CG6 - Coalition Time

Thanks for the invitation to play, but I'm already in two succession games, with a commitment to a third upcoming one (GM2), so I'll have to give it a miss. But I will be watching with interest.

-Sirp.
 
Sorry guys I can't make the save tonight, and probably not until tomorrow afternoon/night. My great-great aunt died, so the wake was today, the funeral tomorrow. All out in NJ, so its 2 hours round trip. :(

EDIT: Definetely tomorrow, I have a half-day. :D
 
I just took a look at the save and think a restart might be in order. I want to be playing CG6-Coalition time, not CG6-Wait till the AI discovers Navigation time. The game concept has become pretty pointless with this particular start and might be better off with a pangaea.

I'll wait with playing until others have given their opinion.
 
A restart it is then? OK. I'll play tonight, but probably post tomorrow. I'll make it a Pangea, same stats, England, right? ALright. I'll make the game today, play a little. I might post the results today, maybe tomorrow. We'll have to see. I'm off to play now. :)
 
Originally posted by jack merchant
Final thought: Could you build a granary before the first settler next time ? :)

Didn't have to, because we popped one! Anyway, here are my OFFICIAL 40. It was the situation I dreamed of when I made this game - a continent, us in a grassy, central location, with at least 2 civs around us. Beatiful. Anyway, here it is:

[4000 BC - Turn 1] A good start. On a river, with Cattle, and no coast in sight. Looks like this is a keeper. I found London on the starting square, it has cattle and its on a river. Its all good. OK, with it founded, there ARE coasts in sight, but lets just hope, shall we? :)

[3950 BC - Turn 2] I research Bronze at MinSci, 2gpt. Our first goody hut reveals nothing.

[3900 BC - Turn 3] Exploration reveals more cattle to the NE.

[3850 BC - Turn 4] A nice stretch of grassland to the North. This start is alright, lets just hope its at least on a continent. (I selected Pangea, 70% water BTW.)

[3800 BC - Turn 5] Second goody hut reveals a Settler! Oh yeah! [dance] This game is looking out JUST fine, thank you. The settler will trek a few turns south to found York on a spot almost identical to London - river and cattle.

[3750 BC - Turn 6] Scout->Scout in London. More grassland in the North, hints of a forest/hills patch up ahead.

[3700 BC - Turn 7] Lots o' forest in the North. Grassland in the East. (Aren't these terrain reports much more interesting then "Nothing"? :p)

[3650 BC - Turn 8] York founded East and inland. 2 cities in 8 turns, not bad!

[3600 BC - Turn 9] London riots (you'd think after two 40 turn sets I'd realize cities riot at size two, but no...) I bump lux up to 20%, problem solved. Our econ. is at 33 turns/2gpt now. I should be able to drop lux down to 0 after the MP is built in London. We get 25g from a Barb hut way up North. Furs found to the SE, close to York.

[3550 BC - Turn 10] Scout->Warrior in London. That brings us to 3 scouts, enough for now.

[3500 BC - Turn 11] London expands. Streches of grassland all around, this start is beautiful. Still no AIs, though.

[3450 BC - Turn 12] We pop Cermional Burial way East. Apparently the RNG enjoyed his virign sacrifice...

[3400 BC - Turn 13] Warrior->Settler in London, Warrior->Worker in York. I drop lux to 0. We pop maps in the NW. We have a sizable amount of territory for no enemies yet. More for us!

[3350 BC - Turn 14] Nothing. Our econ is up to 28/6gpt.

[3300 BC - Turn 15] Nothing. Our continent is apparently boomerang shaped.

[3250 BC - Turn 16] More great land on an apparent Southern peninsula. I'm running out of things to say instead of "Nothing." :lol:

[3200 BC - Turn 17] Worker->Warrior in York. I've found, from two QSCs in a row, that for a non-Industrious civ, getting two workers early is key. They mine in 3 instead of 6, which is huge. We pop a Warrior in the South. Boy, how many virgins DID we sacrifice to the RNG? Ack! We see some Yellow archers way NW, but I move too quickly and I can't contact. Oh well, they will in a second.

