CG14 - Ultimate Settler Factory

Hehe, I post here again. After all, you're playing my little Sumerians... :D Well, Babylon's capital has always been... Babylon ! in any version of the Civ series. It was by far the most important city of the Babylonian civilization, I believe. As for Sumer, I don't think it ever was a city name ?? :confused: Just the name of the lower Mesopotamia area, which I think means "the land inbetween the 2 rivers" (Tiger and Euphrates). As for Ur, it was one of the most important Sumerian city, around 2000BC. I'll make it my Sumerian capital in my mod as well... :)

Good luck with your game. I hope mine will start soon too. :goodjob:
 
Yikes! Look at all that desert! Oh yeah. The desert is our friend now. :)

2590 BC (1) Swap Ur to a granary. I don't do any trades yet because contact with other civs might lower the prices.
2550 BC (2)
2510 BC (3) A barb warrior foolishly attacks our Enkidu. Not a scratch on us! We attack a Barb encampment and win easily.
2470 BC (4)
2430 BC (5) New border in sight to the West. All trades still available. Ur grows to 4 and I increas Luxes for it.
2390 BC (6)
2350 BC (7) New border is only the Hittites. :( (Who have since learned Mysticism) Trade 96 gold and 11 gpt to Hittites for Alphabet. Trade Alphabet + 3 gold for Masonry with the Persians. Trade Alphabet to the Arabs for Warrior Code and 35 gold. We are now behind only Mysticism but are fairly broke.
2310 BC (8) Sumer (Warrior->Worker)
2270 BC (9)
2230 BC (10) We can whip the granary in Ur if you wish. It could also do with some coincident Micro management. Ivory is alomst hooked up for another lux.

The Game (2230)
 
I was nervous when you delayed the trade, but it worked out as I expected. We are broke, but at least we have techs.

BTW you can play another 10 if you want. From here on out we are playing 20 turns each, until the turns get long. :)
 
i'll take a shot at this game sinse I am only hosting one and want to enter one about conquest. :D I hope I am welcomed, please forget about my past history on SG in which I probably have a bad rep, I am ready to get more into it, its just the NES hole sucked me in and never through me out untill I got conquests two days ago. :) Look in my link to see about NES... lol.

Anyways, I am still reading through the two pages, if I join now I think I am up too so I will read it and see if I have time right now, I will have plenty later and tommorrow (no school!).
 
it's ok. I will not be able to play before tonight. So if Amirsan wants to play before that, that is fine with me.

@RubberJello: Good trading there. :thumbsup:

@Amirsan: Why is your reputation bad in SGs. Did you do a RoP rape? :lol: j/k. I am sure all is forgotten. But I am curious. Just what did you do?
 
Well, I was in Amirsan 1 (Emporer German), and we had trouble getting Amirsan to play his turns in the last half of the game. :D There just a consensus that he should have been concentrating on finishing what he started rather than wandering off and starting a bunch of other games.

But maybe he's learned his lesson and is willing to go the distance now? ;)
 
Originally posted by amirsan
Well if betazed doesn't post his turns before like 2 hours I'll post mine :).

I am still at work. Won't be back home till about 8:00 in the evening. So go ahead and post your turns. I will pick it up tonight from there.
 
Amirsan's Turns

PreTurn: Gilgamesh and his empire was young and slowly growing to be the best in the world...
I can see we are 50 turns into the game? Anyways, everything is fine the way Rubberjello kept it :goodjob: Off to my turns now!

Turn 1: Arabian Warrior moves into Black Fog. The Worker finished road in Ivory and so I begin Irrigating. I have developed a technique for a population 5 and 6 settler factory, I dont know if thats what you guys had in mind but more food is always better. Nothing else is new.

Turn 2: We kill a barbarian attacking us to the northwest. I have accidently stepped into Arabian Lands, they ask us to leave and we agree. They are still annoyed. Sumer: Worker> Granary. (I am still rusty in my civilization, please tell me if something I am doing is wrong) ;). New worker was sent to Oasis to irrigate. I have set out a kind of plan for Sumer in one minute, there are about 5 tiles of floodplains in which cannot be mined, so if we irrigate all those and the Oasis and Ivory, that would make it a fast way to population 7 and then 5 tiles of shields, when at population 12, we should switch most of the citizens from Flood Plains to Desert and regular mines plains for a shield powerhouse. The requirements for this is a templer to get all those tiles though.

Turn 3: I actually found out that in an epic game oasis's cannot be mined... lol. Hittites have Writing... :( We have no money to do absolutely anything for a three way, two way or even one way. Whats wrong? Only 4gpt, thats it.

