Changing victory conditions?

Putmalk

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In Civ5Victories.xml, there is defined:

Code:
		<Column name="FindAllNaturalWonders" type="boolean" default="false"/>
		<Column name="PopulationPercentLead" type="integer" default="0"/>
		<Column name="LandPercent" type="integer" default="0"/>
		<Column name="MinLandPercent" type="integer" default="0"/>
		<Column name="NumCultureCities" type="integer" default="0"/>
		<Column name="TotalCultureRatio" type="integer" default="0"/>

Do these actually work, or are they leftover code from Civ IV? Thanks!
 
You almost bumped this thread a year after I made it. :P

Land Percent actually works? That's awesome, I never got these changes to work, but it may actually be useful for me in Sengoku.
 
If new victory types are possible now, I'd like to add a Religious Victory condition (in which 80 percent of the world has converted to the player's religion). This would make the Piety policy useful in later eras, and encourage spending Faith on religious units/buildings. It might also inspire enhancer beliefs with some late-game advantage (like Televangelism--conversion is stronger or spreads further with Broadcast Towers).

Is adding Religious Victory possible after the Fall Patch--and if it's possible, how much code would need to be changed? I'm genuinely interested, but don't have much technical ability.
 
If new victory types are possible now, I'd like to add a Religious Victory condition (in which 80 percent of the world has converted to the player's religion). This would make the Piety policy useful in later eras, and encourage spending Faith on religious units/buildings. It might also inspire enhancer beliefs with some late-game advantage (like Televangelism--conversion is stronger or spreads further with Broadcast Towers).

Is adding Religious Victory possible after the Fall Patch--and if it's possible, how much code would need to be changed? I'm genuinely interested, but don't have much technical ability.

It was possible before the fall patch (I use custom victory conditions in my WWII mod) and for an idea of the amount of code needed, see the post above your's.
 
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