Change VP Options

Thank you for all your help.

In /Sid Meier's Civilization 5/MODS/(1) Community Patch/Core Files/Core Tables, the CustomModOptions.xml file states to use the mod at "picknmix" rather than just selecting a value. Must you install the actual mod into the mods folder or could you just enable the switch from within the file without any problems?
 
Thank you for all your help.

In /Sid Meier's Civilization 5/MODS/(1) Community Patch/Core Files/Core Tables, the CustomModOptions.xml file states to use the mod at "picknmix" rather than just selecting a value. Must you install the actual mod into the mods folder or could you just enable the switch from within the file without any problems?
Some of the WHoward's mods just change the Value of CustomModOptions.
e.g. Global - Local Generals
Code:
<?xml version="1.0" encoding="utf-8"?>
<GameData>
    <CustomModOptions>
        <Update>
            <Where Name="GLOBAL_LOCAL_GENERALS"/>
            <Set Value="1"/>
        </Update>
    </CustomModOptions>
</GameData>

In that case, you don't need the actual mod.
These code worked for me without the actual mods.
Code:
UPDATE CustomModOptions SET Value = '1' WHERE Name = 'GLOBAL_LOCAL_GENERALS';
UPDATE CustomModOptions SET Value = '1' WHERE Name = 'GLOBAL_RELIGIOUS_SETTLERS';
UPDATE CustomModOptions SET Value = '1' WHERE Name = 'DIPLOMACY_AUTO_DENOUNCE';
 
/home/ryan/Documents/My Games/Sid Meier's Civilization 5/Logs has a CustomMods.log which appears to be the comprehensive list of parameters built-in without the need for external mod, is this correct?

Spoiler CustomMods.log :

