that effect health either negatively or positively.
 
I want to threat this case as malaria namely.
You can just add some text to the swamp description, to archive that.
But since not all swamps are located in a tropical region, this could confuse some players.


I think for example salt should give +1 health, but -2FOOD on its hex; Do you have some list to look at?

Iam not sure if the the use of negative Food yields would make sense.
Human players would understand that for sure, but the ai would still think it will provide Food.
Also i never tested if the game can handle negative yields, to be honest i doubt that.
 
I think for example salt should give +1 health, but -2FOOD on its hex; Do you have some list to look at?

This is the current modifications(this is a working list, based on current buildings, was thinking of adding some new such as Apothecary etc.) Was waiting for testing to see how things balanced before changing much.

Spoiler :
INSERT INTO BuildingClass_Health (BuildingClassType, Yield)
SELECT 'BUILDINGCLASS_STABLE', -1 UNION ALL
SELECT 'BUILDINGCLASS_STONE_WORKS', -1 UNION ALL
SELECT 'BUILDINGCLASS_CIRCUS', -1 UNION ALL
SELECT 'BUILDINGCLASS_FORGE', -1 UNION ALL
SELECT 'BUILDINGCLASS_WORKSHOP', -1 UNION ALL
SELECT 'BUILDINGCLASS_IRONWORKS', -1 UNION ALL
SELECT 'BUILDINGCLASS_COLOSSEUM', -1 UNION ALL
SELECT 'BUILDINGCLASS_THEATRE', -1 UNION ALL
SELECT 'BUILDINGCLASS_HARBOR', -1 UNION ALL
SELECT 'BUILDINGCLASS_FACTORY', -3 UNION ALL
SELECT 'BUILDINGCLASS_HOTEL', -1 UNION ALL
SELECT 'BUILDINGCLASS_AIRPORT', -2 UNION ALL
SELECT 'BUILDINGCLASS_TOURIST_CENTER', -1 UNION ALL
SELECT 'BUILDINGCLASS_GRANARY', 1 UNION ALL
SELECT 'BUILDINGCLASS_WINDMILL', 1 UNION ALL
SELECT 'BUILDINGCLASS_GARDEN', 1 UNION ALL
SELECT 'BUILDINGCLASS_UNIVERSITY', 1 UNION ALL
SELECT 'BUILDINGCLASS_RECYCLING_CENTER', 1 UNION ALL
SELECT 'BUILDINGCLASS_HOSPITAL', 2 UNION ALL
SELECT 'BUILDINGCLASS_MEDICAL_LAB', 3 UNION ALL
SELECT 'BUILDINGCLASS_LABORATORY', 2;

INSERT INTO Resource_Health (ResourceType, Yield)
SELECT 'RESOURCE_IRON', -1 UNION ALL
SELECT 'RESOURCE_COAL', -2 UNION ALL
SELECT 'RESOURCE_OIL', -1 UNION ALL
SELECT 'RESOURCE_URANIUM', -1 UNION ALL
SELECT 'RESOURCE_RUBBER', -1 UNION ALL
SELECT 'RESOURCE_DIESEL', -2 UNION ALL
SELECT 'RESOURCE_ELECTRICITY', -1 UNION ALL
SELECT 'RESOURCE_KEROSENE', -1 UNION ALL
SELECT 'RESOURCE_STEEL', -1 UNION ALL
SELECT 'RESOURCE_SULFUR', -1 UNION ALL
SELECT 'RESOURCE_HONEY', 2 UNION ALL
SELECT 'RESOURCE_ALOE_VERA', 1 UNION ALL
SELECT 'RESOURCE_MANGANESE', 1 UNION ALL
SELECT 'RESOURCE_BISON', 1 UNION ALL
SELECT 'RESOURCE_OLIVES', 1 UNION ALL
SELECT 'RESOURCE_RICE', 1 UNION ALL
SELECT 'RESOURCE_COCONUT', 1 UNION ALL
SELECT 'RESOURCE_NUTMEG', 2 UNION ALL
SELECT 'RESOURCE_CLOVES', 2 UNION ALL
SELECT 'RESOURCE_PEPPER', 2 UNION ALL
SELECT 'RESOURCE_BANANA', 1 UNION ALL
SELECT 'RESOURCE_WHEAT', 1 UNION ALL
SELECT 'RESOURCE_COW', 1 UNION ALL
SELECT 'RESOURCE_SHEEP', 1 UNION ALL
SELECT 'RESOURCE_DEER', 1 UNION ALL
SELECT 'RESOURCE_FISH', 1 UNION ALL
SELECT 'RESOURCE_WHALE', 1 UNION ALL
SELECT 'RESOURCE_SPICES', 1 UNION ALL
SELECT 'RESOURCE_WINE', 1 UNION ALL
SELECT 'RESOURCE_SALT', 1 UNION ALL
SELECT 'RESOURCE_CITRUS', 1 UNION ALL
SELECT 'RESOURCE_CRAB', 1;

