CG6 - Coalition Time

If you guys are still looking for another player I'd like to play. I've never played an SG before but I do alright on emperor. I've read a few SG threads so I know how it works.
 
I'll be happy to have you aboard, Shillen. Cgannon will have to decide where you go in the turn order.

Preturn: Diplocheck reveals we are at tech parity except Greece has monotheism on us. I sell around our worldmap for 54 gold total. Change Nottingham to worker from aqueduct and change one worked tile in London for +1 gpt and spt.
There are two Aztec archers in our lands - I assume they're moving on Babylon, which is good, as some cities are defended by warriors and 2 cities are, er, occupied by workers.
This, I suppose, needs fixing. I notice we have stolen the Zulu wines. Nice :)

530 BC (1) Brighton completes temple, starts courthouse. Change Coventry to temple as several cities will benefit from closing the culture gap. Change London to spear to be sent to Newcastle.

510 BC (2) Nottingham worker -> spear.

490 BC (3) London spear -> market

470 BC (4) York spear -> market, Coventry temple -> market. Up luxes to 30% to keep London and Nottingham happy. Republic isn't around; monarchy is. I'm not going to try and buy monarchy.

450 BC (5) Nottinghanm spear -> market. Wines come online, luxes back to 20%.

430 BC (6) Reading granary -> market

410 BC (7) Leeds granary - barracks, Dover granary - temple. 2 Greeks swords show up near our borders.

390 BC (8) Greek troops move onto the mountain next to Brighton. We are still allied vs the Babs with them so I gamble they won't attack. I missed the riot in Dover; entertainer hired there as it isn't connected yet.

370 BC (9) Greeks don't attack - yet. 5 of their swords are visible. Birmingham spear -> temple.

350 BC (10) It appears the Greeks are indeed moving towards the Babs. That's going to be a long walk.

We are still formally at war with the Babs. No useful techs have appeared the last 10 turns. We don't really need monotheism yet but if we want it, consider gifting construction to the Russians to lower the price. I think Newcastle will be the best spot for the FP atm, as we can take over the Zulu first since they lack both horses and iron. However, we have no offensive military to speak of. London and York could start on some barracks as soon as they have markets.
Consider all infrastructure builds subject to veto: for now they are geared towards growth at the expense of military.
I have started some irrigation projects, as they will be useful right away when republic shows up. Not too many though.

The save
 
Well I played the next 10 turns for the hell of it. If it's Aggie's turn I'll just use it for comparison. Let me know if you want to use mine though.
 
Ok, it wasn't a very eventful 10 turns anyway. :)

Preturn: Is there a reason the workers by Coventry and London are irrigating grassland tiles? I stop them and tell them to mine instead. MM: move Coventry cit. from Birmingham’s mined grass to the other mined grass, move Birmingham cit. from irrigated grass to mined grass, switch Brighton and Canterbury cit.’s a bunch to work all the flood plains. Switch Nottingham from marketplace to aqueduct. Birmingham switched from temple to aqueduct. It will be size 6 before it’s finished.

Diplomacy: Only Greece has monotheism. Greece, Zulu, and Celts have monarchy. No reason to trade for monarchy since we’re going for republic. We don’t need monotheism atm, we can probably get it when we get engineering.

330 BC (1) Nothing important.

IT: Russia, Aztecs, and Spain ask to renew MA’s, I see no reason not to.

310 BC (2) Warwick temple => courthouse.

290 BC (3) London marketplace => barracks. Leeds barracks => horseman. Opportunity to buy 2 zulu workers for wm and 227 gold. I decided against it but let me know if I should have done it.

270 BC (4) York marketplace => barracks. Reading riots, accidentally removed the entertainer I guess. Blah worker by York finished irrigating grassland, missed that one. I sign RoP with Greeks and throw in alliance vs Babylon and 12 gold to go along with the spirit of the game. Their stream of troops was blocking off tiles that I needed to improve so hopefully they’ll pass through a lot more quickly now.

250 BC (5) Oxford granary => courthouse. None of the AI’s have learned any new techs yet.

IT: Zululand and Greece sign MA against Babylon. Greece withdraws half its troops back into its own territory for some reason. Other half continue towards Babylon.

230 BC (6) Warwick expands pushing back Greek borders a little and grabbing cattle.

210 BC (7) London barracks => horseman. Nottingham aqueduct => marketplace.

190 BC (8) York barracks => horseman.

170 BC (9) Hastings temple => aqueduct. Newcastle courthouse => forbidden palace (34 turns). Leeds horseman => horseman.

150 BC (10) London horseman => horseman.

Nobody learned a single tech during that whole timeframe. I guess the war is really slowing down the tech pace. One consequence of the war though is everyone will have strong militaries. Leeds is building another hoseman, you might want to switch it to aqueduct now but I figured it could do one more horseman first. It shouldn’t be long before we have enough horsemen to attack the Zulus and we have tons of money to sign MA’s with.

Here's the save, CG6-150BC.SAV.
 