CvDllContext.cpp[151]: CvDllGameContext::InitializeSingleton - Community Patch v88 (PNM v51+) - Startup (Version 88 - Build Feb 9 2018 21:37:41)
CvGlobals.cpp[2385]: CvGlobals::init - MiniDump exception handler installed
CvGlobals.cpp[4968]: CvGlobals::cacheGlobals - <Defines>: AI_CONFIG_MILITARY_MELEE_PER_AA = 2
CvGlobals.cpp[4969]: CvGlobals::cacheGlobals - <Defines>: AI_CONFIG_MILITARY_AIRCRAFT_PER_CARRIER_SPACE = 3
CvGlobals.cpp[4970]: CvGlobals::cacheGlobals - <Defines>: AI_CONFIG_MILITARY_TILES_PER_SHIP = 6
CvGlobals.cpp[4971]: CvGlobals::cacheGlobals - <Defines>: AI_HOMELAND_MOVE_PRIORITY_SECONDARY_SETTLER = 1
CvGlobals.cpp[4972]: CvGlobals::cacheGlobals - <Defines>: AI_HOMELAND_MOVE_PRIORITY_SECONDARY_WORKER = 3
CvGlobals.cpp[4975]: CvGlobals::cacheGlobals - <Defines>: RELIGION_LAST_FOUND_ERA = 3
CvGlobals.cpp[4976]: CvGlobals::cacheGlobals - <Defines>: RELIGION_GP_FAITH_PURCHASE_ERA = 4
CvGlobals.cpp[4977]: CvGlobals::cacheGlobals - <Defines>: IDEOLOGY_START_ERA = 5
CvGlobals.cpp[4978]: CvGlobals::cacheGlobals - <Defines>: IDEOLOGY_PREREQ_ERA = 4
CvGlobals.cpp[4981]: CvGlobals::cacheGlobals - <Defines>: TOURISM_START_TECH = 0
CvGlobals.cpp[4982]: CvGlobals::cacheGlobals - <Defines>: TOURISM_START_ERA = 0
CvGlobals.cpp[5019]: CvGlobals::cacheGlobals - <Defines>: FRIENDSHIP_THRESHOLD_MOD_MEDIEVAL = 0
CvGlobals.cpp[5020]: CvGlobals::cacheGlobals - <Defines>: FRIENDSHIP_THRESHOLD_MOD_INDUSTRIAL = 0
CvGlobals.cpp[5600]: CvGlobals::cacheGlobals - <Defines>: WAR_MAJOR_MINIMUM_TURNS = 10
CvGlobals.cpp[5601]: CvGlobals::cacheGlobals - <Defines>: WAR_MINOR_MINIMUM_TURNS = 1
CvGlobals.cpp[5822]: CvGlobals::cacheGlobals - <Defines>: WARMONGER_THREAT_MAJOR_CITY_WEIGHT = 200
CvGlobals.cpp[5823]: CvGlobals::cacheGlobals - <Defines>: WARMONGER_THREAT_MINOR_CITY_WEIGHT = 150
CvGlobals.cpp[5824]: CvGlobals::cacheGlobals - <Defines>: WARMONGER_THREAT_CAPITAL_CITY_PERCENT = 125
CvGlobals.cpp[5825]: CvGlobals::cacheGlobals - <Defines>: WARMONGER_THREAT_KNOWS_ATTACKER_PERCENT = 85
CvGlobals.cpp[5826]: CvGlobals::cacheGlobals - <Defines>: WARMONGER_THREAT_KNOWS_DEFENDER_PERCENT = 0
CvGlobals.cpp[5827]: CvGlobals::cacheGlobals - <Defines>: WARMONGER_THREAT_AGGRIEVED_PERCENT = 90
CvGlobals.cpp[5828]: CvGlobals::cacheGlobals - <Defines>: WARMONGER_THREAT_COOP_WAR_PERCENT = 50
CvGlobals.cpp[5829]: CvGlobals::cacheGlobals - <Defines>: WARMONGER_THREAT_DEF_PACT_ENABLED = 1
CvGlobals.cpp[5830]: CvGlobals::cacheGlobals - <Defines>: WARMONGER_THREAT_CITY_SIZE_ENABLED = 1
CvGlobals.cpp[5831]: CvGlobals::cacheGlobals - <Defines>: WARMONGER_THREAT_MODIFIER_NEGATIVE_MEDIUM = -30
CvGlobals.cpp[5832]: CvGlobals::cacheGlobals - <Defines>: WARMONGER_THREAT_MODIFIER_MEDIUM = 40
CvGlobals.cpp[5833]: CvGlobals::cacheGlobals - <Defines>: WARMONGER_THREAT_MODIFIER_LARGE = 60
CvGlobals.cpp[5834]: CvGlobals::cacheGlobals - <Defines>: WARMONGER_THREAT_MODIFIER_SMALL = 20
CvGlobals.cpp[5835]: CvGlobals::cacheGlobals - <Defines>: WARMONGER_THREAT_MODIFIER_NEGATIVE_SMALL = -15
CvGlobals.cpp[5836]: CvGlobals::cacheGlobals - <Defines>: WARMONGER_THREAT_APPROACH_DECAY_LARGE = 225
CvGlobals.cpp[5837]: CvGlobals::cacheGlobals - <Defines>: WARMONGER_THREAT_APPROACH_DECAY_SMALL = 75
CvGlobals.cpp[5838]: CvGlobals::cacheGlobals - <Defines>: WARMONGER_THREAT_APPROACH_DECAY_MEDIUM = 150
CvGlobals.cpp[5970]: CvGlobals::cacheGlobals - <Defines>: CITY_STARTING_RINGS = 1
CvGlobals.cpp[6045]: CvGlobals::cacheGlobals - <Defines>: TRADE_ROUTE_BASE_TARGET_TURNS = 30
CvGlobals.cpp[6046]: CvGlobals::cacheGlobals - <Defines>: TRADE_ROUTE_BASE_LAND_DISTANCE = 10
CvGlobals.cpp[6047]: CvGlobals::cacheGlobals - <Defines>: TRADE_ROUTE_BASE_LAND_MODIFIER = 0
CvGlobals.cpp[6048]: CvGlobals::cacheGlobals - <Defines>: TRADE_ROUTE_BASE_SEA_DISTANCE = 20
CvGlobals.cpp[6049]: CvGlobals::cacheGlobals - <Defines>: TRADE_ROUTE_BASE_SEA_MODIFIER = 25
CvGlobals.cpp[6050]: CvGlobals::cacheGlobals - <Defines>: TRADE_ROUTE_BASE_FOOD_VALUE = 600
CvGlobals.cpp[6051]: CvGlobals::cacheGlobals - <Defines>: TRADE_ROUTE_BASE_PRODUCTION_VALUE = 600
CvGlobals.cpp[6052]: CvGlobals::cacheGlobals - <Defines>: TRADE_ROUTE_SCIENCE_DIVISOR_TIMES100 = 75
CvGlobals.cpp[6053]: CvGlobals::cacheGlobals - <Defines>: TRADE_ROUTE_CULTURE_DIVISOR_TIMES100 = 50
CvGlobals.cpp[6054]: CvGlobals::cacheGlobals - <Defines>: TRADE_ROUTE_DIFFERENT_RESOURCE_VALUE = 25
CvGlobals.cpp[6055]: CvGlobals::cacheGlobals - <Defines>: TRADE_ROUTE_RIVER_CITY_MODIFIER = 25
CvGlobals.cpp[6056]: CvGlobals::cacheGlobals - <Defines>: TRADE_ROUTE_BASE_PLUNDER_GOLD = 100
CvGlobals.cpp[6057]: CvGlobals::cacheGlobals - <Defines>: TRADE_ROUTE_PLUNDER_TURNS_COUNTER = 30
CvGlobals.cpp[6058]: CvGlobals::cacheGlobals - <Defines>: TRADE_ROUTE_CS_ALLY_SCIENCE_DELTA = 2
CvGlobals.cpp[6059]: CvGlobals::cacheGlobals - <Defines>: TRADE_ROUTE_CS_FRIEND_SCIENCE_DELTA = 1
CvGlobals.cpp[6060]: CvGlobals::cacheGlobals - <Defines>: TRADE_ROUTE_CS_ALLY_CULTURE_DELTA = 2
CvGlobals.cpp[6061]: CvGlobals::cacheGlobals - <Defines>: TRADE_ROUTE_CS_FRIEND_CULTURE_DELTA = 1
CvGlobals.cpp[6062]: CvGlobals::cacheGlobals - <Defines>: TRADE_ROUTE_CS_ALLY_GOLD = 2
CvGlobals.cpp[6063]: CvGlobals::cacheGlobals - <Defines>: TRADE_ROUTE_CS_FRIEND_GOLD = 1
CvGlobals.cpp[6066]: CvGlobals::cacheGlobals - <Defines>: TRADE_ROUTE_CREATE_RAILROADS_ERA = 0
CvGlobals.cpp[6067]: CvGlobals::cacheGlobals - <Defines>: TRADE_ROUTE_CREATE_RAILROADS_TECH_ID = 0
CvGlobals.cpp[6070]: CvGlobals::cacheGlobals - <Defines>: CITY_STATE_SCALE_PER_CITY_MOD = 0
CvGlobals.cpp[6269]: CvGlobals::cacheGlobals - <Defines>: MINOR_CIV_FIRST_CONTACT_BONUS_FRIENDSHIP = 5
CvGlobals.cpp[6270]: CvGlobals::cacheGlobals - <Defines>: MINOR_CIV_FIRST_CONTACT_BONUS_CULTURE = 5
CvGlobals.cpp[6271]: CvGlobals::cacheGlobals - <Defines>: MINOR_CIV_FIRST_CONTACT_BONUS_FAITH = 5
CvGlobals.cpp[6272]: CvGlobals::cacheGlobals - <Defines>: MINOR_CIV_FIRST_CONTACT_BONUS_GOLD = 25
CvGlobals.cpp[6273]: CvGlobals::cacheGlobals - <Defines>: MINOR_CIV_FIRST_CONTACT_BONUS_FOOD = 10
CvGlobals.cpp[6274]: CvGlobals::cacheGlobals - <Defines>: MINOR_CIV_FIRST_CONTACT_BONUS_UNIT = 10
CvGlobals.cpp[6275]: CvGlobals::cacheGlobals - <Defines>: MINOR_CIV_FIRST_CONTACT_XP_PER_ERA = 5
CvGlobals.cpp[6276]: CvGlobals::cacheGlobals - <Defines>: MINOR_CIV_FIRST_CONTACT_XP_RANDOM = 5
CvGlobals.cpp[6277]: CvGlobals::cacheGlobals - <Defines>: MINOR_CIV_FIRST_CONTACT_PLAYER_MULTIPLIER = 2
CvGlobals.cpp[6278]: CvGlobals::cacheGlobals - <Defines>: MINOR_CIV_FIRST_CONTACT_PLAYER_DIVISOR = 1
CvGlobals.cpp[6279]: CvGlobals::cacheGlobals - <Defines>: MINOR_CIV_FIRST_CONTACT_SUBSEQUENT_TEAM_MULTIPLIER = 1
CvGlobals.cpp[6280]: CvGlobals::cacheGlobals - <Defines>: MINOR_CIV_FIRST_CONTACT_SUBSEQUENT_TEAM_DIVISOR = 2
CvGlobals.cpp[6281]: CvGlobals::cacheGlobals - <Defines>: MINOR_CIV_FIRST_CONTACT_FRIENDLY_BONUS_MULTIPLIER = 3
CvGlobals.cpp[6282]: CvGlobals::cacheGlobals - <Defines>: MINOR_CIV_FIRST_CONTACT_FRIENDLY_BONUS_DIVISOR = 2
CvGlobals.cpp[6283]: CvGlobals::cacheGlobals - <Defines>: MINOR_CIV_FIRST_CONTACT_FRIENDLY_UNIT_MULTIPLIER = 2
CvGlobals.cpp[6284]: CvGlobals::cacheGlobals - <Defines>: MINOR_CIV_FIRST_CONTACT_FRIENDLY_UNIT_DIVISOR = 1
CvGlobals.cpp[6285]: CvGlobals::cacheGlobals - <Defines>: MINOR_CIV_FIRST_CONTACT_HOSTILE_BONUS_MULTIPLIER = 1
CvGlobals.cpp[6286]: CvGlobals::cacheGlobals - <Defines>: MINOR_CIV_FIRST_CONTACT_HOSTILE_BONUS_DIVISOR = 2
CvGlobals.cpp[6287]: CvGlobals::cacheGlobals - <Defines>: MINOR_CIV_FIRST_CONTACT_HOSTILE_UNIT_MULTIPLIER = 0
