OR doesn't do anything for buildings because you don't have a religion yet. It's only for Missionaries.
The missionaries can be made before Pentagon + Theoc kicks in, so you aren't making tanks yet anyway.
Yes Chris, I use a golden age to save 2 turns (religion change + civics change). It also gets those first few tanks out at 1/turn.
I roll out 9xp tanks. That way they get to promote and heal on their first attack.
TMIT: The 10xp tanks are very desirable. Odds of winning go up dramatically. That's why I used Artillery for the first few attacks. Otherwise I'd have lost many of those 9xp tanks. Yes, there are a few too many tanks by the end, but slow part is the first couple AI.
The missionaries can be made before Pentagon + Theoc kicks in, so you aren't making tanks yet anyway.
Yes Chris, I use a golden age to save 2 turns (religion change + civics change). It also gets those first few tanks out at 1/turn.
I roll out 9xp tanks. That way they get to promote and heal on their first attack.
TMIT: The 10xp tanks are very desirable. Odds of winning go up dramatically. That's why I used Artillery for the first few attacks. Otherwise I'd have lost many of those 9xp tanks. Yes, there are a few too many tanks by the end, but slow part is the first couple AI.