Oh yeah I don't know if we should build a few galleys and try to contact the other continent. It's very possible they could be far ahead of us since the tech pace is so slow on our continent. Sucks that the Pyramids are over there too.

Edit: Oh yeah you changed it to a pangaea map didn't you? There's an awful lot of blackness for a pangaea map. I know the Arabs are on another continent. Are there more opponents CG or just those 8?

Edit2: We're 12th in military service so there must be 4 civ's on the other continent or possibly on their own islands.
 
I started some irrigation in the expectation that republic would show up fairly soon and it would help the cities grow more quickly when we got there (as mentioned in my report). I tend to do that if the cities in question have enough other improved tiles to work.

The tech rate is unbelievably slow; at this pace, we may have to start republic ourselves :eek: Building some galleys is probably a good idea.
Good turn, Shillen !
 
I figured that's what you were doing Jack, but I don't think it's necessary. Those cities will reach size 12 easily without irrigating grassland. Usually I don't bother irrigating any grassland until hospitals come around. Some instances vary though.
 
Hope all goes well there Aggie. :)

Anyway, good work everyone. About the map: Its a Pangea, maximum civs, so I guess he have a pseudo-pangea (like most end up being). Anyways, Aggie is up now, right? Good luck.

The turn order, to end some confusion:

Me
Jack
Shillen
Aggie
T-Hawk

I was going to put Shillen at the end, but switching now would be kind of unfair because that would give him two turns in four. :p Anyway, tech is going slow, probably because the AIs are tryign futilely to take out Babylon. :crazyeye: More for us, I guess. :p

Good luck Aggie (with the game and the surgery). :)
 
I should have done this in my turn but you should change one of the entertainers to scientists and lower the science slider to 0. This will net us an additional 14gpt. I had to hire an entertainer in London. If I moved the slider to 30% we would have lost 17gpt. Besides even with the entertainer London produces exactly enough shields to make horsemen in 3 turns.
 
Preturn: I have a look at the map and decide to switch Hastings from aquaduct to galley. Lonodon's entertainer is switched to scientist. Science rate to 0% (thanks hillen) Rest looks OK.

Turn 1 (130BC) Canterbury: marketplace->courthouse. York: horseman->library. We are technologically advanced. So I don't expect the other undiscovered civs to be way in front....

Turn 2 (110BC) Norwich: harbor->galley. Spain, Zululand and the Russia have the Republic!. Spain offers Republic for 955 gold and w/m. Deal!

IT: The Greeks are building Sistine...

Turn 3 - 8 (90BC - 10AD)
CG6anarchy.JPG

IT: 5 and 6: the Zulu demand tribute. I figure that I must pay, being in anarchy and all...
IT: 6 and 7: Spain and Babylon make peace. The Celts and Greece sign a MA against Babylon.

Turn 9 (30AD) At last! That took long. We are a republic now... We make 136 GPT!

Turn 10 (50AD) Dover: temple->courthouse. Hastings: galley->galley. London: horseman->horseman.

I buy Feudalism from the Celts for 675 gold and 13gpt. Greece gives us monotheism for Feudalism and 4gpt.

We can get more deals, but I leave that to the next player. We are rich! Still 118 gpt.

EDIT: here is the non-corrupt save: 50 AD
 
Ah, republic at last ! Does this mean we have to go to war now ?

Good to hear about your mother, Aggie.
 
Originally posted by jack merchant
Ah, republic at last ! Does this mean we have to go to war now ?

Good to hear about your mother, Aggie.

Not that I know of. We CAN pick a far away civ to get MA's against, but imho we should wait. I feel that we must wait until we get our very powerful UU to do a lot of damage :) ... :( ... :cry: Seriously though; our military is not strong enough yet. Let us first end the MA deal against Babylon in a couple of turns.



Thanks Jack ;)
 
Originally posted by Aggie


Not that I know of. We CAN pick a far away civ to get MA's against, but imho we should wait. I feel that we must wait until we get our very powerful UU to do a lot of damage :) ... :( ... :cry: Seriously though; our military is not strong enough yet. Let us first end the MA deal against Babylon in a couple of turns.

I think we need to strike the Zulus before they get gunpowder. Not having iron is just a huge disadvantage in the early middle ages. With the huge amount of gp we're making we can easily upgrade all of our horsemen to knights as soon as the AI researches chivalry. So I'm kind of hoping at that point we have at least 20 horsemen to overrun the Zulus with.

Also we need to pay close attention to happiness in this game. We're going to need cathedrals in all our core cities at least. Hell colosseums might even be worth their cost in this game. It's too bad the Zulus don't have any luxuries for us. But the celts behind them have all the other luxuries on our continent. So I would think they would be our second target. The rest of the luxuries are most likely on the other land masses. Also if the Greeks get Sistine's that will be a BIG target. Would be cool if we got a leader to rush either Bach's or Sistine's.

Whoever makes peace with Babylon make sure to wait for Greece's MA to end. The other two will end a few turns sooner.

Good turn btw Aggie. Finally out of despotism. :)
 
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