CvGlobals.cpp[6288]: CvGlobals::cacheGlobals - <Defines>: MINOR_CIV_FIRST_CONTACT_HOSTILE_UNIT_DIVISOR = 1
CvGlobals.cpp[6309]: CvGlobals::cacheGlobals - <Defines>: CITY_UNIT_LIMIT = 1
CvGlobals.cpp[6344]: CvGlobals::cacheGlobals - <Defines>: MAX_CITY_ATTACK_RANGE = 3
CvGlobals.cpp[6404]: CvGlobals::cacheGlobals - <Defines>: PLOT_INFLUENCE_COST_VISIBLE_DIVISOR = 0
CvGlobals.cpp[6745]: CvGlobals::cacheGlobals - <Defines>: PROMOTION_FLAGSHIP = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: GLOBAL_EARLY_COOP_WAR_LOCK = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: GLOBAL_STACKING_RULES = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: GLOBAL_BREAK_CIVILIAN_1UPT = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: GLOBAL_BREAK_CIVILIAN_RESTRICTIONS = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: GLOBAL_LOCAL_GENERALS = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: GLOBAL_SEPARATE_GREAT_ADMIRAL = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: GLOBAL_PROMOTION_CLASSES = 0
CustomMods.cpp[265]: CustomMods::getOption - Cache: GLOBAL_PASSABLE_FORTS appears to have the required database updates
CustomMods.cpp[272]: CustomMods::getOption - Cache: GLOBAL_PASSABLE_FORTS = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: GLOBAL_PASSABLE_FORTS_ANY = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: GLOBAL_ANYTIME_GOODY_GOLD = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: GLOBAL_CITY_FOREST_BONUS = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: GLOBAL_CITY_FOREST_BONUS_PERCENT = 50
CustomMods.cpp[272]: CustomMods::getOption - Cache: GLOBAL_CITY_WORKING = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: GLOBAL_RELOCATION = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: GLOBAL_ALPINE_PASSES = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: GLOBAL_CS_GIFT_SHIPS = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: GLOBAL_CS_UPGRADES = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: GLOBAL_CS_RAZE_RARELY = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: GLOBAL_CS_LIBERATE_AFTER_BUYOUT = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: GLOBAL_CS_GIFTS = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: GLOBAL_CS_GIFTS_LOCAL_XP = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: GLOBAL_CS_OVERSEAS_TERRITORY = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: GLOBAL_CS_NO_ALLIED_SKIRMISHES = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: GLOBAL_VENICE_KEEPS_RESOURCES = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: GLOBAL_NO_FOLLOWUP_FROM_CITIES = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: GLOBAL_CAPTURE_AFTER_ATTACKING = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: GLOBAL_NO_OCEAN_PLUNDERING = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: GLOBAL_NO_CONQUERED_SPACESHIPS = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: GLOBAL_ADJACENT_BLOCKADES = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: GLOBAL_ALLIES_BLOCK_BLOCKADES = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: GLOBAL_SHORT_EMBARKED_BLOCKADES = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: GLOBAL_GRATEFUL_SETTLERS = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: GLOBAL_GRATEFUL_SETTLERS_PERCENT = 20
CustomMods.cpp[272]: CustomMods::getOption - Cache: GLOBAL_QUICK_ROUTES = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: GLOBAL_RELIGIOUS_SETTLERS = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: GLOBAL_SUBS_UNDER_ICE_IMMUNITY = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: GLOBAL_PARATROOPS_MOVEMENT = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: GLOBAL_PARATROOPS_AA_DAMAGE = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: GLOBAL_NUKES_MELT_ICE = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: GLOBAL_GREATWORK_YIELDTYPES = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: GLOBAL_EXCLUDE_FROM_GIFTS = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: GLOBAL_MOVE_AFTER_UPGRADE = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: GLOBAL_CANNOT_EMBARK = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: GLOBAL_SEPARATE_GP_COUNTERS = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: GLOBAL_TRULY_FREE_GP = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: DIPLOMACY_TECH_BONUSES = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: DIPLOMACY_AUTO_DENOUNCE = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: DIPLOMACY_NO_LEADERHEADS = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: DIPLOMACY_CITYSTATES = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: DIPLOMACY_CITYSTATES_QUESTS = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: DIPLOMACY_CITYSTATES_RESOLUTIONS = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: DIPLOMACY_CITYSTATES_HURRY = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: DIPLOMACY_CIV4_FEATURES = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: CARGO_SHIPS = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: SHIPS_FIRE_IN_CITIES_IMPROVEMENTS = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: PSEUDO_NATURAL_WONDER = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: NO_AUTO_SPAWN_PROPHET = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: ALTERNATE_ASSYRIA_TRAIT = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: NO_REPAIR_FOREIGN_LANDS = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: NO_YIELD_ICE = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: NO_MAJORCIV_GIFTING = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: NO_HEALING_ON_MOUNTAINS = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: PILLAGE_PERMANENT_IMPROVEMENTS = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: ACTIVE_DIPLOMACY = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: ALTERNATE_CELTS = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: ERA_RESTRICTION = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: USE_TRADE_FEATURES = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: BARBARIAN_GG_GA_POINTS = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: TRAITS_GG_FROM_BARBARIANS = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: TRAITS_CROSSES_ICE = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: TRAITS_CITY_WORKING = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: TRAITS_OTHER_PREREQS = 0
CustomMods.cpp[265]: CustomMods::getOption - Cache: TRAITS_ANY_BELIEF appears to have the required database updates
CustomMods.cpp[272]: CustomMods::getOption - Cache: TRAITS_ANY_BELIEF = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: TRAITS_TRADE_ROUTE_BONUSES = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: POLICIES_CITY_WORKING = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: TECHS_CITY_WORKING = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: PROMOTIONS_AURA_CHANGE = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: PROMOTIONS_GG_FROM_BARBARIANS = 0
CustomMods.cpp[265]: CustomMods::getOption - Cache: PROMOTIONS_VARIABLE_RECON appears to have the required database updates
CustomMods.cpp[272]: CustomMods::getOption - Cache: PROMOTIONS_VARIABLE_RECON = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: PROMOTIONS_CROSS_MOUNTAINS = 0
CustomMods.cpp[265]: CustomMods::getOption - Cache: PROMOTIONS_CROSS_OCEANS appears to have the required database updates
