Changes from Civ to PTW?

Bouchehog

Warlord
Joined
May 3, 2003
Messages
146
Hey guys, just wondering if someone can help me. My copy of Civ3 is winging its way to me from home and I'm going to buy PTW tomorrow. I'd like to play the game of the month, but as I'm rather pushed for time I was rather hoping someone might give me a helping push in adjusting to PTW.

I've read the FAQ and a couple of reviews. I know there are eight new tribes with corresponding UU's (and have details on them). I know that there are new buildings: outposts, radar towers, commercial dock and stock exchange. We can also now build airfields.

I was just wondering what you all felt the pertinent changes are? The FAQ states that "Expansionist civs can get cities from goody huts fairly frequently.
Worker are far more expensive to buy from the AI making it harder to cripple AIs by buying up their workforce in the early years.
There are rumors that technologies are more expensive while the luxury deals are fairer."

Which of these hold true? I'd also like to know how the new units and builds 'feel', but for me the gotm is likely to be over by the middle ages one way or another. :)
 
Thank you, kind sir! Didn't manage to find that PTW article. Perhaps the FAQ should be updated to include it and it certainly should be linked from the articles page.

I'll read the thread later - hopefully my copy of Civ will be arriving today and I've also got a thread on culture flipping to work through before I tackle the gotm fully. Hopefully it won't take too long as I'm feeling rather left out not being able to join in the current discussions about it. :(
 
OK, my apologies - I've done some more reading and have a few more questions that I will only be able to answer by playing (and a gotm is not the place to do so!).

Airfields: Can I land as many units as I like, but only shift one back (a la airports)?

If I do something really nasty, such as backstab on a ROP but then wipe that civilization out before they contact a third party, will this third party know of my indiscretion? Dead men tell no tales after all… :)

If I transfer my science research, do the beakers I have built up reset, or do they transfer?

I don’t fully understand the corruption calculator program, despite reading the thread on it and doing a general search of the web and forums. Specifically I’ve no idea how to use the NW-SE and NE-SW location boxes. If I want to calculate the corruption on my second town, three squares east of my capital, I select the default settings for my map then add the number of existing towns (inc. my capital) and how many of these are nearer to the capital or fp (choosing the lowest). My problem is that the location fields don’t seem to make sense – at least to me. :)

Any further help would be really appreciated.
-Ben
 
This might help:
 

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