[size=+1]ChienFou Prince Series No.2[/size]
There are lots of us out here. We can manage noble, We get ok, but inferior, starts on prince (thanks Sisiutil) and somewhere along the line the sky falls on our heads. We lose bucketloads of tempi in the opening. I'm playing this series since I've made no fewer than 7 starts with these parameters and every time something went 'orribly wrong. The idea of the series is to play an opening up to a specified point and micro-manage what we're doing, so each gameplay will be relatively short; maybe 10 turns or so. In the series we're going to build a UU and a cat, or there-abouts - say around 1AD. Anyone interested can have a go with the game and compare notes, but the early game is what this series is about. We might try two or three games with these parameters. Standard settings, epic speed, fractal map, Warlords 2.08.
4000-2650BC
Gamefile start
Rather than play Toku again I went for Ragnar, again I chose a leader with a fairly early UU. We get Hunting and Fishing, and a beefed up light-house. This implies to me that coastal cities are somewhat more attractive. Here's the starting parameters:
I notice that in the AFC series Sisiutil suggests building a 2nd scout before the first worker when you have hunting as the much increased chance of finding goody huts is worth the slowdown in growth. In principle I'm going to do this, but first we need to see the map.
I moved the scout to the top of the hill overlooking the water, knowing I'd see across the water and an alternative 1st city was that tile. The problem with that southern tile was a lot of desert in the BFC so I decided to take the coastal start.
This popped the goody hut and deer showed up as well. Good choice, I think. It also showed us another goody hut and some stone. Perhaps we have a choke point here if we take corn/stone as a city? It doesn't look great though, does it? 4 squares of desert and a load of water in the BFC. We can look around a bit first and decide later. Meantime let's have the goody hut and I'll scout around the E and then go N as a first circuit.
In the first of this series public humiliation
I was criticised for not having a plan, so I'm looking at the options here. It's going to take 22 turns to build a scout and 45 turns for a work boat, although we grow to size 2 after 11 turns. It's 23 turns for a worker, and that's fixed. We can develop the deer as soon as that's completed. AH is 17 turns which will get us the piggies, which we can start on immediately instead, but we're a bit short on hammers, so we're going to need Mining and BW to fix that, although there's one hill with no forest. Since developed piggies is 6F1G and developed deer is 4F1H1G I'm going to do the piggies first and will research AH. The 2nd scout seems too expensive in time; I'll build a worker.
The goody hut gave us 116G. That'll help the research slider.
The journey North paid off rather well as we found another goody hut and popped it for a second scout. It's going well as we can send one scout SW and the other SE.
We got AH in 3490 and I started on mining. I'm worrying about hammers. I had my usual run-ins with lions and wolves, and even had a close encounter with a barb Warrior in the SW, but I got away and healed on a forested hill; glad I checked each turn. I'm a "healer"; these assets are too precious to throw away in the early game, and there are more lions then goody huts. My SE scout ran into Hatchepsut in 3310 about 10 tiles East of the capital. Why would she be 93 and me only 62? Scout had eaten a wolf for 1xp and no damage the turn before and is now 4/5. One more wolf and he'll have Woodsman 2. If I stick to forest I think he'll get a lot of exploring done.
In 3310 my worker arrived and I immediately started the piggies. I started a warrior. I think I can build 2 warriors while I grow to size 3 and then I can chop out another worker and 2 settlers. I've spotted some geegees and some gold, although they're a bit distant. SW scout ran into Brennus 8 tiles South of the capital the same year. Hatchy 100; Brennus 85; me 62. I don't like this.
I got mining in 3190 and started on BW. The piggies came on stream and i decided to poach the deer. I'll stick to growth and commerce before I worry about the hammers too much. I'm going to have to fit sailing in somewhere for my uber-lighthouse too. I'll build the workboat once I've got some hammers I think, there's enough around for the moment.
Both my scouts got eaten, despite careful placement by 3100 but I've got a good 1st and 2nd circuit in (10-12 tiles all around), and I'll only get humiliated if I try to settle further away than that.
I got my first warrior in 2980, and since the next warrior is 6 turns and so is growth I'm going to build him too. I'm using a 3H hill till I get the deer running and I'm going to need the fogbusters. Then it'll be time for another serious think.
In 2920 the deer 4F1H1G came on stream so I switched to that. I'll stick with the warrior and get to size 4, using the clam (5 turns). The warrior finishes then too. I think I'll mine the unforested grassland hill and when BW is in (6 turns) will chop the workboat. There's a lot of forest here, enough for some settlers too. The gold square is close to corn. Must be right unless we get some copper.
2740 and we met Roosevelt near the gold, 8 South of our capital. The warrior had an encounter with a lion. I hope I can get him to Woodsman 2. Brennus 133; Hatchy 119; Roosevelt 106; me 98. Does this tell me anything? (Oh, and I changed my name to chienFou II when I realised I was called user)
We got BW in 2650, some Copper showed up and I think we can do corn/Cu/Ag, settling 1NW of the Gold. It'll take time to get the Corn in since we'll need to chop the monument, but I can mine the gold while the border pops. I'd started the workboat, but need a warrior in Nidaros to keep the locals happy on the next pop growth, and 2 to do fogbusting for the settler. so I'll build a 3rd warrior, then start chopping out workers and settlers. I'm teching wheel so as to hook up the gold quickly, and after that I think Sailing (for the lighthouse) then Pottery for the cottages (via AG to get the discount as I'll need that soon for the corn). This should get Nidaros into a serious commerce city. It hasn't got a lot of hammers relatively speaking, so that seems its best use.
Now seems a good time to stop. I hope the "Gods" don't think I've made quite such a mess of this start as the first one (CFP series). As ever comments welcome and gratefully received. I need an icon for "Public humiliation" ChienFou.