INSERT INTO Technology_Health (TechType, Yield)
SELECT 'TECH_ANIMAL_HUSBANDRY', -1 UNION ALL
SELECT 'TECH_THE_WHEEL', -1 UNION ALL
SELECT 'TECH_SAILING', -1 UNION ALL
SELECT 'TECH_OPTICS', -1 UNION ALL
SELECT 'TECH_COMPASS', -1 UNION ALL
SELECT 'TECH_ASTRONOMY', -1 UNION ALL
SELECT 'TECH_NAVIGATION', -1 UNION ALL
SELECT 'TECH_COMBUSTION', -1 UNION ALL
SELECT 'TECH_FLIGHT', -1 UNION ALL
SELECT 'TECH_GLOBALIZATION', -1 UNION ALL
SELECT 'TECH_WARFARE', -1 UNION ALL
SELECT 'TECH_SACRIFICE_CULT', -1 UNION ALL
SELECT 'TECH_MINING', -1 UNION ALL
SELECT 'TECH_SIEGE_WARFARE', -1 UNION ALL
SELECT 'TECH_SLAVERY', -1 UNION ALL
SELECT 'TECH_TOBACCO_TRADING', -1 UNION ALL
SELECT 'TECH_BRONZE_WORKING', -1 UNION ALL
SELECT 'TECH_INTERNATIONAL_TRADE', -1 UNION ALL
SELECT 'TECH_SULFUR', -1 UNION ALL
SELECT 'TECH_INDUSTRIALIZATION', -1 UNION ALL
SELECT 'TECH_RAILROAD', -1 UNION ALL
SELECT 'TECH_PLASTIC', -1 UNION ALL
SELECT 'TECH_SPACE_TOURISM', -1 UNION ALL
SELECT 'TECH_PLANETARY_NETWORKS', -1 UNION ALL
SELECT 'TECH_SPACE_MINING', -1 UNION ALL
SELECT 'TECH_EXTREME_ENGINEERING', -1 UNION ALL
SELECT 'TECH_POTTERY', 1 UNION ALL
SELECT 'TECH_ENGINEERING', 1 UNION ALL
SELECT 'TECH_CHEMISTRY', 1 UNION ALL
SELECT 'TECH_SCIENTIFIC_THEORY', 1 UNION ALL
SELECT 'TECH_BIOLOGY', 2 UNION ALL
SELECT 'TECH_ELECTRICITY', 1 UNION ALL
SELECT 'TECH_REFRIGERATION', 2 UNION ALL
SELECT 'TECH_PENICILIN', 3 UNION ALL
SELECT 'TECH_ECOLOGY', 1 UNION ALL
SELECT 'TECH_SATELLITES', 1 UNION ALL
SELECT 'TECH_ROBOTICS', 1 UNION ALL
SELECT 'TECH_HUNTING', 1 UNION ALL
SELECT 'TECH_SHELTER', 1 UNION ALL
SELECT 'TECH_AGRICULTURE', 1 UNION ALL
SELECT 'TECH_FISHING', 1 UNION ALL
SELECT 'TECH_SANITATION', 2 UNION ALL
SELECT 'TECH_LIVESTOCK_DISTRIBUTION', 1 UNION ALL
SELECT 'TECH_SANITARY_ENGINEERING', 2 UNION ALL
SELECT 'TECH_AGRICULTURAL_REVOLUTION', 3 UNION ALL
SELECT 'TECH_BATTLEFIELD_MEDICINE', 1 UNION ALL
SELECT 'TECH_EDUCATION', 1 UNION ALL
SELECT 'TECH_MEDICINE', 1 UNION ALL
SELECT 'TECH_ENVIRONMENT', 1 UNION ALL
SELECT 'TECH_VACCINES', 1 UNION ALL
SELECT 'TECH_GENETICS', 1 UNION ALL
SELECT 'TECH_ECOLOGICAL_ENGINEERING', 1 UNION ALL
SELECT 'TECH_ROBOTIC_SURGERY', 2 UNION ALL
SELECT 'TECH_HOMO_SUPERIOR', 1 UNION ALL
SELECT 'TECH_MECHANICAL_BODY_GRAFTING', 2 UNION ALL
SELECT 'TECH_NANOTECHNOLOGY', 1;

INSERT INTO PolicyBranch_Health (PolicyBranchType, Yield)
SELECT 'POLICY_BRANCH_AUTOCRACY', -1 UNION ALL
SELECT 'POLICY_BRANCH_EXPLORATION', -1 UNION ALL
SELECT 'POLICY_BRANCH_ORDER', 1 UNION ALL
SELECT 'POLICY_BRANCH_RATIONALISM', 1;

INSERT INTO Feature_Health (FeatureType, Yield)
SELECT 'FEATURE_JUNGLE', -1 UNION ALL
SELECT 'FEATURE_FALLOUT', -5 UNION ALL
SELECT 'FEATURE_FLOOD_PLAINS', -1 UNION ALL
SELECT 'FEATURE_MARSH', -1 UNION ALL
SELECT 'FEATURE_FOREST', 1;
 