[3150 BC - Turn 18] London riots. I pull a citizen off. It will make a Settler in two turns, so it doesn't matter. We contact Shaka. We have Alphabet, he has Warrior Code and the Wheel. He wants Alphabet and money for just one tech, so I hold off. I discover a Zulu settler and a border.

[3100 BC - Turn 19] Order restored in London. I double check the tech status: He'll give Warrior Code and all his gold (35) for Alphabet, and he'll take Alphabet and 20g for the Wheel. We need more money before we get an Alphabet + cash for two techs.

[3050 BC - Turn 20] Zimbabwae seen. Shaka founds a city in the desert.

[3000 BC - Turn 21] Settler->Warrior in London. He goes to West on a nice hilly spot.

[2950 BC - Turn 22] Warrior->Settler in York. I'll probably switch this, I just want to see if we can get the Settler off after it grows to size 3, which I can't really tell until it grows to size 2, which it will next turn. Greek Hoplite seen the the NE! Time to play the Middleman, baby. Shaka has Bronze, Wheel, and Warrior Code, and we can trade him Alphabet. Greece has Bronze and Warrior Code and we can trade him Burial. I trade Shaka Alphabet and 20g for the Wheel, then trade the Wheel and Burial to Greece for Bronze and Warrior Code. So, in one swift blow, I've established global tech parity! Shaka, Alexander, and ourselves all now have the same techs. I research Masonry at 40/3gpt, MinSci.

[2900 BC - Turn 23] Nothing but movement.

[2850 BC - Turn 24] We seem to be caught in central grassland while the rest of the world (Greece, Zulu) are in fringe deserts, with some kind of central ocean inbetween. Hell yeah.

[2800 BC - Turn 25] Nottingham founded. Greece territory seen way NE. Our econ. is up to 37/+7.

[2750 BC - Turn 26] Nothing new.

[2710 BC - Turn 27] Great, we're entering that time when the dates get all weird! We need workers, badly. They'll be my next build after the Spear in London and the Settler in York.

[2670 BC - Turn 28] I could buy two workers off Greece, but that's kind of unethical, ain't it? We all know how that kills them...

[2630 BC - Turn 29] One of our Scouts gets stuck by a Barb. Its OK, he was pretty much trailing the other one anyway.

[2590 BC - Turn 30] Scout dies. Spear->Worker in London. Our econ. is up to 32/+10.

[2550 BC - Turn 30] Settler->Spear in York. He goes to the fur spot SE. Our NWern scout is bogged down in jungle.

[2510 BC - Turn 31] Worker->Worker in London. They have to come in pairs, after all, and its a good opportunity because growth and worker will happen simultaneously.

[2470 BC - Turn 32] Nothing. Workers work to hook up Horses and road a Cattle.

[2430 BC - Turn 33] Ah, crap! Apparently several turns ago my finger slipped, and we haven't been doing any Writing research at all. My bad! :sad: Anyway its at 31/+7.

[2390 BC - Turn 34] Nothing.

[2350 BC - Turn 35] Horses hooked up, Worker->Granary in London. Hastings, our fur colony, is founded.

[2310 BC - Turn 36] We've apparently found the end of our Continent by Greece.

[2270 BC - Turn 37] Barb wipes out our defensive Warrior in Nottingham despite the fact that it was on a hill, and the Barb took no damage. What happened, RNG, I thought you liked the virigns?

[2230 BC - Turn 38] Nothing.

[2190 BC - Turn 39] Nothing.

[2150 BC - Turn 40] I trade Shaka 2gpt and 235g for Masonry. Then I trade it to Alex with 5gpt for Iron. There is Iron west of Nottingham, and that's it for me. Two openings in a row, I have Civ burnout tonight! A few notes: Hook up those Furs in the SE, they are importent. Try to expand North, because I've dangerously hugged the coast here. If we can establish a kind of wall of culture/cities, it would work out very nicely. And play the middleman between Greece and the Zulu, its working great!

And the save:

http://www.civfanatics.net/uploads3/CG6_2150BC.sav

Jack, you're up, right? 24/48 in effect, 20 turns a set.
 
