CG14 - Ultimate Settler Factory

I finished my turns.

Cg14_Bz.jpg


here is the save.

Writeup following soon.
 
pre turn - Change Sumer to worker. For fast expansion we need to use all improved tiles. We need workers for those. Typically, we need one worker factory and one settler factory. We do not need (or rather cannot maintain) two settler factories. Stop research.

get wheel from persia for 200G and 1 g/turn. Get IW from Arabia for Wheel, 27 g and 4 gold /turn. The Ai is up Myst, Writing and HBR.

Turn 1 : zzz

Turn 2 : Settle Kish.

Turn 3 : Raid a barb camp and obtain 25G. Get Writing from Persia for 50G and 12 G/turn. Get HBR from Abu for Writing. Ai is up only Mysticism now.

Turn 4 : zzz

turn 5 : Sumer Worker -> Worker.

Turn 6 : Ur Settler -> Settler . The Ai is up Math too.

trun 7 : zzz

turn 8 : zzz. The Ai is up Map Making.

turn 9 : Umma found. This should be our iron city.

turn 10: zzz.


I got 2 2-fers. Learning 4 techs. Settled two cities and added three workers.

That's the best I could do. Sumer should keep pumping out workers every 3-4 turns. We will need a ton of them.
 
get wheel from persia for 200G and 1 g/turn. Get IW from Arabia for Wheel, 27 g and 4 gold /turn. The Ai is up Myst, Writing and HBR

Good, I guess my waiting did lower the prices significantly. :)

Get Writing from Persia for 50G and 12 G/turn. Get HBR from Abu for Writing. Ai is up only Mysticism now
Why didn't we get Mysticm too?

Other than that, good turns Betazed, nothing's wrong. I can see that there might not be any way to get Map Making or Math with what we got now. We are going to need to irrigation trails to Umma or else it wont go anywhere. Though I would've hold up in getting Umma and would've went for locations that were more competetive that ther others might get sinse that location was more "ours" and uncontested, maybe blocking it from Sumer would've made it more uncontested.

ooc: who are we planning on attacking? or will we make this more of a builder's game?
 
Good turns. I don't think the question of who to attack first can really be asked yet - we need to figure out their strengths and their size.

One thing I will ask, however, is this: Are you going to go for the Statue of Zeus? We have Ivory, after all, and that is a great wonder...:)

Earp is up.
 
Originally posted by cgannon64

One thing I will ask, however, is this: Are you going to go for the Statue of Zeus? We have Ivory, after all, and that is a great wonder...:)

IMHO, As long as we can expand I think we should forget about building any wonder. When we run out of space then we can think of building wonders. This is because the only cities that can build wonders will be the capital and our current worker factory. The settlers and workers they are churning out is more important for the time being.
 
Agreed betazed. I was thinking more in the long-term. We can't build SoZ anyway, we don't have Math...

Earp has until tonight, we're playing 24/48 rules.
 
I am sorry. I am really busy right now and won't be able to play before this weekend. Please skip me.
 
It worked in IE for me. I use Netscape to browse the forums because IE has problems opening my User CP for some reason. I'll play now. :)
 
My report. Nothing special, we built one city and have another one built next turn. Only downside is that the Arabs also built two.

[Inherited Turn] Everything looks good. Well, not that good. We are behind 2-3 techs and our only trading prospect (Map Making to Persia for another tech) isn't working. Oh well. I shall play on.

[Turn 1 - 1250 BC] Settler->Settler in Ur. I take an Enkidu and send the pair to the southern Ivory and Iron spot. I see a Persian Settler/Spear pair in the North. I'll keep an eye on them to see where they go.

[Turn 2 - 1225 BC] A Barb moves into view. I move one worker and use an Enkidu to cover the second. I send the Enkidu that just got back from exploring to Ur for the next Settler pair.

[Turn 3 - 1200 BC] Worker->Worker in Sumer. The Barb pillages the territory. I attack and win with the Enkidu from Kish. The Persian Settler moves closer to our capital. He is probably heading for the free land to the South of us. We contact the Zulu, suddenly. :confused: They have Myst Math and Maps, and they won't trade. The Persians now have Maps, which eliminates our multiple trading possibilities. So everyone is now up 3 techs on us. Not good, not good at all. The Arabs found a city on the hills and oasis spot to the North. :mad:

[Turn 4 - 1175 BC] Enkidu->Temple in Umma. Our workers team up to mine the hills near Ur. Still no tech possibilities. Wait a minute...the Hittites have over 1500 gold! When did that happen?

[Turn 5 - 1150 BC] Xerxes demands 22g, I give it to him. Worker->Worker in Lagash. I spot another Arabian settler/Warrior pair to the East. Damn, apparently when I made the map I failed to notice the start positions of the AI. They are getting some good expansion, really cramping ours. Oh well, at least I got to see a REAL settler factory (as in producing settlers like clockwork). Still no trades possible, BTW.

[Turn 6 - 1125 BC] Worker->Temple in Sumer. We can take a break from them for a second. Plus I think the Arabs are building a city close by, a little culture warfare wouldn't hurt.

[Turn 7 - 1100 BC] Settler->Settler in Ur. We contact the Baylonians to the north of Persia. Finally, a break! They have Myst and need Writing and Horseback Riding. I give him Riding for Myst and 20g. No other trades are possible. I send the Settler to a rather arid spot with an Oasis near Baghdad. I'll take what we can get. I send an Enkidu with him and use the Enkidu defending the worker to give Ur a second one. Bad-tibira (great a hyphen!) is founded near the Ivory and Iron to the South. No trades possible.

[Turn 8 - 1075 BC] the most important thing is listening of the recording music it gives them musical sense and this is the point, of um, fast progress Nothing. :p The Arabs build a city near Sumer. :(

[Turn 9 - 1050 BC] Nothing. A deal ends and we're getting 13gpt. :D Still not trades possible. The whole world (as in everyone but us and Babylon) gets Code of Laws.

[Turn 10 - 1025 BC] Worker->Temple in Lagash. My reign ends. No real important notes here. Just build the city where the Settler is now (unless you think of a better spot) and um, expand. This game is looking tough but not impossible.

The save:

http://www.civfanatics.net/uploads5/CG14-1025BC.sav
 
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