CFC: Fastest STANDARD SETTINGS Deity Science Victory

Thinking this over the root of all evil is pillage scaling for sure. If you just got 25s or 50g for pillaging all game long, there would be no incentive to flip or chop cities, and Norway would be pretty average. They will probably remove scaling in 2023 but do add some other game breaking feature...
 
Thinking this over the root of all evil is pillage scaling for sure. If you just got 25s or 50g for pillaging all game long, there would be no incentive to flip or chop cities, and Norway would be pretty average. They will probably remove scaling in 2023 but do add some other game breaking feature...

Scaling the pillage rewards by the tech progress of the target instead of the tech progress of the pillager has been suggested long ago numerous time, but this suggestion has been ignored by Firaxis so far.
Giving fixed yields to pillage rewards would make it too rewarding in the early game and useless in the late game.
 
I agree with @DanQuayle here. This could be solved quite smoothly that way. With regards to the speed of your conquest @Minou , I think I would not worry about comparing Babylon games to any other. Remember that all SPT you get until the modern era is useless. This means that for babylon you can just as well go from 5-20 cities in turn 100-120 as to have 20 cities on turn 100. You dont need them at that point. My point is that there is time to take the conquest a bit later when you have superior troops. You shouldnt need a conquest like your Teddy game as 1 tech per turn is out of the equation. Another point is that the AI builds more Campuses now. If you can take cities with campuses in place that should work in your advantage.
 
@DanQayle, scaling pillage to target progress that might be a good compromise. I suspect that this is harder to program than just flattening pillage back to 25s.

I suffer from the fact that I both want to play for the fastest time every game and also don't like tediously cheesy tactics. My dream is that one day the game will reward planning and building up your empire over pillaging everything in sight. I can think of a few ways to shift the game back this way:

1. Space projects cannot be chopped. This would make building large high-production cities much more worthwhile. It subtly annoys me that you have to find tundra cities and chop the Lasers there - I just can't get immersed in the idea that a Gulag camp is somehow turning wood into advanced laser stations...

2. Re-scale pillaging (in one way or another). This would make other sources of gold and faith more useful. At present, it is stupid to ever build a Bank (except for the boost)

3. Nerf city-flipping. This could be done by either making Builders spend a charge to repair a tile (though this would make natural disasters way worse), re-scaling pillage to the base 25s/50g, or allowing tiles that were pillaged never to be pillaged again (even if repaired). "City Chopping" would still be strong though unless the re-scale was done.

@ATEX, yes you are right that Babylon can take its time conquering (and may even benefit, since cities might have built up some infrastructure if you wait). I was thinking more that outside of Babylon, it will be much harder to get fast times in violent games because those tend to rely more on the snowball of getting cities fast, and City State Levy or Horseman rushes seem to be too slow and risky now.
 
Pretty sure there was a full peaceful T117 China science victory game around 10 months ago made by Chinese players
 
Damn, I would like to see how someone pulled off T117, peaceful or not! That sounds borderline impossible without some type of bug like getting AIs to give you their cities for free in a peace deal (not possible in peaceful game obviously) or the Nalanda bug (which would not have existed 10 months ago). Or maybe it is some trick with vampires and void singers - I am completely ignorant of the special game modes so I don't really know what is possible with those....

Do you have a link to that game post?
 
Damn, I would like to see how someone pulled off T117, peaceful or not! That sounds borderline impossible without some type of bug like getting AIs to give you their cities for free in a peace deal (not possible in peaceful game obviously) or the Nalanda bug (which would not have existed 10 months ago). Or maybe it is some trick with vampires and void singers - I am completely ignorant of the special game modes so I don't really know what is possible with those....

Do you have a link to that game post?
There was a video link here https://www.bilibili.com/video/BV1M7411a7LL
I think mostly he did it because of save and load on certain cases, and very tight Magnus chop movements
 
I don't know Chinese so it is hard to tell what's going on. What was the main secret of the game? Is he save/re-loading just to avoid mistakes, or is he doing so to manipulate the game (like keep opening a hut until you get a Builder or re-roll combat if your unit died)? I ca't fathom a T117 win under the current patch without something like Nalanda bug or stealing all the AI stuff with some trade bug.
 
Is he save/re-loading just to avoid mistakes, or is he doing so to manipulate the game (like keep opening a hut until you get a Builder or re-roll combat if your unit died)?

He got an amazing seed with an isolated start and a lot of city-states nearby. He got a lot of first meets and got a lot of faith, science and culture in his capital.

The player already knew the layout of the map, so he could time selling relics to the AI right before discovering a natural wonder (he was suzerain of Kandy) or tribal villages.

He saved after every important action (finding a city state, completing a tech, getting a goodie hut, etc.) and reloaded to correct some mistakes (primarily changing policies) and to manipulate the RNG (he got gold from a tribal village, then reloaded and got a builder).

I have only watched a few of the episodes, but this explains why he got a victory so fast.
 
I'm fairly sure that most of us could replay that Harald Terra map from Game of the Month to a similar finish time, especially if we didn't restrict ourselves to OCC. If you do all your aggressive pillaging before meeting The New World, you're done before any of the other civs can cross deep water and you have the city-states all to yourself because they don't learn about your suzerainity with a DoW. Plus you would own Spain, which has some nice Campus sites.
 
Wasn't able to get the replay but there was a T109 Babylon with pillage strat
That seems very reasonable. I think we will see faster games than that with Babylon and pillage. But I would be very interested in seeing the video if you come across it again. I watched most of the other video you posted with great interest. Most of the strat is not really possible to reproduce under the current meta, as it relies heavily on the culture generated early by cs, and selling diplo, but there is no doubt that the guy is very skilled, and I got some pointers for my own play.
 
That seems very reasonable. I think we will see faster games than that with Babylon and pillage. But I would be very interested in seeing the video if you come across it again. I watched most of the other video you posted with great interest. Most of the strat is not really possible to reproduce under the current meta, as it relies heavily on the culture generated early by cs, and selling diplo, but there is no doubt that the guy is very skilled, and I got some pointers for my own play.
Found the replay. https://www.bilibili.com/video/BV1pt4y1k7ax?p=1
 
Sweet. Thanks for the link both of you. I can see immediately that's it's not exactly hof, but still might have some good pointers. But 109 is not that fast... I think I should be able to do it faster if I dont play Hof. Maybe I will give it a shot in the holidays.
 
Wild. I just pulled a 132 on peter post patch without special modes and I thought that was fast. Guess I really need to switch it up to Babylon
 
Interesting as an experiment on the lower possible limit of times but the reloading for huts and Relic sales makes it a bit irrelevant to real world HOF times. Kind of like if every time you throw an incomplete pass you yell “do over” until you get a TD and then claim to be the super bowl champion....

I still haven’t made a good attempt at Babylon got caught up in the 100th GOTM Norway which is a fun map (also HOF irrelevant because it is jammed with extra resources and CS). But I love OCC so had to play it.

I have a week off work from the holidays and look forward to wasting it all on Babylon games!
 
That is still extremly fast though!

yeah really fun game, work ethic is even better with that new culture cs that gives culture when you finish a building. Babylon though, man. Crazy to think they could go under 100. Totally different game. Have you played them enough to figure out which wonder is ideal for boosting flight? That video went Ruhr which seems like it makes sense given how easy it is to unlock
 
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