Originally posted by cgannon64


Didn't have to, because we popped one!

Doh ! I overlooked that, sorry.

I got it and will play tomorrow - it's way past bedtime here.

Some utterly lovely lands here - we will absolutely wipe out the AI and the Zulu will be first.
 
Preturn: Change Nottingham to warrior from spearman and work the bg tile instead of the wheat. CG, you may want to reconsider mining cattle tiles as your standard MO. Growth is more important early on. Very good move on building those workers, otoh.

2110 BC (1) Worker management. Start irrigating over the cattle near London instead of seeing it mined. We meet a Russian scout, they are up Mysticism on us.

2070 BC (2) zzz Tax rate can go up to 90%.
2030 BC (3) zzz
1990 BC (4) Furs come online. I annoy the Greeks by moving a scout through their territory, but I want to know what or who is behind them.
1950 BC (5) Hastings spear -> settler Start irrigating over the mined cattle near York - we need growth
1910 BC (6) York settler -> spear. Settler heads out to claim a second iron.
1870 BC (7) zzz
1830 BC (8) We meet the Celts, who are up mysticism and horseback riding on us. HBR is too expensive to swing a 2for1 with though.
1790 BC (9) Nottingham produces worker, switched to settler
1750 BC (10) London granary--> settler. Canterbury founded, claiming the easern iron. It's got 6 floodplains plus a grassland wheat after expansion, so it should be size 12 in no time at all.

IT We are contacted by the Spanish, who offer us contact with the Aztecs for 30 gold. I take it and exchange alphabet and iron working with the Aztecs for mysticism, HBR and 10 gold.

1725 BC (11) Diplo check reveals writing is around, as is contact with the Babylonians. I buy writing from the Spanish for 30 gp and 8 gpt and sell it and contact with the Aztecs for contact with the Babylonians and 65 gold. Sell Contact with the Aztecs to the Babylonians for 10 gold. Sell the Aztecs writing for 33 gold. Research set to Mathematics at min sci.
Establish an embassy with the Greeks, who are researching at full speed. Athens is size 2, building a settler and has 2 floodplains wheat ! Also establish an embassy with the Zulu. Zimbabwe is size 2 and working on the Oracle, due in 77.

1700 BC (12) zzz
1675 BC (13) York spear -> settler
1650 BC (14) Diplo check reveals Zulu have literature. Aren't I glad I set research to mathematics instead. London MM'd to grow faster, now at growth to size 5 in 2, settler in 2.
1600 BC (15) London settler -> spear. MM Nottingham to get settler simultaneously with growth to size 5, not before. Barb horse spotted near Nottingham.
1575 BC (16) zzz
1550 BC (17) Hastings produces settler, starts spear.
1525 BC (18) zzz

IT we lose both scouts to barbs

1500 BC (19) Zulu now have mathematics too. Literature has only spread to the Spanish. Canterbury builds worker, starts spear. York builds settler, starts spear. London builds spear, starts worker. Nottingham builds settler, starts spear. Coventry founded, starts worker.

1475 BC (20) ZZZZ.

3 settler pairs are on the way to settle at your discretion. I wanted to buy another embassy during my last turn but we cannot afford any at the moment. We of course need the embassies for our grand coalitions. We have 57 gold in the bank and are making 10 gpt. I suggest holding off on buying maths or lit until they have spread around a bit.

the save
 
And a screenshot:

CG6-England.jpg
 
To have some defense ?:confused: Nottingham could be changed to another settler but I saw a barb horse in the vicinity and wanted to send out the next settter with decent defense. You could change it to settler and let London build the accompanying spear. Most cities haven't got anything useful to build anyway, or are too small for settler atm.
 
;) I know Jack, you're right about that. I will not change too much, maybe an odd settler extra to rush to the places were other civs can settle as well. To secure a big homeland...

By the way...how many opponent civs do we have? We know 7 now, so I would need three of the other six to get MA's to declare war, no? I know that we don't have to do it, but I have an excellent chance now to declare war. And I want to do it according to the rules.