I've also noticed my video card really isn't up to Civ IV, so I think I'll go spend some commerce on a new PC. This one also thinks reading a CD involves beating it to death (or that's what it sounds like) - it's on its last legs. I may not be back for a day or two
Gamefile 2650BC
There are lots of us out here. We can manage noble, We get ok, but inferior, starts on prince (thanks Sisiutil) and somewhere along the line the sky falls on our heads. We lose bucketloads of tempi in the opening. I'm playing this series since I've made no fewer than 7 starts with these parameters and every time something went 'orribly wrong. The idea of the series is to play an opening up to a specified point and micro-manage what we're doing, so each gameplay will be relatively short; maybe 10 turns or so. In the series we're going to build a UU and a cat, or there-abouts - say around 1AD. Anyone interested can have a go with the game and compare notes, but the early game is what this series is about. We might try two or three games with these parameters. Standard settings, epic speed, fractal map, Warlords 2.08.
4000-2650BC
Gamefile start
Rather than play Toku again I went for Ragnar, again I chose a leader with a fairly early UU. We get Hunting and Fishing, and a beefed up light-house. This implies to me that coastal cities are somewhat more attractive. Here's the starting parameters:
I notice that in the AFC series Sisiutil suggests building a 2nd scout before the first worker when you have hunting as the much increased chance of finding goody huts is worth the slowdown in growth. In principle I'm going to do this, but first we need to see the map.
I moved the scout to the top of the hill overlooking the water, knowing I'd see across the water and an alternative 1st city was that tile. The problem with that southern tile was a lot of desert in the BFC so I decided to take the coastal start.
This popped the goody hut and deer showed up as well. Good choice, I think. It also showed us another goody hut and some stone. Perhaps we have a choke point here if we take corn/stone as a city? It doesn't look great though, does it? 4 squares of desert and a load of water in the BFC. We can look around a bit first and decide later. Meantime let's have the goody hut and I'll scout around the E and then go N as a first circuit.
In the first of this series public humiliation

The goody hut gave us 116G. That'll help the research slider.
The journey North paid off rather well as we found another goody hut and popped it for a second scout. It's going well as we can send one scout SW and the other SE.
We got AH in 3490 and I started on mining. I'm worrying about hammers. I had my usual run-ins with lions and wolves, and even had a close encounter with a barb Warrior in the SW, but I got away and healed on a forested hill; glad I checked each turn. I'm a "healer"; these assets are too precious to throw away in the early game, and there are more lions then goody huts. My SE scout ran into Hatchepsut in 3310 about 10 tiles East of the capital. Why would she be 93 and me only 62? Scout had eaten a wolf for 1xp and no damage the turn before and is now 4/5. One more wolf and he'll have Woodsman 2. If I stick to forest I think he'll get a lot of exploring done.
In 3310 my worker arrived and I immediately started the piggies. I started a warrior. I think I can build 2 warriors while I grow to size 3 and then I can chop out another worker and 2 settlers. I've spotted some geegees and some gold, although they're a bit distant. SW scout ran into Brennus 8 tiles South of the capital the same year. Hatchy 100; Brennus 85; me 62. I don't like this.
I got mining in 3190 and started on BW. The piggies came on stream and i decided to poach the deer. I'll stick to growth and commerce before I worry about the hammers too much. I'm going to have to fit sailing in somewhere for my uber-lighthouse too. I'll build the workboat once I've got some hammers I think, there's enough around for the moment.
Both my scouts got eaten, despite careful placement by 3100 but I've got a good 1st and 2nd circuit in (10-12 tiles all around), and I'll only get humiliated if I try to settle further away than that.
I got my first warrior in 2980, and since the next warrior is 6 turns and so is growth I'm going to build him too. I'm using a 3H hill till I get the deer running and I'm going to need the fogbusters. Then it'll be time for another serious think.
In 2920 the deer 4F1H1G came on stream so I switched to that. I'll stick with the warrior and get to size 4, using the clam (5 turns). The warrior finishes then too. I think I'll mine the unforested grassland hill and when BW is in (6 turns) will chop the workboat. There's a lot of forest here, enough for some settlers too. The gold square is close to corn. Must be right unless we get some copper.
2740 and we met Roosevelt near the gold, 8 South of our capital. The warrior had an encounter with a lion. I hope I can get him to Woodsman 2. Brennus 133; Hatchy 119; Roosevelt 106; me 98. Does this tell me anything? (Oh, and I changed my name to chienFou II when I realised I was called user)
We got BW in 2650, some Copper showed up and I think we can do corn/Cu/Ag, settling 1NW of the Gold. It'll take time to get the Corn in since we'll need to chop the monument, but I can mine the gold while the border pops. I'd started the workboat, but need a warrior in Nidaros to keep the locals happy on the next pop growth, and 2 to do fogbusting for the settler. so I'll build a 3rd warrior, then start chopping out workers and settlers. I'm teching wheel so as to hook up the gold quickly, and after that I think Sailing (for the lighthouse) then Pottery for the cottages (via AG to get the discount as I'll need that soon for the corn). This should get Nidaros into a serious commerce city. It hasn't got a lot of hammers relatively speaking, so that seems its best use.
Now seems a good time to stop. I hope the "Gods" don't think I've made quite such a mess of this start as the first one (CFP series). As ever comments welcome and gratefully received. I need an icon for "Public humiliation" ChienFou.
I've also noticed my video card really isn't up to Civ IV, so I think I'll go spend some commerce on a new PC. This one also thinks reading a CD involves beating it to death (or that's what it sounds like) - it's on its last legs. I may not be back for a day or two

Gamefile 2650BC