Casworon
Prince
- Joined
- Aug 9, 2014
- Messages
- 548
Currently the difficulty settings work by giving the AI bonus yields. https://civilization.fandom.com/wiki/Difficulty_level_(Civ6)
I have seen many mods that change the AI's bonus yields to use a scaling system that allows them to still hold up in the late game.
However i think there are a number of problems with the bonus yield system which is making me think about replacing entirely with a cost reduction system.
For a start it completely changes the game for the human player. An example of this being a number of early wonders are effectively removed from the game from the players point of view on deity difficulty. Good luck ever getting the Great Bath on deity for example without repeated use of restarts. It also doesn't account for the weak area's of AI play. For example AI is generally weak at launching invasions and defending, but a improvement to all their production yields doesn't reward them for investing in more military over building more buildings or districts.
Completely scraping bonus yields and swapping entirely to a cost-reduction system allows much more tweaking to improve AI play and keep area's of the game competitive for the player.
For example the AI could have no cost-reduction for wonders. So early game wonders are still in play for the player even on diety since the AI lack any bonus production.
Unit's could be given a higher production cost-reduction for the AI compared to buildings and districts. To allow them to quickly build armies when needed for either invasion or being able to quickly gather a defense force when invaded by a player.
I am relatively new to modding. Having only made some basic balance mods and AI flavor tweaking mods for Civ V. But since it looks like the DLL for Civ VI is never going to come and we aren't going to be seeing any DLL level AI mods, i feel that tweaking the difficulty settings is the best method we have available to us to improve the challenge and experience of the player in terms of effort to results ratio.
This is more of a statement of intent at the moment and thought i would post it up to see if anyone had any advice or idea's. No idea how quickly or slow i will progress with this.
I have seen many mods that change the AI's bonus yields to use a scaling system that allows them to still hold up in the late game.
However i think there are a number of problems with the bonus yield system which is making me think about replacing entirely with a cost reduction system.
For a start it completely changes the game for the human player. An example of this being a number of early wonders are effectively removed from the game from the players point of view on deity difficulty. Good luck ever getting the Great Bath on deity for example without repeated use of restarts. It also doesn't account for the weak area's of AI play. For example AI is generally weak at launching invasions and defending, but a improvement to all their production yields doesn't reward them for investing in more military over building more buildings or districts.
Completely scraping bonus yields and swapping entirely to a cost-reduction system allows much more tweaking to improve AI play and keep area's of the game competitive for the player.
For example the AI could have no cost-reduction for wonders. So early game wonders are still in play for the player even on diety since the AI lack any bonus production.
Unit's could be given a higher production cost-reduction for the AI compared to buildings and districts. To allow them to quickly build armies when needed for either invasion or being able to quickly gather a defense force when invaded by a player.
I am relatively new to modding. Having only made some basic balance mods and AI flavor tweaking mods for Civ V. But since it looks like the DLL for Civ VI is never going to come and we aren't going to be seeing any DLL level AI mods, i feel that tweaking the difficulty settings is the best method we have available to us to improve the challenge and experience of the player in terms of effort to results ratio.
This is more of a statement of intent at the moment and thought i would post it up to see if anyone had any advice or idea's. No idea how quickly or slow i will progress with this.