Changing Current Civ's Attributes

Originally posted by cgannon64
With the addition of Agriculture and Seafaring, some current Civ's (vanilla and PTW) attributes definetely need to change.

IMO, England needs seafaring as well as the Vikings. Agriculture is a little harder to put my finger on though. What Civs deserve the Agriculture trait?

What Civ's traits do you think must change?

I heard all civs attributes will be changed - as not every civ will have Agriculture or Seafaring I think the normal traits will be re-aranged too. That will be good - Hopefully Rome gets Religious which it deserves.
 
some civs it's hard to pick 2 because there's too many options..

China could be anything, Korea could be anything other than expansionist, Arabia could be anything other than Industrious, etc..

civs like China, Korea, Arabia, Rome, Greece, etc it'd be easier to have them missing 2 rather than having 2
 
Originally posted by thestonesfan
Here's my totally revamped, far superior list! :D

Americans - Commercial, Industrious
English - Expansionist, Seafaring
Germans - Industrious, Scientific
French - Commercial, Scientific
Celts - Commercial, Militaristic
Scandinavians - Militaristic, Seafaring
Spanish - Agricultural, Seafaring
Russians - Expansionist, Scientific
Romans - Commercial, Expansionist
Greeks - Militaristic, Scientific
Turks - Commercial, Scientific
Babylonians - Commercial, Religious
Arabs - Expansionist, Religious
Egyptians - Agricultural, Religious
Carthaginians - Commercial, Seafaring
Persians - Expansionist, Industrious
Indians - Agricultural, Scientific
Mongols - Expansionist, Militaristic
Chinese - Agricultural, Expansionist
Koreans - Agricultural, Industrious
Japanese - Industrious, Militaristic
Zulus - Expansionist, Militaristic
Aztecs - Militaristic, Religious
Iroquois - Agricultural, Religious
Incas - Industrious, Religious
Mayans - Agricultural, Commercial
Hittites - Agricultural, Militaristic
Sumerians - Religious, Scientific
Portuguese - Religious, Seafaring
Dutch - Industrious, Seafaring
??


I disagree HEAVILLY on the Romans, the perfect combo concerning thier ancient civilization would be Militaristic, considing they asimilate/build cities first all that territory the conquored it! and the Other would be industrious- after all the aquaducts werent built by slaves ya know

how anyone picked the Romans as a commercial civ I'll never know, they may have had trad routs set up all over the old world (as far north as the northern baltic states, ans as far south as Ethiopiea, as as far east as china) but it was other civs who were acting as middle men.

In fact, i think youve used commercial far to liberally, and on a great deal of the civs which could be better portrayed by giving them differnt traits, and not on civs that need it such as the celts and greeks
 
Originally posted by NHJ BV


One of the first? More like one of the last. Holland was some 50 years behind on England and Germany in industrialization. Commercial/Seafaring is really the best option for Holland.
Disagree.

Commercial/Seafaring for Carthage

The seafaring CIV that would be industrious, considering the seafaring CIVs, is HOLLAND.

Industrious have a more abrangent meaning in CIV, or some of the Ind civs couldn't be so...

Besides, industrialization after Eng/Germ means early industrialization...

EDIT: the previos post proves my point. Romans didnt' make till XIX century and are put in the category of IND...
 
Originally posted by Mîtiu Ioan
Why not ... 3 traits for a civ ??? ;)

This will result in 35 possible combination ... so 35 possible civs !!

Regards

I think there is a lot more than just 35 combos, but that might just be me guessing.
 
Originally posted by Mîtiu Ioan
Why not ... 3 traits for a civ ??? ;)

This will result in 35 possible combination ... so 35 possible civs !!

Regards

If you mean that every civilization would get 3 traits out of 8 possible traits then there are (8*7*6)/(3*2*1)=56 combinations. 35 would be correct if there are only 7 possible traits, but a beta-tester confirmed that 2 traits are added and none will disappear.
 
i say spain is changed from whatever they are to expansionist, militaristic, after all they discovered america and conquered it.
 
Originally posted by Roland Johansen
If you mean that every civilization would get 3 traits out of 8 possible traits then there are (8*7*6)/(3*2*1)=56 combinations. 35 would be correct if there are only 7 possible traits, but a beta-tester confirmed that 2 traits are added and none will disappear.

Yes - you're perfectfully right ... I belived ( wrong ) that "Seafaring" will replace "Expansionist" traits ... :mischief:

Regards
 
Originally posted by downwithgravity
all i ask is an industrious/religious with a good UU...
hah

That's already in the game....

Egypt's war chariots are great! Try a mass upgrade to knights sometime...
 
Originally posted by Lord_all_Mighty
Well the Egyptians did build two wonders of the world: The Pyramids (the only wonder of the ancient world still intact) and the Sphinx, but then again you raise a good point considering they built them to please their deities

Erm... they built more than that. The Great Library and the Great Lighthouse were both Egyptian.


Later!

--The Clown to the Left
 
@Speaker
well they are chariots, so they can't cross mountains/jungle, right? plus, the just arent very upgradable...knights dont have all that long of a "heyday" with cavalry just a few more techs down the line. also, they tend to trigger the GA too fast for my tastes.
 
Originally posted by downwithgravity
@Speaker
well they are chariots, so they can't cross mountains/jungle, right? plus, the just arent very upgradable...knights dont have all that long of a "heyday" with cavalry just a few more techs down the line. also, they tend to trigger the GA too fast for my tastes.
True they cannot cross mountains/jungle, but that is usually not an issue and can easily be overcome. That, however, is their only drawback. What is more upgradable than the horse line?

War Chariot => Knight => Cavalry

It maintains its dominance for two full ages as it can be built from the start and is the best unit until swordsmen, and considering the 50% cheaper price tag and the ability to retreat, might even be stronger than swordsmen. Check out this link and maybe you'll change your mind about the War Chariot.

http://forums.civfanatics.com/showthread.php?s=&threadid=51508

Edit- It seems I was undervaluing how much cheaper the WC actually is. To quote my main man Sirp: "For a city producing 10-14 spt, a war chariot is 50% cheaper than a horseman. For 15-19 spt, it's the same price. But for 20-29spt, the war chariot is half price!"
 
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