CustomMods.cpp[272]: CustomMods::getOption - Cache: PROMOTIONS_CROSS_OCEANS = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: PROMOTIONS_CROSS_ICE = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: PROMOTIONS_HALF_MOVE = 0
CustomMods.cpp[265]: CustomMods::getOption - Cache: PROMOTIONS_DEEP_WATER_EMBARKATION appears to have the required database updates
CustomMods.cpp[272]: CustomMods::getOption - Cache: PROMOTIONS_DEEP_WATER_EMBARKATION = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: PROMOTIONS_FLAGSHIP = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: PROMOTIONS_UNIT_NAMING = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: PROMOTIONS_IMPROVEMENT_BONUS = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: UI_CITY_PRODUCTION = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: UI_CITY_EXPANSION = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: UI_CITY_EXPANSION_BUTTONPOPUP_MODDER_OFFSET = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: BUILDINGS_NW_EXCLUDE_RAZING = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: BUILDINGS_PRO_RATA_PURCHASE = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: BUILDINGS_PRO_RATA_PURCHASE_DEPRECIATION = 80
CustomMods.cpp[272]: CustomMods::getOption - Cache: BUILDINGS_CITY_WORKING = 0
CustomMods.cpp[265]: CustomMods::getOption - Cache: TRADE_ROUTE_SCALING appears to have the required database updates
CustomMods.cpp[272]: CustomMods::getOption - Cache: TRADE_ROUTE_SCALING = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: TRADE_WONDER_RESOURCE_ROUTES = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: UNITS_NO_SUPPLY = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: UNITS_MAX_HP = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: UNITS_XP_TIMES_100 = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: UNITS_LOCAL_WORKERS = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: UNITS_LOCAL_WORKERS_LANDLIMIT = 6
CustomMods.cpp[272]: CustomMods::getOption - Cache: UNITS_LOCAL_WORKERS_WATERLIMIT = 10
CustomMods.cpp[272]: CustomMods::getOption - Cache: UNITS_LOCAL_WORKERS_COMBATLIMIT = 3
CustomMods.cpp[272]: CustomMods::getOption - Cache: UNITS_HOVERING_LAND_ONLY_HEAL = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: UNITS_HOVERING_COASTAL_ATTACKS = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: UNITS_HOVERING_COASTAL_ATTACKS_RANGE = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: UNITS_HOVERING_COASTAL_ATTACKS_MULTIPLIER = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: UNITS_HOVERING_COASTAL_ATTACKS_DIVISOR = 2
CustomMods.cpp[272]: CustomMods::getOption - Cache: RELIGION_NO_PREFERRENCES = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: RELIGION_RANDOMISE = 1
CustomMods.cpp[265]: CustomMods::getOption - Cache: RELIGION_CONVERSION_MODIFIERS appears to have the required database updates
CustomMods.cpp[272]: CustomMods::getOption - Cache: RELIGION_CONVERSION_MODIFIERS = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: RELIGION_KEEP_PROPHET_OVERFLOW = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: RELIGION_ALLIED_INQUISITORS = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: RELIGION_RECURRING_PURCHASE_NOTIFIY = 1
CustomMods.cpp[265]: CustomMods::getOption - Cache: RELIGION_PLOT_YIELDS appears to have the required database updates
CustomMods.cpp[272]: CustomMods::getOption - Cache: RELIGION_PLOT_YIELDS = 1
CustomMods.cpp[265]: CustomMods::getOption - Cache: RELIGION_POLICY_BRANCH_FAITH_GP appears to have the required database updates
CustomMods.cpp[272]: CustomMods::getOption - Cache: RELIGION_POLICY_BRANCH_FAITH_GP = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: RELIGION_LOCAL_RELIGIONS = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: PROCESS_STOCKPILE = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: AI_SECONDARY_WORKERS = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: AI_SECONDARY_SETTLERS = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: AI_SMART = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: AI_SMART_DEALS = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: AI_SMART_GREAT_PEOPLE = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: AI_SMART_GRAND_STRATEGY = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: AI_SMART_POLICY_CHOICE = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: AI_SMART_ARCHAEOLOGISTS = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: AI_SMART_DISBAND = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: AI_SMART_UPGRADES = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: AI_SMART_HEALING = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: AI_SMART_FLEE_FROM_DANGER = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: AI_SMART_RANGED_UNITS = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: AI_SMART_AIR_TACTICS = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: AI_SMART_MELEE_TACTICS = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: AI_SMART_V3 = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: EVENTS_TERRAFORMING = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: EVENTS_TILE_IMPROVEMENTS = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: EVENTS_TILE_REVEALED = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: EVENTS_CIRCUMNAVIGATION = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: EVENTS_NEW_ERA = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: EVENTS_NW_DISCOVERY = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: EVENTS_DIPLO_EVENTS = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: EVENTS_DIPLO_MODIFIERS = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: EVENTS_MINORS = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: EVENTS_MINORS_GIFTS = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: EVENTS_MINORS_INTERACTION = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: EVENTS_BARBARIANS = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: EVENTS_GOODY_CHOICE = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: EVENTS_GOODY_TECH = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: EVENTS_AI_OVERRIDE_TECH = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: EVENTS_GREAT_PEOPLE = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: EVENTS_FOUND_RELIGION = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: EVENTS_ACQUIRE_BELIEFS = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: EVENTS_RELIGION = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: EVENTS_ESPIONAGE = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: EVENTS_PLOT = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: EVENTS_GOLDEN_AGE = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: EVENTS_CITY = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: EVENTS_CITY_CAPITAL = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: EVENTS_CITY_BORDERS = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: EVENTS_CITY_FOUNDING = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: EVENTS_LIBERATION = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: EVENTS_CITY_RAZING = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: EVENTS_CITY_AIRLIFT = 0
CustomMods.cpp[265]: CustomMods::getOption - Cache: EVENTS_CITY_BOMBARD appears to have the required database updates
