Justice1337
Sofa King
So, this is one aspect of my play that I never see anywhere else, so I wanted to get some input. Chariot Archers seem to me like a good idea whenever you have the Horses to build them. Here's the stats:
Chariot Archer
Cost: 56h
Strength: 6, Ranged: 10
Movement: 4
Requires Horses
No Defensive Terrain Bonuses
Archer
Cost: 40h
Strength: 5, Ranged: 7
Defensive Terrain Benefit
Composite Bow
Cost: 75h
Strength: 7, Ranged: 11
Defensive Terrain Benefit
So at least in terms of Ranged Strength per Hammer cost, CA's offer much more Strength than the Archer, and a very sizeable discount versus the Composite Bow. Considering how often these units are used, it would stand to reason that there would be a place for CA's.
Other concerns include:
Pro:
The techs are more useful early. AH gives a solid production boost if you find Horses, and a good tile improvement otherwise. The Wheel allows you to connect cities earlier, Horseback Riding allows the Stable for a good production/military boost, and they all lie on the path toward Civil Service and Education. Construction does not, and otherwise it only unlocks the far less useful Colosseums and Lumber Mills.
The production of Chariot Archers is boosted by the Stable building, and still receives ranged unit benefits like ToA.
Con:
Requires a situational start. Beyond requiring Horses out of the gate, the benefits of the tech path chosen are conditoned on city locations that would actually want to build Stables, have trapping resources, etc.
Even on those starts, you're foregoing the benefit of trading Horses for Gold instead.
Chariot Archers upgrade poorly into Horsemen with useless promotions.
Chariot Archers are vulnerable to Spearmen units, which the AI builds often.
All in all, I think there's enough upside and enough room to minimize the downside that we should be seeing Chariot Archers a lot more often than we are. Particularly the Horse Archer and War Chariot UU's that replace CA's I find very strong. I've been making great use of them as Egypt and the Huns, which civs I don't see others playing very much at all.
Thoughts?
Chariot Archer
Cost: 56h
Strength: 6, Ranged: 10
Movement: 4
Requires Horses
No Defensive Terrain Bonuses
Archer
Cost: 40h
Strength: 5, Ranged: 7
Defensive Terrain Benefit
Composite Bow
Cost: 75h
Strength: 7, Ranged: 11
Defensive Terrain Benefit
So at least in terms of Ranged Strength per Hammer cost, CA's offer much more Strength than the Archer, and a very sizeable discount versus the Composite Bow. Considering how often these units are used, it would stand to reason that there would be a place for CA's.
Other concerns include:
Pro:
The techs are more useful early. AH gives a solid production boost if you find Horses, and a good tile improvement otherwise. The Wheel allows you to connect cities earlier, Horseback Riding allows the Stable for a good production/military boost, and they all lie on the path toward Civil Service and Education. Construction does not, and otherwise it only unlocks the far less useful Colosseums and Lumber Mills.
The production of Chariot Archers is boosted by the Stable building, and still receives ranged unit benefits like ToA.
Con:
Requires a situational start. Beyond requiring Horses out of the gate, the benefits of the tech path chosen are conditoned on city locations that would actually want to build Stables, have trapping resources, etc.
Even on those starts, you're foregoing the benefit of trading Horses for Gold instead.
Chariot Archers upgrade poorly into Horsemen with useless promotions.
Chariot Archers are vulnerable to Spearmen units, which the AI builds often.
All in all, I think there's enough upside and enough room to minimize the downside that we should be seeing Chariot Archers a lot more often than we are. Particularly the Horse Archer and War Chariot UU's that replace CA's I find very strong. I've been making great use of them as Egypt and the Huns, which civs I don't see others playing very much at all.
Thoughts?