Turn 4: Ur: Granary> Settler (another city is needed and fast).

Turn 5: Nothing new, now at 3gpt becuase of low populations and Granary Maintainance.

Turn 6: ...

Turn 7: Oasis is irrigated. Yawn...

Turn 8: Attacked Barb camp and won. Arrgh, nothing still cant be bought... we are behind about 4 techs. Settler due in 2 turns.

Turn 9: We have 102 gold which is useless at the moment.

Turn 10: Arrgh, damn, I guess I am the first, this suckes... civil disorder in Ur, I kinda got used to the boring turns I guess... Entertainer made at the moment from a food tile and will be changed next turn. Irrigation in Sumer is finished and mining will begin to get this Granary out faster.

Turn 11: Restored in Ur and settler was made one turn behind. Endiku Warrior was started. Enkidu/Settler pair is sent up north.

Turn 12: Nothing new. Technology and gold is not doing well for us.

Turn 13: Two Arabian Warriors moved infront of our settler pair looking west. Ur: Enkidu> Enkidu. Nothing new happends after this.

Turn 14: It seems Arabia is not after us, they moved more west. MM to buy time for a good settler factory in Ur.

Turn 15: Changed Enkidu Warrior to Settler. Who knows how many more techs the hittities have...

Turn 16: I got the hook! Ur is at Population 6, building a settler and will be done with it in 4 more turns. This is kinda long but the next settler should be faster and so should the one after that untill the settlers are started at population 5 (grow in 2) and settler is 4 turns so it can grow to Pop 6 and grow in 2 just when the settler is done. This settler factory keeps the population up for more gold and keeps the settlers coming every 4 turns. :) Luxury was increased to keep the peace. Lagash was built and started a worker. Granary in Sumer will be done in 5 turns and will not grow to size 6 in 15 turns (I didn't want it to grow to size six when the garansry is done leaving no time to finish settler before it reaches size 7). We could get Mysticm from all three civs for all of our gold and gpt, it will do no use in three way becuase all civs have it and no other tech is available to buy, we will get out of this hole but this can wait, I am not spending 5gpt and all of out gold for one tech we dont need now.

Turn 17: We are suddenly gaining 16gpt. Persia and Arabia is crowding us with thier cities. Our granary in Sumer will be finished and so is the Settler Factory in Ur so we will be popping cities from everywhere if by the time that happends there is space. There was a small trade available for alot of our gold, if we got Writing from the Hittites, it would be much easier, but we dont have enough money, I take the risk and wait a turn from doing anything.

Turn 18: No one changed thier technological status yet :). Took out two barb camps and gained 50 gold. Took the risk again.

Turn 19: The risk was good, no trade difference, I dont know if I should trade and stay behind Mysticm on everyone and writing from Hittite and stay dead broke.... I dont know. We would know where the horses and iron is which is a plus... I will wait, I took the risk again.

Turn 20: Okay! Well, Writing is still not available for me, well, I will let the next player decide on how to carry on with the trades, nothing changed with Arabia and a three way is available to break your money if it didn't go down in which it should've. Ur: Settler> Settler. Sumer: Granary> Settler. More terrain needs to be worked to get a significant settlker factory in both cities, my brain is dead and I cannot think up anything right now... so u can handle it. I did not move the settler yet and suggest the next player to buy the techs first and decide where to go (Iron and Horses). Also decide how you want to move the workers, I am dead and do not know what terrain needs to be fixed to make the factory better.

SUMERCG.GIF


Map: Red is good city locations, red and blue is ideal locations that should be taken as fast as possible not becuase od territory BUT becuase its geographical power. The two southern red-blue dots are needed to prevent the Arabians to be bold and settle on the Mountains below our small nation that has Ivory and may have our only sources of Iron. In the North two red-blue dots is two cities that may be the only ones we get near Persia, we want to close in on them, do not let them get those lands and have a better geographical location better than us atleast it will help in the Strategic Long run. ;)

http://www.civfanatics.net/uploads5/CG14-1550BC.sav


ooc: I didn't see RubberJello's last comment on whiping the Granary, sorry, but its all good anyways. ;)
 
Nice work amirisan. I was a little skeptical of your choice to delay the third city for the 4-turn settlers, but it should work out nicely. Just remember to use the non-4 turn city to keep some workers going. We need those. :)

Good luck betazed. The roster:

betazed-->Up Now
Earp-->On Deck
me
rubberjello
amirisan
 
Back
Top Bottom