CustomMods.cpp[272]: CustomMods::getOption - Cache: EVENTS_CITY_BOMBARD = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: EVENTS_CITY_CONNECTIONS = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: EVENTS_AREA_RESOURCES = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: EVENTS_AIRLIFT = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: EVENTS_REBASE = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: EVENTS_PARADROPS = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: EVENTS_UNIT_CREATED = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: EVENTS_UNIT_FOUNDED = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: EVENTS_UNIT_PREKILL = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: EVENTS_UNIT_ACTIONS = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: EVENTS_UNIT_UPGRADES = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: EVENTS_UNIT_DATA = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: EVENTS_TRADE_ROUTES = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: EVENTS_TRADE_ROUTE_PLUNDERED = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: EVENTS_WAR_AND_PEACE = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: EVENTS_IDEOLOGIES = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: EVENTS_RESOLUTIONS = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: EVENTS_NUCLEAR_DETONATION = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: EVENTS_COMMAND = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: EVENTS_CUSTOM_MISSIONS = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: EVENTS_BATTLES = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: EVENTS_BATTLES_DAMAGE = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: EVENTS_RED_TURN = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: EVENTS_RED_COMBAT = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: EVENTS_RED_COMBAT_MISSION = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: EVENTS_RED_COMBAT_ABORT = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: EVENTS_RED_COMBAT_RESULT = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: EVENTS_RED_COMBAT_ENDED = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: EVENTS_CAN_MOVE_INTO = 0
CustomMods.cpp[265]: CustomMods::getOption - Cache: API_PLOT_BASED_DAMAGE appears to have the required database updates
CustomMods.cpp[272]: CustomMods::getOption - Cache: API_PLOT_BASED_DAMAGE = 1
CustomMods.cpp[265]: CustomMods::getOption - Cache: API_PLOT_YIELDS appears to have the required database updates
CustomMods.cpp[272]: CustomMods::getOption - Cache: API_PLOT_YIELDS = 1
CustomMods.cpp[265]: CustomMods::getOption - Cache: API_UNIFIED_YIELDS appears to have the required database updates
CustomMods.cpp[272]: CustomMods::getOption - Cache: API_UNIFIED_YIELDS = 1
CustomMods.cpp[265]: CustomMods::getOption - Cache: API_UNIFIED_YIELDS_TOURISM appears to have the required database updates
CustomMods.cpp[272]: CustomMods::getOption - Cache: API_UNIFIED_YIELDS_TOURISM = 1
CustomMods.cpp[265]: CustomMods::getOption - Cache: API_UNIFIED_YIELDS_GOLDEN_AGE appears to have the required database updates
CustomMods.cpp[272]: CustomMods::getOption - Cache: API_UNIFIED_YIELDS_GOLDEN_AGE = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: API_ACHIEVEMENTS = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: API_ESPIONAGE = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: API_TRADEROUTES = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: API_RELIGION = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: API_LUA_EXTENSIONS = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: API_EXTENSIONS = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: CONFIG_GAME_IN_XML = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: CONFIG_AI_IN_XML = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BUGFIX_CITY_CENTRE_WORKING = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BUGFIX_NO_PUPPET_CAPITALS = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BUGFIX_MISSING_POLICY_EVENTS = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BUGFIX_TRADE_ROUTES_EMBARK_ALL_WATER = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BUGFIX_VENICE_PUPPETS_CAPITAL = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BUGFIX_DUMMY_POLICIES = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: BUGFIX_RESEARCH_OVERFLOW = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BUGFIX_LUA_CHANGE_VISIBILITY_COUNT = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BUGFIX_RELIGIOUS_SPY_PRESSURE = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BUGFIX_MOVE_AFTER_PURCHASE = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BUGFIX_UNITCLASS_NOT_UNIT = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BUGFIX_BUILDINGCLASS_NOT_BUILDING = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BUGFIX_FREE_FOOD_BUILDING = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BUGFIX_NAVAL_FREE_UNITS = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BUGFIX_NAVAL_NEAREST_WATER = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BUGFIX_CITY_STACKING = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BUGFIX_BARB_CAMP_TERRAINS = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BUGFIX_BARB_CAMP_SPAWNING = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BUGFIX_BARB_GP_XP = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BUGFIX_REMOVE_GHOST_ROUTES = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BUGFIX_UNITS_AWAKE_IN_DANGER = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: BUGFIX_WORKERS_VISIBLE_DANGER = 0
CustomMods.cpp[265]: CustomMods::getOption - Cache: BUGFIX_FEATURE_REMOVAL appears to have the required database updates
CustomMods.cpp[272]: CustomMods::getOption - Cache: BUGFIX_FEATURE_REMOVAL = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BUGFIX_INTERCEPTOR_STRENGTH = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BUGFIX_UNIT_POWER_CALC = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BUGFIX_UNIT_POWER_BONUS_VS_DOMAIN_ONLY = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: BUGFIX_UNIT_POWER_NAVAL_CONSISTENCY = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: BUGFIX_UNIT_PREREQ_PROJECT = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BUGFIX_NO_HOVERING_REBELS = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BUGFIX_HOVERING_PATHFINDER = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BUGFIX_MINOR_CIV_STRATEGIES = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: COMMUNITY_PATCH = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BALANCE_CORE = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BALANCE_CORE_YIELDS = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BALANCE_CORE_SPIES = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BALANCE_CORE_MILITARY = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BALANCE_CORE_SETTLER = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BALANCE_CORE_DEALS = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BALANCE_CORE_MINORS = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BALANCE_CORE_DIFFICULTY = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BALANCE_CORE_HAPPINESS = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BALANCE_CORE_HAPPINESS_NATIONAL = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BALANCE_CORE_HAPPINESS_LUXURY = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BALANCE_CORE_POP_REQ_BUILDINGS = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BALANCE_CORE_SETTLER_RESET_FOOD = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: BALANCE_CORE_HAPPINESS_MODIFIERS = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BALANCE_CORE_WONDERS_VARIABLE_REWARD = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BALANCE_CORE_BELIEFS_RESOURCE = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BALANCE_CORE_AFRAID_ANNEX = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BALANCE_CORE_BUILDING_INSTANT_YIELD = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BALANCE_CORE_GRANDSTRATEGY_AI = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BALANCE_CORE_BELIEFS = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BALANCE_CORE_FOLLOWER_POP_WONDER = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BALANCE_CORE_POLICIES = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BALANCE_CORE_BARBARIAN_THEFT = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BALANCE_CORE_SETTLER_MOVE = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BALANCE_CORE_RESOURCE_FLAVORS = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BALANCE_CORE_PURCHASE_COST_INCREASE = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BALANCE_CORE_PUPPET_PURCHASE = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BALANCE_CORE_EMBARK_CITY_NO_COST = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BALANCE_CORE_MINOR_PROTECTION = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BALANCE_CORE_IDEOLOGY_START = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BALANCE_CORE_WONDER_COST_INCREASE = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BALANCE_CORE_MINOR_CIV_GIFT = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BALANCE_CORE_DIPLOMACY = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BALANCE_CORE_SETTLER_ADVANCED = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BALANCE_CORE_DIPLOMACY_ADVANCED = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BALANCE_CORE_MILITARY_PROMOTION_ADVANCED = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BALANCE_CORE_LUXURIES_TRAIT = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BALANCE_CORE_SPIES_ADVANCED = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BALANCE_CORE_DEALS_ADVANCED = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BALANCE_CORE_MILITARY_LOGGING = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: BALANCE_CORE_RESOURCE_MONOPOLIES = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BALANCE_CORE_RESOURCE_MONOPOLIES_STRATEGIC = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BALANCE_CORE_BUILDING_INVESTMENTS = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BALANCE_CORE_UNIT_INVESTMENTS = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: BALANCE_CORE_ENGINEER_HURRY = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BALANCE_CORE_MAYA_CHANGE = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BALANCE_CORE_PORTUGAL_CHANGE = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BALANCE_CORE_MINOR_VARIABLE_BULLYING = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BALANCE_YIELD_SCALE_ERA = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BALANCE_CORE_NEW_GP_ATTRIBUTES = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: CORE_DEBUGGING = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: BALANCE_CORE_JFD = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BALANCE_CORE_MILITARY_RESISTANCE = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BALANCE_CORE_PANTHEON_RESET_FOUND = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BALANCE_CORE_DIPLOMACY_ERA_INFLUENCE = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BALANCE_CORE_MINOR_PTP_MINIMUM_VALUE = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BALANCE_CORE_VICTORY_GAME_CHANGES = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BALANCE_CORE_BUILDING_RESOURCE_MAINTENANCE = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BALANCE_CORE_EVENTS = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: NO_RANDOM_TEXT_CIVS = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: BALANCE_RETROACTIVE_PROMOS = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BALANCE_NO_GAP_DURING_GA = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: BALANCE_DYNAMIC_UNIT_SUPPLY = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BALANCE_CORE_UNIQUE_BELIEFS_ONLY_FOR_CIV = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BALANCE_DEFENSIVE_PACTS_AGGRESSION_ONLY = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BALANCE_CORE_SCALING_TRADE_DISTANCE = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BALANCE_CORE_SCALING_XP = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: BALANCE_CORE_HALF_XP_PURCHASE = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: CIV6_ROADS = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: CIV6_TYPE_WORKER = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: CITY_STATE_SCALE = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: ANY_PANTHEON = 0
CustomMods.cpp[272]: CustomMods::getOption - Cache: GLOBAL_NO_LOST_GREATWORKS = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: EVENTS_UNIT_CAPTURE = 1
CvGlobals.cpp[4968]: CvGlobals::cacheGlobals - <Defines>: AI_CONFIG_MILITARY_MELEE_PER_AA = 2
CvGlobals.cpp[4969]: CvGlobals::cacheGlobals - <Defines>: AI_CONFIG_MILITARY_AIRCRAFT_PER_CARRIER_SPACE = 3
CvGlobals.cpp[4970]: CvGlobals::cacheGlobals - <Defines>: AI_CONFIG_MILITARY_TILES_PER_SHIP = 6
CvGlobals.cpp[4971]: CvGlobals::cacheGlobals - <Defines>: AI_HOMELAND_MOVE_PRIORITY_SECONDARY_SETTLER = 1
CvGlobals.cpp[4972]: CvGlobals::cacheGlobals - <Defines>: AI_HOMELAND_MOVE_PRIORITY_SECONDARY_WORKER = 3
CvGlobals.cpp[4975]: CvGlobals::cacheGlobals - <Defines>: RELIGION_LAST_FOUND_ERA = 3
CvGlobals.cpp[4976]: CvGlobals::cacheGlobals - <Defines>: RELIGION_GP_FAITH_PURCHASE_ERA = 4
CvGlobals.cpp[4977]: CvGlobals::cacheGlobals - <Defines>: IDEOLOGY_START_ERA = 5
CvGlobals.cpp[4978]: CvGlobals::cacheGlobals - <Defines>: IDEOLOGY_PREREQ_ERA = 4
CvGlobals.cpp[4981]: CvGlobals::cacheGlobals - <Defines>: TOURISM_START_TECH = 0
CvGlobals.cpp[4982]: CvGlobals::cacheGlobals - <Defines>: TOURISM_START_ERA = 0
CvGlobals.cpp[5019]: CvGlobals::cacheGlobals - <Defines>: FRIENDSHIP_THRESHOLD_MOD_MEDIEVAL = 0
CvGlobals.cpp[5020]: CvGlobals::cacheGlobals - <Defines>: FRIENDSHIP_THRESHOLD_MOD_INDUSTRIAL = 0
CvGlobals.cpp[5600]: CvGlobals::cacheGlobals - <Defines>: WAR_MAJOR_MINIMUM_TURNS = 10
CvGlobals.cpp[5601]: CvGlobals::cacheGlobals - <Defines>: WAR_MINOR_MINIMUM_TURNS = 1
CvGlobals.cpp[5822]: CvGlobals::cacheGlobals - <Defines>: WARMONGER_THREAT_MAJOR_CITY_WEIGHT = 200
CvGlobals.cpp[5823]: CvGlobals::cacheGlobals - <Defines>: WARMONGER_THREAT_MINOR_CITY_WEIGHT = 150
CvGlobals.cpp[5824]: CvGlobals::cacheGlobals - <Defines>: WARMONGER_THREAT_CAPITAL_CITY_PERCENT = 125
CvGlobals.cpp[5825]: CvGlobals::cacheGlobals - <Defines>: WARMONGER_THREAT_KNOWS_ATTACKER_PERCENT = 85
CvGlobals.cpp[5826]: CvGlobals::cacheGlobals - <Defines>: WARMONGER_THREAT_KNOWS_DEFENDER_PERCENT = 0
CvGlobals.cpp[5827]: CvGlobals::cacheGlobals - <Defines>: WARMONGER_THREAT_AGGRIEVED_PERCENT = 90
CvGlobals.cpp[5828]: CvGlobals::cacheGlobals - <Defines>: WARMONGER_THREAT_COOP_WAR_PERCENT = 50
CvGlobals.cpp[5829]: CvGlobals::cacheGlobals - <Defines>: WARMONGER_THREAT_DEF_PACT_ENABLED = 1
CvGlobals.cpp[5830]: CvGlobals::cacheGlobals - <Defines>: WARMONGER_THREAT_CITY_SIZE_ENABLED = 1
CvGlobals.cpp[5831]: CvGlobals::cacheGlobals - <Defines>: WARMONGER_THREAT_MODIFIER_NEGATIVE_MEDIUM = -30
CvGlobals.cpp[5832]: CvGlobals::cacheGlobals - <Defines>: WARMONGER_THREAT_MODIFIER_MEDIUM = 40
