Changes to unique things

That's my concern . Maybe they might change one thing on this pantheon to avoid stacking this ability with Egypt's UA .



Considering that the India's UA is the only one who have a direct negative effect(double :c5unhappy: per city),it's quite possible that India's UA will change as well . This kind of bonus(100% chance of founding a religion) might turn out to be very overpowered,so I suggest that instead,they might some bonus to help them to found a religion .

Except that the negative really isn't 'bad', just a limiter on the pop happiness side to ensure it's not too op.
 
I hope that to simulate the fact that a good number of the religions were found in India, India will always be able to found a religion.

Actually, I hope they won’t be able to always found a religion for 2 reasons

1) The Civilization franchise is not a historical simulator. Just because a civilization achieved something in real life doesn’t mean they should have to do it in the game. The Incas, for example, don’t always build Machu Picchu, the French don't always build the Eiffle Tower, etc.

2) If a civ were to always be able to found a religion, it would detract from the “will I or won’t I” randomness of the game. Personally, I like the excitement derived from that uncertainty.
 
Yeah, the same argument could be made to guarantee that Egypt gets the Pyramids.
 
Also the Aztec UA will have to be tweaked, with longer battles and units not dying as much.

Either the bonus is increased substantially or maybe changed to getting the culture bonus every X damage inflicted during battle. Which would still work flavor wise.
 
Also the Aztec UA will have to be tweaked, with longer battles and units not dying as much.

Either the bonus is increased substantially or maybe changed to getting the culture bonus every X damage inflicted during battle. Which would still work flavor wise.

It won't have to change, the same way Pictish Warrior's bonus won't change, it's the copy but with faith, 1 faith per kill.
 
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