I agree that stronger troops can be damaged, even heavily damaged, but they should not be destroyed.
A stronger Units should
never ever get killed in battle with a weaker one?
(The worst it could then happen to it be heavily damaged.)
This is an
absolute no-go for me, because it would
remove all risk of losing a strong Unit and
thus all fun.
You could basically fight Natives (with your stronger military Units) and
never lose a single Units - if you are
just a little careful and have
damaged Units retreat and
heal.
I mean, who is
stupid enough to attack 10 Units with only 3 Line Infantery so he is
not able to
protect the wounded Units to then have these wounded Units that actually survived
retreat and
heal?
I always
mass my units at one point (e.g. a village) so I can overwhelm my enemies with superior force.
Then I heal my wounded Units and
then I move to the next point to fight there again.
This alone
already avoids losing too many Units because my wounded Units can usually still heal without always being killed by other still healthy attackers.
But
even using these tactics with the
current RNG I still occassionally lose one or two
really powerful Units.
With
your suggested chance using
my tactics I would
almost never ever lose a powerful Unit anymore.
Because a Unit would
never again directly die in the
first Combat and I would
almost always (about 19 out of 20 cases) get a chance to
retreat and heal.
-------
To my opinion:
This is not realistic. Because as another community member said:
Even
Bavaria Munich (best German soccer team) sometimes loses against
VFB Stuttgart (the soccer club in my home town - realistically though much weaker) or other weaker clubs.
And also in history there have been many cases / historic reports where weaker armies have succeeded fully destroying stronger armies. (By luck, by terrain advantage, ...)
It is also not fun. Because as I said,
no risk no fun.
If you are
only a little bit smart in your
tactics you would
completely rip apart all
Native Tribes (which have much more Units than you, but all massively weaker).
Simply take care that at the point you attack you mass enough forces to not get overwhelmed. Retreat and heal as necessary.
-------
Considering the
current RNG I have also see
absolutely no problems.
(Because there already is a solution for both, see below.)
- Hardcore Players live with the RNG and accept bad luck.
- Casual Players can simply save and load if they feel something was unfair.
Why
destroy gameplay for "Hardcore Players" that like the current RNG if "Casual Players" that do not like it can always use the save system?
Both sides should be happy.
-------
Summary:
From my side a
veto if you
really want to
completely remove the case that "stronger Units get killed in a Combat against weaker Units".
(It is not ok that all risk in a Combat is removed simply if your Unit is strong enough. A small risk needs to stay. The rest is
statistical chance.)
Sorry, but
maybe I have misunderstood your intentions
again.