CvGlobals.cpp[5833]: CvGlobals::cacheGlobals - <Defines>: WARMONGER_THREAT_MODIFIER_LARGE = 60
CvGlobals.cpp[5834]: CvGlobals::cacheGlobals - <Defines>: WARMONGER_THREAT_MODIFIER_SMALL = 20
CvGlobals.cpp[5835]: CvGlobals::cacheGlobals - <Defines>: WARMONGER_THREAT_MODIFIER_NEGATIVE_SMALL = -15
CvGlobals.cpp[5836]: CvGlobals::cacheGlobals - <Defines>: WARMONGER_THREAT_APPROACH_DECAY_LARGE = 225
CvGlobals.cpp[5837]: CvGlobals::cacheGlobals - <Defines>: WARMONGER_THREAT_APPROACH_DECAY_SMALL = 75
CvGlobals.cpp[5838]: CvGlobals::cacheGlobals - <Defines>: WARMONGER_THREAT_APPROACH_DECAY_MEDIUM = 150
CvGlobals.cpp[5970]: CvGlobals::cacheGlobals - <Defines>: CITY_STARTING_RINGS = 1
CvGlobals.cpp[6045]: CvGlobals::cacheGlobals - <Defines>: TRADE_ROUTE_BASE_TARGET_TURNS = 30
CvGlobals.cpp[6046]: CvGlobals::cacheGlobals - <Defines>: TRADE_ROUTE_BASE_LAND_DISTANCE = 10
CvGlobals.cpp[6047]: CvGlobals::cacheGlobals - <Defines>: TRADE_ROUTE_BASE_LAND_MODIFIER = 0
CvGlobals.cpp[6048]: CvGlobals::cacheGlobals - <Defines>: TRADE_ROUTE_BASE_SEA_DISTANCE = 20
CvGlobals.cpp[6049]: CvGlobals::cacheGlobals - <Defines>: TRADE_ROUTE_BASE_SEA_MODIFIER = 25
CvGlobals.cpp[6050]: CvGlobals::cacheGlobals - <Defines>: TRADE_ROUTE_BASE_FOOD_VALUE = 600
CvGlobals.cpp[6051]: CvGlobals::cacheGlobals - <Defines>: TRADE_ROUTE_BASE_PRODUCTION_VALUE = 600
CvGlobals.cpp[6052]: CvGlobals::cacheGlobals - <Defines>: TRADE_ROUTE_SCIENCE_DIVISOR_TIMES100 = 75
CvGlobals.cpp[6053]: CvGlobals::cacheGlobals - <Defines>: TRADE_ROUTE_CULTURE_DIVISOR_TIMES100 = 50
CvGlobals.cpp[6054]: CvGlobals::cacheGlobals - <Defines>: TRADE_ROUTE_DIFFERENT_RESOURCE_VALUE = 25
CvGlobals.cpp[6055]: CvGlobals::cacheGlobals - <Defines>: TRADE_ROUTE_RIVER_CITY_MODIFIER = 25
CvGlobals.cpp[6056]: CvGlobals::cacheGlobals - <Defines>: TRADE_ROUTE_BASE_PLUNDER_GOLD = 100
CvGlobals.cpp[6057]: CvGlobals::cacheGlobals - <Defines>: TRADE_ROUTE_PLUNDER_TURNS_COUNTER = 30
CvGlobals.cpp[6058]: CvGlobals::cacheGlobals - <Defines>: TRADE_ROUTE_CS_ALLY_SCIENCE_DELTA = 2
CvGlobals.cpp[6059]: CvGlobals::cacheGlobals - <Defines>: TRADE_ROUTE_CS_FRIEND_SCIENCE_DELTA = 1
CvGlobals.cpp[6060]: CvGlobals::cacheGlobals - <Defines>: TRADE_ROUTE_CS_ALLY_CULTURE_DELTA = 2
CvGlobals.cpp[6061]: CvGlobals::cacheGlobals - <Defines>: TRADE_ROUTE_CS_FRIEND_CULTURE_DELTA = 1
CvGlobals.cpp[6062]: CvGlobals::cacheGlobals - <Defines>: TRADE_ROUTE_CS_ALLY_GOLD = 2
CvGlobals.cpp[6063]: CvGlobals::cacheGlobals - <Defines>: TRADE_ROUTE_CS_FRIEND_GOLD = 1
CvGlobals.cpp[6066]: CvGlobals::cacheGlobals - <Defines>: TRADE_ROUTE_CREATE_RAILROADS_ERA = 0
CvGlobals.cpp[6067]: CvGlobals::cacheGlobals - <Defines>: TRADE_ROUTE_CREATE_RAILROADS_TECH_ID = 0
CvGlobals.cpp[6070]: CvGlobals::cacheGlobals - <Defines>: CITY_STATE_SCALE_PER_CITY_MOD = 0
CvGlobals.cpp[6269]: CvGlobals::cacheGlobals - <Defines>: MINOR_CIV_FIRST_CONTACT_BONUS_FRIENDSHIP = 5
CvGlobals.cpp[6270]: CvGlobals::cacheGlobals - <Defines>: MINOR_CIV_FIRST_CONTACT_BONUS_CULTURE = 5
CvGlobals.cpp[6271]: CvGlobals::cacheGlobals - <Defines>: MINOR_CIV_FIRST_CONTACT_BONUS_FAITH = 5
CvGlobals.cpp[6272]: CvGlobals::cacheGlobals - <Defines>: MINOR_CIV_FIRST_CONTACT_BONUS_GOLD = 25
CvGlobals.cpp[6273]: CvGlobals::cacheGlobals - <Defines>: MINOR_CIV_FIRST_CONTACT_BONUS_FOOD = 10
CvGlobals.cpp[6274]: CvGlobals::cacheGlobals - <Defines>: MINOR_CIV_FIRST_CONTACT_BONUS_UNIT = 10
CvGlobals.cpp[6275]: CvGlobals::cacheGlobals - <Defines>: MINOR_CIV_FIRST_CONTACT_XP_PER_ERA = 5
CvGlobals.cpp[6276]: CvGlobals::cacheGlobals - <Defines>: MINOR_CIV_FIRST_CONTACT_XP_RANDOM = 5
CvGlobals.cpp[6277]: CvGlobals::cacheGlobals - <Defines>: MINOR_CIV_FIRST_CONTACT_PLAYER_MULTIPLIER = 2
CvGlobals.cpp[6278]: CvGlobals::cacheGlobals - <Defines>: MINOR_CIV_FIRST_CONTACT_PLAYER_DIVISOR = 1
CvGlobals.cpp[6279]: CvGlobals::cacheGlobals - <Defines>: MINOR_CIV_FIRST_CONTACT_SUBSEQUENT_TEAM_MULTIPLIER = 1
CvGlobals.cpp[6280]: CvGlobals::cacheGlobals - <Defines>: MINOR_CIV_FIRST_CONTACT_SUBSEQUENT_TEAM_DIVISOR = 2
CvGlobals.cpp[6281]: CvGlobals::cacheGlobals - <Defines>: MINOR_CIV_FIRST_CONTACT_FRIENDLY_BONUS_MULTIPLIER = 3
CvGlobals.cpp[6282]: CvGlobals::cacheGlobals - <Defines>: MINOR_CIV_FIRST_CONTACT_FRIENDLY_BONUS_DIVISOR = 2
CvGlobals.cpp[6283]: CvGlobals::cacheGlobals - <Defines>: MINOR_CIV_FIRST_CONTACT_FRIENDLY_UNIT_MULTIPLIER = 2
CvGlobals.cpp[6284]: CvGlobals::cacheGlobals - <Defines>: MINOR_CIV_FIRST_CONTACT_FRIENDLY_UNIT_DIVISOR = 1
CvGlobals.cpp[6285]: CvGlobals::cacheGlobals - <Defines>: MINOR_CIV_FIRST_CONTACT_HOSTILE_BONUS_MULTIPLIER = 1
CvGlobals.cpp[6286]: CvGlobals::cacheGlobals - <Defines>: MINOR_CIV_FIRST_CONTACT_HOSTILE_BONUS_DIVISOR = 2
CvGlobals.cpp[6287]: CvGlobals::cacheGlobals - <Defines>: MINOR_CIV_FIRST_CONTACT_HOSTILE_UNIT_MULTIPLIER = 0
CvGlobals.cpp[6288]: CvGlobals::cacheGlobals - <Defines>: MINOR_CIV_FIRST_CONTACT_HOSTILE_UNIT_DIVISOR = 1
CvGlobals.cpp[6309]: CvGlobals::cacheGlobals - <Defines>: CITY_UNIT_LIMIT = 1
CvGlobals.cpp[6344]: CvGlobals::cacheGlobals - <Defines>: MAX_CITY_ATTACK_RANGE = 3
CvGlobals.cpp[6404]: CvGlobals::cacheGlobals - <Defines>: PLOT_INFLUENCE_COST_VISIBLE_DIVISOR = 0
CvGlobals.cpp[6745]: CvGlobals::cacheGlobals - <Defines>: PROMOTION_FLAGSHIP = 0
CvMinorCivAI.cpp[5595]: CvMinorCivAI::DoFirstContactWithMajor - CS Gift: Id 25, Trait 2, Personality 2: Friendship=1, Gold=0, Culture=0, Faith=0, Food=0, Unit=0
CvMinorCivAI.cpp[5595]: CvMinorCivAI::DoFirstContactWithMajor - CS Gift: Id 31, Trait 3, Personality 0: First Friendship=7, Gold=37, Culture=0, Faith=0, Food=0, Unit=0
CvMinorCivAI.cpp[5595]: CvMinorCivAI::DoFirstContactWithMajor - CS Gift: Id 27, Trait 4, Personality 2: First Friendship=2, Gold=0, Culture=0, Faith=2, Food=0, Unit=0
CvMinorCivAI.cpp[5595]: CvMinorCivAI::DoFirstContactWithMajor - CS Gift: Id 29, Trait 0, Personality 3: Friendship=2, Gold=0, Culture=2, Faith=0, Food=0, Unit=0
CvMinorCivAI.cpp[5595]: CvMinorCivAI::DoFirstContactWithMajor - CS Gift: Id 31, Trait 3, Personality 0: Friendship=3, Gold=0, Culture=0, Faith=0, Food=0, Unit=0
CvMinorCivAI.cpp[5595]: CvMinorCivAI::DoFirstContactWithMajor - CS Gift: Id 33, Trait 0, Personality 0: Friendship=3, Gold=0, Culture=3, Faith=0, Food=0, Unit=0
CvMinorCivAI.cpp[5595]: CvMinorCivAI::DoFirstContactWithMajor - CS Gift: Id 33, Trait 0, Personality 0: Friendship=3, Gold=0, Culture=3, Faith=0, Food=0, Unit=0
CvMinorCivAI.cpp[5595]: CvMinorCivAI::DoFirstContactWithMajor - CS Gift: Id 26, Trait 0, Personality 3: Friendship=3, Gold=0, Culture=3, Faith=0, Food=0, Unit=0
CvMinorCivAI.cpp[5595]: CvMinorCivAI::DoFirstContactWithMajor - CS Gift: Id 24, Trait 0, Personality 2: First Friendship=2, Gold=0, Culture=2, Faith=0, Food=0, Unit=0
CvMinorCivAI.cpp[5595]: CvMinorCivAI::DoFirstContactWithMajor - CS Gift: Id 24, Trait 0, Personality 2: Friendship=1, Gold=0, Culture=1, Faith=0, Food=0, Unit=0
CvMinorCivAI.cpp[5595]: CvMinorCivAI::DoFirstContactWithMajor - CS Gift: Id 34, Trait 0, Personality 1: First Friendship=5, Gold=0, Culture=5, Faith=0, Food=0, Unit=0
CvMinorCivAI.cpp[5595]: CvMinorCivAI::DoFirstContactWithMajor - CS Gift: Id 28, Trait 0, Personality 1: First Friendship=5, Gold=0, Culture=5, Faith=0, Food=0, Unit=0
CvMinorCivAI.cpp[5595]: CvMinorCivAI::DoFirstContactWithMajor - CS Gift: Id 28, Trait 0, Personality 1: Friendship=2, Gold=0, Culture=2, Faith=0, Food=0, Unit=0
CvDllContext.cpp[162]: CvDllGameContext::DestroySingleton - Community Patch v88 (PNM v51+) - Shutdown

