The first 30 turns:
[Turn 1 - 4000 BC] Founded on start spot. Worker goes to irrigate Wheat. I'm going to make sure to check our cities EVERY TURN for happiness, since this is Emperor and we're going to be expanding very rapidly.
[Turn 2 - 3950 BC] Start Burial at 90% for 20 turns. I figure we're going to need thsoe Temples.
[Turn 3 - 3900 BC] Nothing...
[Turn 4 - 3900 BC] ...
[Turn 4 - 3850 BC] Ur grows to 2, lux raised to 20.
[Turn 5 - 3800 BC] ...
[Turn 6 - 3750 BC] Wheat irrigated, worker starts to road it.
[Turn 7 - 3700 BC] ...
[Turn 8 - 3650 BC] Enkidu Warrior->Enkidu Warrior. HE goes to explore to the West.
[Turn 9 - 3600 BC] Worker goes to mine grassland. Lux raised to 30% on account of third citizen being created.
[Turn 10 - 3550 BC] Hills, 3 incense, and coast to the West. (Can you tell I'm trying to fill space in this report?

)
[Turn 11 - 3500 BC] Border expands. We disturb three very angry warriors. Don't worry, we'll have an Enkidu to fight them off.
[Turn 12 - 3450 BC] Disease kills a citizen. Enkidu->Enkidu.
[Turn 13 - 3400 BC] 2nd citizen dies off, Ur down to size 1.
[Turn 14 - 3350 BC] Ur grows to 2, I drop lux to 10%. Ivory spotted to the West. Statue of Zeus, anyone?
[Turn 15 - 3300 BC] More Flood plains seen to the North.
[Turn 16 - 3250 BC] Even more Ivory spotted.
[Turn 17 - 3200 BC] Enkidu->Enkidu. This will be our last explorer, then we start the Enkidu/Settler pairs.
[Turn 18 - 3150 BC] ...
[Turn 19 - 3100 BC] Burial finished, we start Alphabet. The Arabs send 3 Warriors into our view. We are even in tech. Plains mined and roaded, worker goes to hook up Incense.
[Turn 20 - 3050 BC] Enkidu->Settler.
[Turn 21 - 3000 BC] ...
[Turn 22 - 2950 BC] We contact Persia to the North. They have Masonry and Warrior Code. Seeing as they won't make any straight tech for gpt deals (I dropped to min sci to check) and there are no inter-Civ trading possibilities, I keep going at max sci.
[Turn 23 - 2900 BC] Our Enkidu is wandering around in vast tracts of desert.

We seem to have an OK start, we have 2 good settler factory spots nearby one to the north we may be able to grab, and then we have a plains/hills combinaton to the south we can use for production.
[Turn 24 - 2850 BC] ...
[Turn 25 - 2800 BC] ...
[Turn 26 - 2750 BC] ...
[Turn 27 - 2710 BC] I remember one key fact about Agricultural - irrigated desert brings in 2 food, making it 2 food/1 shield, equal to grassland. What does this mean? Desert doesn't look so bad anymore.

With this in mind I sent the settler to a very lucrative spot with Flood Plain, Ivory, an Oasis, and some Plains. We contact the Hittites. They have Masonry, Code, and Alphabet. The Persians have Masonry and Code. The Arabs have Code. I see some nice trading possibilties here.

Accidentally end turn. Damn Diplo button so close to End Turn button!
[Turn 28 - 2670 BC] OK, one turn late, I lower tech to minimum, giving us 3 gpt to work with. Not much, but rememeber, we just built a settler. Sadly, with this, we can do nothing. Oh well, I will wait until the second city is built so we can get some more gpt.
[Turn 29 - 2630 BC] Not much. There is a surprisingly long peninsula to the south, I shall explore...
[Turn 30 - 2590 BC] Enkidu->Settler in Ur. Sumer is founded. (Weird that the Sumer is not the Sumerians capital, but Ur - what used to be the Babylonian capital in vanilla - is now their capital.) The peninsula ends, but we can see territory across the sea. Must build a Curragh eventually and check that out. I drop lux to 0%, giving us 11gpt to work with. Finally, some room to trade! I check around and find that we can give 10gpt and 16g to Xerxes or to the Hittites and use that to trade for Code from the Arabs. This is a tough decision - its nearly all our gpt, which wouldn't leave us much room to use for lux - so I decide to leave the offer on the table so the rest of the team can decide.
THE SAVE
EDIT:

Damn Photoshop not working.