My report. Nothing special, we built one city and have another one built next turn. Only downside is that the Arabs also built two.
[Inherited Turn] Everything looks good. Well, not that good. We are behind 2-3 techs and our only trading prospect (Map Making to Persia for another tech) isn't working. Oh well. I shall play on.
[Turn 1 - 1250 BC] Settler->Settler in Ur. I take an Enkidu and send the pair to the southern Ivory and Iron spot. I see a Persian Settler/Spear pair in the North. I'll keep an eye on them to see where they go.
[Turn 2 - 1225 BC] A Barb moves into view. I move one worker and use an Enkidu to cover the second. I send the Enkidu that just got back from exploring to Ur for the next Settler pair.
[Turn 3 - 1200 BC] Worker->Worker in Sumer. The Barb pillages the territory. I attack and win with the Enkidu from Kish. The Persian Settler moves closer to our capital. He is probably heading for the free land to the South of us. We contact the Zulu, suddenly.

They have Myst Math and Maps, and they won't trade. The Persians now have Maps, which eliminates our multiple trading possibilities. So everyone is now up 3 techs on us. Not good, not good at all. The Arabs found a city on the hills and oasis spot to the North.
[Turn 4 - 1175 BC] Enkidu->Temple in Umma. Our workers team up to mine the hills near Ur. Still no tech possibilities. Wait a minute...the Hittites have over 1500 gold! When did that happen?
[Turn 5 - 1150 BC] Xerxes demands 22g, I give it to him. Worker->Worker in Lagash. I spot another Arabian settler/Warrior pair to the East. Damn, apparently when I made the map I failed to notice the start positions of the AI. They are getting some good expansion, really cramping ours. Oh well, at least I got to see a REAL settler factory (as in producing settlers like clockwork). Still no trades possible, BTW.
[Turn 6 - 1125 BC] Worker->Temple in Sumer. We can take a break from them for a second. Plus I think the Arabs are building a city close by, a little culture warfare wouldn't hurt.
[Turn 7 - 1100 BC] Settler->Settler in Ur. We contact the Baylonians to the north of Persia. Finally, a break! They have Myst and need Writing and Horseback Riding. I give him Riding for Myst and 20g. No other trades are possible. I send the Settler to a rather arid spot with an Oasis near Baghdad. I'll take what we can get. I send an Enkidu with him and use the Enkidu defending the worker to give Ur a second one. Bad-tibira (great a hyphen!) is founded near the Ivory and Iron to the South. No trades possible.
[Turn 8 - 1075 BC]
the most important thing is listening of the recording music it gives them musical sense and this is the point, of um, fast progress Nothing.

The Arabs build a city near Sumer.
[Turn 9 - 1050 BC] Nothing. A deal ends and we're getting 13gpt.

Still not trades possible. The whole world (as in everyone but us and Babylon) gets Code of Laws.
[Turn 10 - 1025 BC] Worker->Temple in Lagash. My reign ends. No real important notes here. Just build the city where the Settler is now (unless you think of a better spot) and um, expand. This game is looking tough but not impossible.
The save:
http://www.civfanatics.net/uploads5/CG14-1025BC.sav