http://en.wikipedia.org/wiki/World_War_II_casualties
Germany: total military deaths: 5.5 million
http://en.wikipedia.org/wiki/Eastern_Front_(World_War_II)
Germany: total dead casualties at Eastern Front: 4.3 million
When you evaluate role of each country in war what can be more objective data to compare than this?
1 million japanese army defeated in 3 weeks.
http://en.wikipedia.org/wiki/Soviet_invasion_of_Manchuria
But enough of this. Everyone interested can just read wiki. What is important is that US's UA barely can have any connection to WWII, unlike for example German's or Russian's. By the way, in Rise of Nations civs had quite diversed and relevant to reality UAs. For example China could build citizens instantly (represents great population), Inca recieved gold when working mountains (represents their huge amount of gold and probably el dorado), Russia doubled attrition (Napoleon and Hitler had hard time fighting at their land).
Here is the list: check who is interested.
http://www.gamespot.com/features/6029147/index.html
Unfortunately it doesnt contain americans (they were added with expansion), so here is their UA:
(as far as I remember)
Power of innovation: (US is quite innovative: both technologically and in terms of human rights and so on)
- one wonder is built instantly (not sure what this represents but gameplay wise that was interesting)
- adopting new form of ruling doesnt cost anything (america likes democracy)
- first scientific tech is free, 1 scientist per university is free (obviously, US is good at techs, just as Japan)
- carriers are 20% cheaper and built faster (america has 11 of 21, and it actively uses it:
http://en.wikipedia.org/wiki/Aircraft_carrier)
- each infantry unit produces additional resourses (err... i believe that represents taxes that people (including militaries) pay)
I dont think that its good to copy things, but its not reason not to copy either. Egipt is almost always associated with wonders, Spain is with exploration... The bigger country the more choices it has when choosing UAs. But most of them just dont have that much uniquieness...
So, I think its ok to make UAs based on the same things as in other games.
Converted america's UA will be like:
- first wonder has +50% production modifier if no one builds it yet
- start with 15 culture
- start with 30 science (one free first tech)
- +1specialist slot in scientific buildings
- carrier production +50%
- military units are 50% maitenance
That would be unusual and "US-flavored" civ with unique playstyle and decisions.
If we are to balance it to currently existing civs (therefore lowering uniqueness), we should either have one strong (+1 specialist slot or 50% military maitenance), or several weak.
Or it can be like:
- UA: wonders have +15% production modifier if no one builds it.
- UA: military units are 50% maitenance cost, non military units are 3x maintenance cost.
- UU: Carrier: +4 move, +20% CS, can carry 5 planes.
- UB: Laboratory: 2 extra specialist slots.
We cannot say that USA had the most gross productivity because Soviet countries used other methods of evaluating such numbers.
Also, GDP is actually money, not production. Right now China is becoming a factory of the world.
I undestand that US bought a lot of lands, more than any country. But gameplay wise this ability is extremely useless because of tradition that reduces costs of acquiring tiles by 2-5 times (400->80 or 240->60 for example). Adopt tradition and forget about buying tiles.
+1 sight range doesnt give you anything real except for 1-2 additional ruins (with warrior->spearman update and map of f&%king ocean). Its just funny and you use it out of curiosity.