Ryuu Falconwing
Chieftain
Pretty simple question: Because we know city states are returning, how do we want to see them improved? What worked? What didn't? Would it be awesome for them to have actual leaders as well?
Naah, Well given that "city states" are coming back, I assume they're limited to one city but I would like them to actively albeit VERY VERY VERY slowly expand. two cities. something along those lines.
Basically have them as Minor neutral civs that aren't big enough to dominate the world but could be used and exploited to help your ideals (allying it for example, etc).
I would like to see them a minor civs. Civilization who doesn't necessarily play for the win but still do trading, you can alliance with them and sometime they even go in wars.
Minor Civ ideas: Switzerland, Ireland, Champa, Sri Lanka etc.
These are excellent ideas! I'd love if they were more of a small/minor empire thing capable of founding only a few cities at greater expense and without the uniques the major empires would have.
Also, no more modern cities as city-states! I can't stand Sydney, Vancouver, etc.![]()
I would like to see them a minor civs. Civilization who doesn't necessarily play for the win but still do trading, you can alliance with them and sometime they even go in wars.
Minor Civ ideas: Switzerland, Ireland, Champa, Sri Lanka etc.
I'd like to be able to raze city-states if I so choose. If they're changing the Diplomatic Victory so that it no longer depends entirely on them, that should be doable.
The biggest flaw of Civ 5 city-states was that they were often more powerful than the other "super powers".
Their cities had some of the highest defense in the game, which AI's loved to suicide upon.
They had similar tech to the tech leader, so Korea snowballing on the other side of the map means the "city-state" next to the huge, expansive Russia is kicking their ass with military tech two eras ahead.
The bonuses of keeping them allied far outweighed the bonus of conquering them. Put that in perspective a moment... a player will gladly raze a 20 city Iroquois without a second thought, but would never dare conquer a single city-state else they lose access to porcelain and gain MASSIVE warmongering penalties for genocide. (Even though you can raze 19 Iroquois cities, leave them one crappy one, and get out with a fraction of the warmonger penalties).
The entire system seems completely backwards of how it should be: City-states should be weak players on the map, and while there may be game systems which benefit of keeping them around, the normal state of gameplay should have most of them absorbed by the end of the game... either through conquering or joining certain nations.
This would ruin the game for the civs focused on the city state relations.
The problem with most CS being dead by late game is, that'd disable diplomatic victory as we know it from civ5. However the concept of "bribing city states across the world" was so weird, arcade and problematic since the beginning, I have no problem with abandoning it for something different.