AutomatedTeller
Frequent poster
I'm having trouble getting more than 2 other caps. I'm running medium/tropical. Maybe I'll try medium/temperate, and hope the drives caps nearer. I keep walking the wrong way away from nearby caps...
This game came out of a couple of the suggestions from the discussion thread - the skill is in picking a Leader when all the best ones are gone! If you want, as it's Noble, you might want to choose someone with really useless traits like Protective if you are working towards your QM or EQM.
Choose carefully if you are trying to beat the current Inca record of 1360AD though as that will be quite challenging!
It's not as straightforward as you might think is it!This challenge is driving me crazy!
If you have are having trouble, try this:
1) Play a 1CC game with low everything as Willem and make sure you add in all the fin civs. That will get you finished with the challenge. This is a long game, so you might get a decent finish.
Then
2) The best game will likely get 3 or 4 caps from warriors. The inca game picked up 2 early caps, so you could just produce 3 or 4 warriors and restart if you A) don't get one with your initial warrior and B) don't get a 2nd with the next 3.
Those two will likely get you a decent ranking for the challenge.
Does Creative really give you cheap libraries? I never knew that! I always use the Leader Picker and it doesn't have that as one of the benefits!!Early game teching is 50 percent faster with Financial and cheap Libraries I'd say.
Does Creative really give you cheap libraries? I never knew that! I always use the Leader Picker and it doesn't have that as one of the benefits!!
Thanks - it was updated for BTS but the author must have missed that one. I'll go though and compare it to the Civopedia at some stage.Creative only gives the bonus on the Library in BTS.
What's the verdict on corps vs SP in this scenario? On normal speed I'm quite comfortable launching in one turn using SP and chained overflow (just regular overflow, not the banworthy hammer stacking technique). I'm not sure how well this translates to epic speed. Maybe it could work... Or is mining a better bet? SP should be able to handle the tech pace with some 50 well developed cities.
I continued my Willy game a little bit. After taking 5 AI capitals by t37 I paused military production to finally get out some workers. This might have been a mistake as it allowed the AI to tech archery and/or hook up metals. Now at t92 with 9 cities, 11 workers and a few settlers coming soon. I have only captured one more AI capital in the last 55 turns... That just doesn't feel right for a space game! Also, the 6 libraries I have should probably rather have been hammers into army or settlers. I'm currently wrapping up another game, but then I might try to play this one through rather quickly to get a feel for how epic/noble can play out. Urgh, who am I kidding? "Rather quickly" still probably means 60+ hours for me...
Somehow I feel that in the end beating the Inca date won't be nearly as hard as beating Kaitzilla.