Originally posted by jack merchant
Final thought: Could you build a granary before the first settler next time ?
Didn't have to, because we popped one! Anyway, here are my OFFICIAL 40. It was the situation I dreamed of when I made this game - a continent, us in a grassy, central location, with at least 2 civs around us. Beatiful. Anyway, here it is:
[4000 BC - Turn 1] A good start. On a river, with Cattle, and no coast in sight. Looks like this is a keeper. I found London on the starting square, it has cattle and its on a river. Its all good. OK, with it founded, there ARE coasts in sight, but lets just hope, shall we?
[3950 BC - Turn 2] I research Bronze at MinSci, 2gpt. Our first goody hut reveals nothing.
[3900 BC - Turn 3] Exploration reveals more cattle to the NE.
[3850 BC - Turn 4] A nice stretch of grassland to the North. This start is alright, lets just hope its at least on a continent. (I selected Pangea, 70% water BTW.)
[3800 BC - Turn 5] Second goody hut reveals a Settler! Oh yeah! [dance] This game is looking out JUST fine, thank you. The settler will trek a few turns south to found York on a spot almost identical to London - river and cattle.
[3750 BC - Turn 6] Scout->Scout in London. More grassland in the North, hints of a forest/hills patch up ahead.
[3700 BC - Turn 7] Lots o' forest in the North. Grassland in the East. (Aren't these terrain reports much more interesting then "Nothing"?

)
[3650 BC - Turn 8] York founded East and inland. 2 cities in 8 turns, not bad!
[3600 BC - Turn 9] London riots (you'd think after two 40 turn sets I'd realize cities riot at size two, but no...) I bump lux up to 20%, problem solved. Our econ. is at 33 turns/2gpt now. I should be able to drop lux down to 0 after the MP is built in London. We get 25g from a Barb hut way up North. Furs found to the SE, close to York.
[3550 BC - Turn 10] Scout->Warrior in London. That brings us to 3 scouts, enough for now.
[3500 BC - Turn 11] London expands. Streches of grassland all around, this start is beautiful. Still no AIs, though.
[3450 BC - Turn 12] We pop Cermional Burial way East. Apparently the RNG enjoyed his virign sacrifice...
[3400 BC - Turn 13] Warrior->Settler in London, Warrior->Worker in York. I drop lux to 0. We pop maps in the NW. We have a sizable amount of territory for no enemies yet. More for us!
[3350 BC - Turn 14] Nothing. Our econ is up to 28/6gpt.
[3300 BC - Turn 15] Nothing. Our continent is apparently boomerang shaped.
[3250 BC - Turn 16] More great land on an apparent Southern peninsula. I'm running out of things to say instead of "Nothing."
[3200 BC - Turn 17] Worker->Warrior in York. I've found, from two QSCs in a row, that for a non-Industrious civ, getting two workers early is key. They mine in 3 instead of 6, which is huge. We pop a Warrior in the South. Boy, how many virgins DID we sacrifice to the RNG? Ack! We see some Yellow archers way NW, but I move too quickly and I can't contact. Oh well, they will in a second.
[3150 BC - Turn 18] London riots. I pull a citizen off. It will make a Settler in two turns, so it doesn't matter. We contact Shaka. We have Alphabet, he has Warrior Code and the Wheel. He wants Alphabet and money for just one tech, so I hold off. I discover a Zulu settler and a border.
[3100 BC - Turn 19] Order restored in London. I double check the tech status: He'll give Warrior Code and all his gold (35) for Alphabet, and he'll take Alphabet and 20g for the Wheel. We need more money before we get an Alphabet + cash for two techs.
[3050 BC - Turn 20] Zimbabwae seen. Shaka founds a city in the desert.
[3000 BC - Turn 21] Settler->Warrior in London. He goes to West on a nice hilly spot.
[2950 BC - Turn 22] Warrior->Settler in York. I'll probably switch this, I just want to see if we can get the Settler off after it grows to size 3, which I can't really tell until it grows to size 2, which it will next turn. Greek Hoplite seen the the NE! Time to play the Middleman, baby. Shaka has Bronze, Wheel, and Warrior Code, and we can trade him Alphabet. Greece has Bronze and Warrior Code and we can trade him Burial. I trade Shaka Alphabet and 20g for the Wheel, then trade the Wheel and Burial to Greece for Bronze and Warrior Code. So, in one swift blow, I've established global tech parity! Shaka, Alexander, and ourselves all now have the same techs. I research Masonry at 40/3gpt, MinSci.
[2900 BC - Turn 23] Nothing but movement.
[2850 BC - Turn 24] We seem to be caught in central grassland while the rest of the world (Greece, Zulu) are in fringe deserts, with some kind of central ocean inbetween. Hell yeah.
[2800 BC - Turn 25] Nottingham founded. Greece territory seen way NE. Our econ. is up to 37/+7.
[2750 BC - Turn 26] Nothing new.
[2710 BC - Turn 27] Great, we're entering that time when the dates get all weird! We need workers, badly. They'll be my next build after the Spear in London and the Settler in York.
[2670 BC - Turn 28] I could buy two workers off Greece, but that's kind of unethical, ain't it? We all know how that kills them...
[2630 BC - Turn 29] One of our Scouts gets stuck by a Barb. Its OK, he was pretty much trailing the other one anyway.
[2590 BC - Turn 30] Scout dies. Spear->Worker in London. Our econ. is up to 32/+10.
[2550 BC - Turn 30] Settler->Spear in York. He goes to the fur spot SE. Our NWern scout is bogged down in jungle.
[2510 BC - Turn 31] Worker->Worker in London. They have to come in pairs, after all, and its a good opportunity because growth and worker will happen simultaneously.
[2470 BC - Turn 32] Nothing. Workers work to hook up Horses and road a Cattle.
[2430 BC - Turn 33] Ah, crap! Apparently several turns ago my finger slipped, and we haven't been doing any Writing research at all. My bad!

Anyway its at 31/+7.
[2390 BC - Turn 34] Nothing.
[2350 BC - Turn 35] Horses hooked up, Worker->Granary in London. Hastings, our fur colony, is founded.
[2310 BC - Turn 36] We've apparently found the end of our Continent by Greece.
[2270 BC - Turn 37] Barb wipes out our defensive Warrior in Nottingham despite the fact that it was on a hill, and the Barb took no damage. What happened, RNG, I thought you liked the virigns?
[2230 BC - Turn 38] Nothing.
[2190 BC - Turn 39] Nothing.
[2150 BC - Turn 40] I trade Shaka 2gpt and 235g for Masonry. Then I trade it to Alex with 5gpt for Iron. There is Iron west of Nottingham, and that's it for me. Two openings in a row, I have Civ burnout tonight! A few notes: Hook up those Furs in the SE, they are importent. Try to expand North, because I've dangerously hugged the coast here. If we can establish a kind of wall of culture/cities, it would work out very nicely. And play the middleman between Greece and the Zulu, its working great!
And the save:
http://www.civfanatics.net/uploads3/CG6_2150BC.sav
Jack, you're up, right? 24/48 in effect, 20 turns a set.