patagonia
Emperor
- Joined
- Aug 19, 2006
- Messages
- 1,025
In response:idiot_savant said:To Voice of Unreason's post:
Spoiler :
Not really... but the xp does seem to focus into a few units due to how the combat system works. In addition, it seems like the AI spends a decent amount of time building armies, so that in each of my games there was a definite lull in the attacks. The units I have produced during that time seem to be fine until I get hit by multiple stacks like Cabledawg posted... Once the AI breaks through those first few units, it's all downhill quickly.
Doesn't seem to be a trend I guess... but would have helped me somewhat. Plus Theology (600 or so less than Engineering when you count Monotheism) seems a lot more in reach than Engineering... I'm going to try once more and see if units starting at 9 xp make a big difference.
I've also noticed that territory is really hard to defend. Has anyone tried Construction and trying to build a ring around your improvements. With the oceans it seems like that might help... But I'm probably just grasping at straws...![]()
Spoiler :
As I understand it, the combat mechanics surrounding forts are broken in Vanilla. The city guardian promotion line is supposed to apply inside them, but doesn't (this was fixed in Warlords), meaning that they're not nearly as effective as they should be. Bearing that in mind, I'm not sure if trying to hold off the AI on the hills to the southwest is going to be all that successful, especially if it has the sense to just bypass the fort and pillage/attack regardless. Then again, if it does attack the fort(s), rotating longbows between them and the capital could allow you to build up more high-level units before the situation becomes really dire.
It's not really on-topic for this thread, but I do feel that units passing an occupied fort without attacking should suffer some sort of collateral damage to make them worthwhile.
It's not really on-topic for this thread, but I do feel that units passing an occupied fort without attacking should suffer some sort of collateral damage to make them worthwhile.