Hi everyone
First of all, thanks to NycholusV for his tutorials, it's been a real great help understanding how modifiers function.
Just have a question though : Will you be back soon with a the following tutorial about requirements you talked about in this one ?
I'm trying hard understanding this but I can't figure out how it works, and I think I need it to build a trait for my civ.
Maybe it's better to talk about my problem here since someone can give me another way to do it : I want to make a civ trait that gives a bonus to ranged units only in its cities AND only on forest or jungle. I tried to give a simple bonus without requirements on the units and it's great but a little too "cheaty" for me, so I want to nerf it and make it only with these specifications, so my civ can be easily strong in defense but totally normal in attack.
Btw this is the first civ I'm trying to make, and since I started only 2 weeks ago, I find it really easy to start but hard to do it correctly, and the tutorials I've found here are really helpful.