 
/home/ryan/Documents/My Games/Sid Meier's Civilization 5/Logs has a CustomMods.log which appears to be the comprehensive list of parameters built-in without the need for external mod, is this correct?
I’m not sure, but these mods use various files.
  • Global - Capture Great People
  • Global - Coastal Waters Only
  • UI - City Production
  • UI - Diary
In this case, you need original mods.
For example, this code didn't work without the actual mod.
Code:
UPDATE CustomModOptions SET Value = '1' WHERE Name = 'EVENTS_UNIT_CAPTURE';
 
For deletion of regular units in the game, i.e. the mechs, how do I go about this?

Code:
<?xml version="1.0" encoding="utf-8"?>
<GameData>
    <UnitClasses>
        <Delete Type="UNITCLASS_MECH"/>
        <Delete Type="UNITCLASS_XCOM_SQUAD"/>
    </UnitClasses>

    <DeleteMissingReferences table="UnitClasses" column="Type"/>
    <DeleteMissingReferences table="Units" column="Type"/>
 
For deletion of regular units in the game, i.e. the mechs, how do I go about this?

Code:
<?xml version="1.0" encoding="utf-8"?>
<GameData>
    <UnitClasses>
        <Delete Type="UNITCLASS_MECH"/>
        <Delete Type="UNITCLASS_XCOM_SQUAD"/>
    </UnitClasses>

    <DeleteMissingReferences table="UnitClasses" column="Type"/>
    <DeleteMissingReferences table="Units" column="Type"/>
I added a file (Code.xml) in January.
Please insert your code into it.
Like this
Code:
<?xml version="1.0" encoding="utf-8"?>
<GameData>
    <UnitClasses>
        <Delete Type="UNITCLASS_MECH"/>
        <Delete Type="UNITCLASS_XCOM_SQUAD"/>
    </UnitClasses>
    <DeleteMissingReferences table="UnitClasses" column="Type"/>
    <DeleteMissingReferences table="Units" column="Type"/>
</GameData>
 
I actually ran into a thread with an old mod from whoward providing basically the same thing as has been done here but for vanilla civ, not VP. of course VP is the new vanilla... so basically Sub6 is whoward level of greatness for providing this =) thank you again!
 
Is empty spacing between xml elements a problem? Or will it process the same without? I just like to use spacing to make it easier to read.

Code:
<?xml version="1.0" encoding="utf-8"?>
<GameData>
    <Civilizations>
        <Update>
            <Where Type='CIVILIZATION_AUSTRIA'/>
            <Set AIPlayable="false"/>
        </Update>
        <Update>
            <Where Type='CIVILIZATION_VENICE'/>
            <Set AIPlayable="false"/>
        </Update>
    </Civilizations>
 
    <Resolutions>
        <Delete Type="RESOLUTION_BAN_LUXURY_HAPPINESS"/>
    </Resolutions>
 
    <UnitClasses>
        <Delete Type="UNITCLASS_MECH"/>
        <Delete Type="UNITCLASS_XCOM_SQUAD"/>
    </UnitClasses>

    <DeleteMissingReferences table="UnitClasses" column="Type"/>
    <DeleteMissingReferences table="Units" column="Type"/>
</GameData>
 
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I actually ran into a thread with an old mod from whoward providing basically the same thing as has been done here but for vanilla civ, not VP. of course VP is the new vanilla... so basically Sub6 is whoward level of greatness for providing this =) thank you again!
I just copy whoward's code.:D
Is empty spacing between xml elements a problem? Or will it process the same without? I just like to use spacing to make it easier to read.
I’m not sure, but your code seems to work.
Is there any future updates to include a LUA file function?
I'm sorry to say I can't handle Lua.
 
any idea how to change settings in the CommunityOptions.SQL file? COMMUNITY_CORE_BALANCE_RESOURCE_REVEAL for example, i'm trying to change the value to zero, i've tried update statements and also delete / insert but nothing seems to be working, I feel like im missing something here.

EDIT: well, i think reading is important. I see now "Disabling files below will only remove the SQL changes. If you also want to remove the XML changes, you will need to delete the associated XML files"

and i've been using only SQL statements. so this means I need to be updating values in both SQL and XML? i dont see an XML folder with communityoptions set... i am thoroughly confused lol
 
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any idea how to change settings in the CommunityOptions.SQL file? COMMUNITY_CORE_BALANCE_RESOURCE_REVEAL for example, i'm trying to change the value to zero, i've tried update statements and also delete / insert but nothing seems to be working, I feel like im missing something here.
If you just want to see Bonus resources on the first turn, try this one.
Code:
UPDATE Resources SET TechReveal = 'NULL' WHERE ResourceClassType = 'RESOURCECLASS_BONUS';
 
it works, tyvm. gives error [24279.437] Invalid Reference on Resources.TechReveal - "NULL" does not exist in Technologies but i think its cuz the ' around null. i am still puzzled why this wouldn't work though
UPDATE COMMUNITY
SET Value = 0
WHERE Type = 'COMMUNITY_CORE_BALANCE_RESOURCE_REVEAL';
 
With each version of VP, I use to edit some files to make my preferences. That's fine but a bit boring.
Also, I don't feel very confortable with the update and delete fonctions.

What do you suggest to add in (Z) Change VP Options to get the same result than :

- Infinite XP vs CS

\MODS\(2) Community Balance Overhaul\Balance Changes\Minors\MinorBonuses.sql
Code:
WHERE Name = 'MINOR_MAX_XP_VALUE' AND EXISTS (SELECT * FROM COMMUNITY WHERE Type='COMMUNITY_CORE_BALANCE_MINORS' AND Value= -1 );
set to -1

- PROMOTION_PRISONER_WAR last 8 turns instead of 50

\(2) Community Balance Overhaul\Balance Changes\Units\PromotionChanges.xml
Code:
<Row>
            <Type>PROMOTION_PRISONER_WAR</Type>
            <Description>TXT_KEY_PROMOTION_PRISONER_WAR</Description>
            <Help>TXT_KEY_PROMOTION_PRISONER_WAR_HELP</Help>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <CannotBeChosen>true</CannotBeChosen>
            <OrderPriority>1</OrderPriority>
            <WorkRateMod>-50</WorkRateMod>
            <PromotionDuration>50</PromotionDuration>
            <PortraitIndex>57</PortraitIndex>
            <IconAtlas>PROMOTION_ATLAS</IconAtlas>
            <PediaType>PEDIA_SHARED</PediaType>
            <PediaEntry>TXT_KEY_PROMOTION_PRISONER_WAR</PediaEntry>
        </Row>
<PromotionDuration>50</PromotionDuration> set to 8

And what I have to write to update a TXT_KEY ?


-----------------
I believe the two last ones can be writen as there are? :

- BALANCE_CORE_SCALING_XP

\MODS\(2) Community Balance Overhaul\Core Files\Core Changes\CommunityPatchDLLChanges.sql
Code:
UPDATE CustomModOptions
SET Value = '1'
WHERE Name = 'BALANCE_CORE_SCALING_XP';
Set to 0

- BALANCE_CORE_HALF_XP_PURCHASE
\MODS\(2) Community Balance Overhaul\Core Files\Core Changes\CommunityPatchDLLChanges.sql
Code:
UPDATE CustomModOptions
SET Value = '1'
WHERE Name = 'BALANCE_CORE_HALF_XP_PURCHASE';
Set to 0
 
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I believe the two last ones can be writen as there are? :

- BALANCE_CORE_SCALING_XP

\MODS\(2) Community Balance Overhaul\Core Files\Core Changes\CommunityPatchDLLChanges.sql
Code:
UPDATE CustomModOptions
SET Value = '1'
WHERE Name = 'BALANCE_CORE_SCALING_XP';
Set to 0

- BALANCE_CORE_HALF_XP_PURCHASE
\MODS\(2) Community Balance Overhaul\Core Files\Core Changes\CommunityPatchDLLChanges.sql
Code:
UPDATE CustomModOptions
SET Value = '1'
WHERE Name = 'BALANCE_CORE_HALF_XP_PURCHASE';
Set to 0

yes. and like this

Code:
UPDATE Defines
SET Value = '-1'
WHERE Name = 'MINOR_MAX_XP_VALUE';

UPDATE UnitPromotions
SET PromotionDuration = '20'
WHERE Type = 'PROMOTION_PRISONER_WAR';

UPDATE Language_en_US
SET Text = '-50% Work Rate when building Improvements or Routes for 20 turns (from turn captured).'
WHERE Tag = 'TXT_KEY_PROMOTION_PRISONER_WAR_HELP';

thanks for reminding me lol
 
Thx
---
UPDATE / SET / WHERE
---

Easy actually

Question about syntaxe :
-To set a num. value, do I have to write " = 'value' " or " = value " ( no ' ) Same?
-To set a alphanum. string I assume " 'alphanum' " is mandatory ?
-What about bolean ?
 
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