The Rook
King
- Joined
- Nov 6, 2007
- Messages
- 788
I was curious to know how other people manage GP farms when running a CE? It seems to me that GP farms are infinitely easier to manage when applying a SE. If you don't build cottages, the amount of commerce generated tends to be negligible, so this in effect frees the economy sliders. So when Emancipation kicks, just push up the culture slider, and you can stay in the Caste System, no problem. Obviously using the culture slider is undesirable when most of your gold/research comes through commerce (unless playing for a cultural win), so Emancipation becomes a formality in a CE.
Another dilemma is what to do with the NE? In a SE, the National Park combines beautifully with the NE, but in a CE, post-Emancipation, you lack the specialist slots. Perhaps the most obvious solution would be to work out which type of GPs are most important to your game plan, and then pair the NE with a National Wonder that has some of those slots available. Of course, this approach tends to be inflexible, and you would have a hard limit on the rate you can generate GPs. Also, certain National Wonders don't lend themselves well to optimal food locations. For example, your Oxford city in a CE should be generating lots of commerce, most likely through towns. Cottaged cities grow slower than farmed cities, so assuming there is enough food to support all the towns AND fill the specialist slots, it could be a long while before your GP farm gets in to full swing. Alternatively, you could Wonder Spam a city with the NE, and so when Emancipation kicks in your GP points will mostly come through buildings, so less need to worry about the absence of specialist slots, although which GP you generate could be a lottery. Another option might be to build the NE very early in a high food location, generate as many GPs as possible pre-Emancipation, and then accept that it will be sub-optimal after emancipation. GPs are perhaps at their strongest in the early game anyway.
I'm not knocking the CE, I've used it in many of my games, but on reflection, I never seem to get as much bang for my GPs as when running a SE. Perhaps this is a price that comes with running a CE?
Any thoughts?
Another dilemma is what to do with the NE? In a SE, the National Park combines beautifully with the NE, but in a CE, post-Emancipation, you lack the specialist slots. Perhaps the most obvious solution would be to work out which type of GPs are most important to your game plan, and then pair the NE with a National Wonder that has some of those slots available. Of course, this approach tends to be inflexible, and you would have a hard limit on the rate you can generate GPs. Also, certain National Wonders don't lend themselves well to optimal food locations. For example, your Oxford city in a CE should be generating lots of commerce, most likely through towns. Cottaged cities grow slower than farmed cities, so assuming there is enough food to support all the towns AND fill the specialist slots, it could be a long while before your GP farm gets in to full swing. Alternatively, you could Wonder Spam a city with the NE, and so when Emancipation kicks in your GP points will mostly come through buildings, so less need to worry about the absence of specialist slots, although which GP you generate could be a lottery. Another option might be to build the NE very early in a high food location, generate as many GPs as possible pre-Emancipation, and then accept that it will be sub-optimal after emancipation. GPs are perhaps at their strongest in the early game anyway.
I'm not knocking the CE, I've used it in many of my games, but on reflection, I never seem to get as much bang for my GPs as when running a SE. Perhaps this is a price that comes with running a CE?
Any thoughts?