CG14 - Ultimate Settler Factory

Originally posted by cgannon64
Is that a bug or a feature?

I think I'm up. I'll play tonight or tomorrow.

A bug! And a most egregious one. I wonder how it went past beta test!
 
Please play my turns, teknoice. I'll put you in after earp so you can play now. The roster:

me->On Deck
rubberjello
betazed
amirsan
earp
teknoice->Up Now
 
too cool!
i just discover sg games, i think that's just great! i follow you, very interesting, unfortunatly, i dont have yet conquest, but i hope soon! Could i download your files to follow you better? is that possible?

i agree your vote, the best solution at the moment is to making swords an taking 3 arabs cities. :goodjob:
 
Pre flight checks ok..

let's go.

1 - 350 BC
worker irrigates flood plain
SM moves to sumer
Galley scouts
worker irrigates flood plain near Sumer
Sumer grows.. increase lux to 20%

2 - 330 BC
IBT: Zululand offers alliance vs the Hittites, we are not ready for a war
I decline.
Enkidu Warrior is attacked by barbs -> elite. Several more surround him.

Move EW to mountain.
Kish builds Swordsman -> Swordsman
Worker irrigates FP near Ur
Worker mines Plains near sumer
Worker mines ivory near Bad-tibira

3 - 310 BC
IBT: Barb attacks one of our gallys we win.

Ur builds Swordsman -> Swordsman
Worker irrigates FP near sumer
Worker mines plains near Bad-tibira
Workers mine hills nera Umma

4 - 290 BC
IBT: Bablyon and Zululand sign MA against Persia
Persia demands Incense.. I give in.
Barb kills one of our workers :(
Workers irrigate desert near Ur

5 - 270 BC
EW is ambushed by a horde of barbs.. barely survives. I fortify him.
Move SM to attack barb in bad-tibira territory
Move worker back to city.

6 - 250 BC
Ur builds swordsman -> swordsman
Sumer builds Swordsman -> Worker
Agade builds barracks -> Temple
Barb horseman fortifies himself on the volcano waiting for my worker
to leave the city.
Move swordsman to take him out.

7 - 230 BC
Kish builds Swordsman -> swordsman
worker builds road near sumer
worker irrigates Fp near Ur
Trading Round:
Polythesim for Ivory and 280 gold with Persia.
Feudalism for Monotheism with Persia.
Arabia offers 12gpt and 320 gold for Monotheism (NICE!)
Give Zululand Monothesim for 120 gold

8 - 210 BC
IBT: Arabian warrior takes out barb horseman near bad-tibira.
Worker goes back to work.

Sumer builds Worker -> Medieval Infantry
Erech builds temple -> worker
Workers build roads
Workers irrigate plains near Umma

Persia has Monarchy won't trade anything for it.

9 - 190 BC
Worker irrigates desert near Agade
move lux slider to 30%

10 - 170 BC
IBT: Arabia declares war on Zulu
Ur builds MI -> MI

We have 986 gold getting 51 per turn.
Headcount:
8 Swordsmen, 1 Medieval Infantry, 10 workers, 11 Enkidu Warriors,
2 Galleys.

Well we now have Feudalism which is good.

We should attack Khurasan (East to Erech) which will give us horses which will give us knights.

Save
 
Looks like a war filled Middle Ages, and we are going to join in. :D Just wondering, how many Swords/MIs do we have? Just wanna know before I load up the save tonight...
 
Hey guys been following this one closely, can anyone post a screenie.

Thx much appriciated.
 
Here are some screenshots

CG14_170BC_map.jpg


CG14_170BC_for.jpg


CG14_170BC_mil.jpg
 
*Sound of wind blowing, tumbleweeds rolling past, and some crickets chirping*

Errr.... I think our leader has buggered off here. Is there any interest in continuing this game from the participants?
Or should we let it be quietly buried in "Incompleted SG Hell"?
 
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