CG14 - Ultimate Settler Factory

For one...

I dont think Bad-tibria was a priority sinse we have no roads or anything and there was not much of a race to it, Arabian Fustat should have been first. OR Arabian Anjar.

The Arabians do not have Iron or Horses. I think we should do our best to stop them first and attack them before thier age of conquering begins (chivalry). Persia should be out of the question becuase of Immortals. There is two iron site, one near our city and thier Fustat and another in the eastern Peninsula that if we send a settler now we may get it. This will give us all the benefit of the doubt that they have and will not have iron. Making them an easy target with and Swordsmen and Enkidu Attack.

To get the iron right next to our Bad-Tibira and thier Fustat, we will need a fast Temple before they make one.

I notice a worker doing a road two tiles away from the horsemen on the mountain near Bad-Tibria. I suggest moveing the worker now as a reminder.

And, daaaaamn, the AI are rich!

The luxury could be lowered to 0%.

Thats all I have to say, who's up next?
 
You're right, perhaps I should have gone for one of the Arabian city spots first. But I don't think the Eastern one (forget the name) was a priority, it was just more plains and Ivory.

Its just my natural instinct to go for a resource ASAP. Don't worry, we'll use the Iron to crush the Arabs anyway. :mwaha:

Rubberjello is up.
 
Got it. I had to finish up a lengthy turn in another Succession Game though, and I'm too exhausted to play this one tonight. I'll try to do it in the morning.
 
Alright. If we didn't have the Agricultural trait, I would probably vote to give up on this one and start over. ;) Uhmm....I'm officially taking bets on how long until the volcano erupts near Bad-tibura and destroys the town.

Preturn- Move worker away from Barb horse danger. Change Bad-Tibura to Temple build. Ahh! I miss the cheap Burial Mounds option in the Conquests scenarios already. Very nice, cheap, early culture. Reduce lux rate to zero.

1000 BC (1)Another Barb horse drops by the volcano area. Agade founded in middle of the plains----I mean desert! :lol: On the tech front we simply have to wait for a 2-fer to show up. Buying individual techs would be suicide.

975 BC (2) Hittites demand 25 gold. I cave. Argghhh! Some worker was set on a goto course. He nearly ran right into the barb horse. :nono: Barb Horsie in our heartlands now, sending workers scurrying for cover in our cities right and left. Settler Completed, another started.

950 BC (3) Zulus finish the Oracle.

925 BC (4) Nothing much. Barb Horse wanders away.

900 BC (5) See a Persion Immortal stroll by. :eek:!

875 BC (6) Sumer grows to 6, Lux tax raised.

850 BC (7) Kish (Temple->Barracks) Set up a forest cut to help that out.

825 BC (8) Ur (Settler->Barracks) Sumer (Temple->Barracks) Dutch finish the Colossus.

800 BC (9) Erech founded in a tight spot to the NW. (I'm making a experiment here...don't yell at me too harshly!)

775 BC (10) Tech situation is EXACTLY the same as when I stared this turn. The sorry Babylons have not learned a single tech that we can then try to get a 2-fer for. We are a lot richer though.

The Save (775)

@cgannon64 This is a 24+48 hour SG, isn't it? It was only 36 hours since you posted your save.
 
Sorry. I didn't realize the time, just that you said you would "play it in the morning".

Betazed is up. I think the main strategic question now is, when do you stop expanding and start building an army to take on the Arabs?

EDIT: I didn't realize that the volcano by Bad-Tibera hadn't erupted yet and will inevitably erupt. That could have been a bad mistake on my part, now its sure to die some time - and the later it explodes, the worse it is for us. :(
 
turn 3 - break. Persia wants our incense. So for incnse, 350 G and 9 g/turn we get Code of Laws and Math. Sell that to Babylon for Map Making. So we get those three techs, The AI is up
Construction now.

turn 7 - another break. Buy construction from persia for 204 G, Ivory and 14 g/turn. Sell construction and 1 gturn to Zulu for Philosophy. Sell Philosophy to Sumer to raise some money 250G. Use that and philosophy and construction to Arabs to get Currency. Finally sell philospphy back to the Persians for Spices and 20G.