SELECT 'RESOURCE_DIESEL', -2 UNION ALL
SELECT 'RESOURCE_KEROSENE', -1 UNION ALL
SELECT 'RESOURCE_STEEL', -1 UNION ALL

INSERT INTO Feature_Health (FeatureType, Yield)
SELECT 'FEATURE_JUNGLE', -1 UNION ALL
SELECT 'FEATURE_FALLOUT', -5 UNION ALL
SELECT 'FEATURE_FLOOD_PLAINS', -1 UNION ALL
SELECT 'FEATURE_MARSH', -1 UNION ALL
SELECT 'FEATURE_FOREST', 1;[/SPOILER]

Mostly this is good. Not sure that forest or any food (except fruits) should give any health. I think their effects mostly should be threated as food.

Why do you want to make kerosene/diesel and steel as different resources? I think it will be much better to threat related buildings as giving additional resource from mines.

Such as Steel_foundry : 2x iron from mines aroud city.
Petrochem : 2x oil from oil deposits around city.

What will be about making tin and copper strategic resources for bronze age? Or rubber(or more commonly - polymers) and saltpeter for industrial age?

Give me example of needed icons for resources please.
 
Why do you want to make kerosene/diesel and steel as different resources? I think it will be much better to threat related buildings as giving additional resource from mines.
Such as Steel_foundry : 2x iron from mines aroud city.
Petrochem : 2x oil from oil deposits around city.

We use Diesel, Kerosine and Steel now over a year in CCTP and its coded in various parts of CCTP.
To change this would cost a huge amount of time.
What you suggest would not only need a complete rework, it would also need new lua functions.
We have all working, iam not happy with the idea to change this aspect now.

What will be about making tin and copper strategic resources for bronze age? Or rubber(or more commonly - polymers) and saltpeter for industrial age?
Also would need a lot of time and iam not willing to change the assingstartingplot.lua file, it can cause many bugs.

Give me example of needed icons for resources please.
You suggested resources, the only resource that i have in mind is the Soma resource from the Book Brave New World, as a Luxury Resource for the Digital Era.
 
I wasn't sure exactly how to treat the jungle, on one hand there are several diseases associated with jungles, on the other hand,
Most killing is malaria, even now.

But it will be good if we will have ~5 named 'plagues'.
* Black_plague for medieval threated by sanitary infrastructure,
* Variola for renessance threated by vaccination,
* Hispanic_Flu for early Atomic era, threated by ?,
* HIV for early Modern era, threated by ?,
* Ebola for early Global era, threated by ?,

Also would be nice to make Variola_eradication as new world project, made on Congress.

nearly every medicine we have is derived from one jungle plant or another.
Actually, they are quite rare. And that should be more 'science' than real 'health' effect. You need to get this plant, take chem-substance from it, and than syntesise new modified pharm on chem-plant. Sure you cannot get this effect in paleolitic age.


We use Diesel, Kerosine and Steel now over a year in CCTP and its coded in various parts of CCTP. To change this would cost a huge amount of time. We have all working, iam not happy with the idea to change this aspect now.

Ok. I just didnt seen it working good. I just think my way simplest for AI.

What you suggest would not only need a complete rework, it would also need new lua functions.

Hm. I think we have Bazaar building (Arabs) with such func and Russian national ability related to it.

You suggested resources, the only resource that i have in mind is the Soma resource from the Book Brave New World, as a Luxury Resource for the Digital Era.

No. I need image propetries/examples that you need for my suggested pharm resources. Just send me any existing file with image.
 
Actually, they are quite rare. And that should be more 'science' than real 'health' effect. You need to get this plant, take chem-substance from it, and than syntesise new modified pharm on chem-plant. Sure you cannot get this effect in paleolitic age.

In my studies of South American Native peoples(the area I specialized it during graduate studies) From the Clovis culture to the Olmec, Aztec and up to the Maya used at least several hundred (quite possibly more) different species of jungle plants for medical purposes. This is why I wasn't sure how to best use it. I almost left it off the list(actually wasn't included in original mod).
 
Bazaar works different, and the Russian ability is a trait.

I have no image files, i have only templates.
 
In my studies of South American Native peoples(the area I specialized it during graduate studies) From the Clovis culture to the Olmec, Aztec and up to the Maya used at least several hundred (quite possibly more) different species of jungle plants for medical purposes. This is why I wasn't sure how to best use it. I almost left it off the list(actually wasn't included in original mod).

Then why they had such low birth-to-growth rate? As all natives of course.
I think that is mostly enteogens, than really working medicine.

Anyway i think it will be better to depict "natural_medicine" as luxury/healthy resource (chinine_tree is rare example of effective medicine) not like bonus from jungles or northern woods.

I have no image files, i have only templates.

Than give me template. Thats was that i need.
 
For all of you that cant wait for the new version, a first look at the new Nomadic policy branch.

Spoiler :
fO5VNnB.jpg
[/IMG]
 
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