EDIT: I just read the rules. We know 7 civs, so I need four in a MA...
 
By chance I got the opportunity to profit from a war going on in the far north. The Aztecs and Celts were allied to get Babylon. The Celts had a couple of techs that they were very willing to give to us in exchange for war. So I decided to get enough MA's to stay in the spirit of the game.

CG: I trust that it is perfectly honorable to declare war through a MA? My MA with the Celts triggered the war with Babylon...

Preturn: change Nottingham and York to settler.

IT: Barbarian horseman west of nottingham...

1450 BC London finishes worker and starts settler.Warwick founded, starts with worker. We establish an embassy in Entremont for 60 gold. The Celts are 22 turns from completing the Oracle.

IT: Babylon declares war to our new friends the Celts. Our conscript warrior survives a barb horseman attack, no promotion however. Another barbarian horseman nears Warwick.

1425 BC Our warrior from Hasting kills a barbarian warrior, no promotion.

IT: Barbarians near the now undefended Hastings

1400 BC Our brave warrior returns to Hastings and fortifies.

IT: The Aztecs finishes the Colossus and start with the Oracle.

1375 BC The same Hastings warrior kills a horseman keen to pillage our fur-route. This 2nd brave act also doens't result in promotion.

1350 BC London finishes settler and starts spear. Newcastle founded. Starts worker.

IT: The Spanish start TGLib

1325 BC :sleep:

IT: The Greeks also start TGLib and ask us for a contribution. I accept.

1300 BC Nottingham finishes settler and starts spear. Oxford founded at the Northern border of the continent. Starts worker.

IT: Interesting...The Aztecs and Celts sign a MA against Babylon. Exactly what we need in the ancient time...

1275 BC London and Hastings finish spears and start settlers.

1250 BC Coventry finishes worker and starts spear. York finishes settler and also starts spear. We establish an embassy in Babylon for 65 gold. They build a bowman. Babylon is far north from us.

1225 BC Warwick finishes worker and starts spear. London finishes spear and starts settler. Nottingham riots...:blush: . Liverpool founded. Starts worker. Canterburry finishes spear and starts temple. Our very brave warrior from Hastings manages to beat a third barbarian spear. Again no promotion.

1200 BC Dover built. Starts spearman. We get an embassy in the Aztec capital. They're trying to build the Oracle, but still need 22 turns...

Allright. We have a couple of civs in war with Babylon. This is a very strong civ in potential. We have the money now to get alliances, so I decide to get the world behind me and maybe get something out of it...

Who is going to refuse this Aztec offer: Literature, Mathematics and 63 gold for a MA with Babylon :cool:
We get 46 gold and ROP from the Celts...

With the money from the Celts and Aztecs is money I can afford an embassy in Madrid. The Spanish will finish the Oracle next turn.

It seemed that Spain wanted war altogether and want to pay us 31 gold for the MA and delare war!

That leaves me with the money to get an embassy in Moskow for 65 gold. They finish a settler next turn.

Russia wants a ROP for the MA.

We've got four allies now, but two are still not in the pact. Those two want more and are our neighbours: Greece and Zululand. They want 24 gpt and 12 gpt. I think that's too much...

IT: The Spanish indeed finish the Oracle.

1175 BC Newcastle finishes worker and starts spear. Research to Map Making.

1150 BC Nottingham finishes spear and starts settler. Brighton founded SW of Delphi. Starts temple to rush for culture...

1125 BC London finishes settler and we are advised to build the FP.

IT: What are two aztecs warriors doing close to our borders?

1100 BC York finishes spear and starts settler.

1075 BC :sleep:

1050 BC Oxford finishes worker and starts temple to rush.

1025 BC London and Canterburry finish spear to start settler.

1000 BC :sleep:

Next player: We are at war. But I haven't seen a Babylonian unit yet. In fact, I don't expect them. They will be tto busy to waste their golden age in a war against 3 other AI civs. Be aware that both Egypt and Zululand are NOT allied with us. They wanted too much from us.

I think we are still in the expansion phase. Therefore I have a couple of settler in the built at the moment.

1000 BC save
 
Back
Top Bottom