We are at tech parity with the AI. [party] We are up currency, construction and philo on Hammi.

Start 50 turn research on Republic. A galley is due next turn let's do some exploring.

We are still making 17 g/turn and have 122 g in the bank.

turn 9 - ach! our settler is killed by a barb. We should send another settler from our capital to settle the south east corner.

here is the save.
 
We could carry on and see how far we can go with this game peacefully. We may win that way too. It is possible. We have two luxes to trade, but i fear that persia is going to get huge and will roll everybody over (they still have a lot of unsettled land to their north and boy are they rich?)

So to have a decent probability of winning we do need to go to war. Going to war against the persians is suicide.

Going to war against the Sumer is also suicide since with all the money they have they will rope in everybody else. That leaves Babylon, Arabia and Zulu. Zulu impi can be a real PITA in ancient age warfare. I rather not go against them. When we have Modern armor we will take them out :lol:

So that leaves Babs and the Arabs. if we go against the Babs they will get a GA sooner or later. If we go against the Arabs they will rope in the babs by giving them some techs.

What does everybody think?
 
I would vote a limited war against the Arabs? Take 2 or 3 cities and make peace before the dogpile starts.
Excellent trading round, Betazed!
 
I think I agree with a limited war against the Arabs. We could take the cities that are immediately close to us to round out our cramped empire a bit and stop before they try to bring in another civ. Remember, they (IIRC) have no iron or horses so they shouldn't be a hard target.

We definetely need to have an early war though, we are too cramped to be able to do anything. And Arabia makes sense as a first choice, considering they have no iron or horses and they have cities that are too close to ours for comfort.

I think...amirsan is up?
 
I've got it.

Have we decided to declare on the Arabs? What will be the goal in this war? Two or three cities? Do we want to bring in the Babs on our side by giving them some techs?
 
I vote for grabbing the 3 closest Arab towns to flesh out our homeland. I don't know if Babylon could help us much, but we sure have to hope the Arabs can't rope in some of our powerful neighbors against us!
 
I agree rubberjello. I don't think we should give any techs to the Babs, they won't do much a we need to hold on the techs that we can.
 
I wonder if the AI is getting double for their gpt deals and this is why they are so rich.

0 - 570 BC
We only have one swordsman and are only currently building one more. I don't think we will be prepared to fight during my turns. Our Enkidu warriors upgrade to pikes instead of swords.
Turn off our lux tax and hire an entertainer in Ur.

IBT
The Zulus complete the Great Wall in Zimbabwe

1 - 550 BC
Kish Galley --> Sword

IBT
The Arabs complete the Great Lighthouse in Medina
The Hittites complete the Mausoleum of Mausollos in Tarsus
The Persians complete the Statue of Zeus in Persepolis

2 - 530 BC
Ur Temple --> Sword

IBT
A barb horse kills one of our exploring warriors
Shaka establishes an embassy with us.

3 - 510 BC
zzzz

IBT
Berlin completes the GL

4 - 490 BC
zzzz

5 - 470 BC
zzzz

IBT
A massive barb uprising is reported

6 - 450 BC
Ur Sword --> Sword
Turn lux slider back to 10%

7 - 430 BC
Kish Sword --> Sword

IBT
The Ottomans finish the Temple of Artemis in Edrine

8 - 410 BC
Lagash Temple --> Barracks
Switch Agade to barracks

9 - 390 BC
Sumer riots. :smoke: I miss my smiley faces. :)

10 - 370 BC
Ur Sword --> Sword

An overall very uneventful set of turns

The SAVE
 
Originally posted by Earp
I wonder if the AI is getting double for their gpt deals and this is why they are so rich.

No doubt that is the case. :(
 
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