revenantlast
Chieftain
- Joined
- Nov 4, 2012
- Messages
- 26
So... I was hoping to implement the charm bombard as 'sabotage' for spies, which I think works great to represent a spy disrupting communication/sabotaging equipment in the field.
I've been doing tests to clarify the info in other threads and from what i can tell:
If so, charm barrier is more rightly a 'charm target' or 'charm weakness'.
Originally I thought I would make my court houses and police stations charm barriers as they would be protecting the city... but now i don't know ?!? It seems silly having a police station making your cities vulnerable to sabotage, so for my spies I need an improvement that allows them a 'back-door-in' some how...I have a line of tourist buildings requiring an airport going through to a Hotel and casino which might work but I 'm unsure.
So does anyone one have any ideas on how to implement this?
Any suggestions for buildings that provide a weakness to sabotage or that encourage corruption?
Or how do you guys use charm/charm barriers?
I've been doing tests to clarify the info in other threads and from what i can tell:
- Charm will half the defense points of units, in a stack outside a city (i think based on the normal chance to hit for bombard, checked for each unit in a stack)
- Charm only works against a city with charm barrier.
- Against a city with a charm barrier, charm will randomly either :
- Completely miss.
- Half the defense points of units (same as outside a city)
- Destroy random improvements (same as collateral damage)
- Destroy citizens (same as collateral damage.)
- Or destroy the charm barrier
- Once the charm barrier is destroyed, all effects seem to stop.
If so, charm barrier is more rightly a 'charm target' or 'charm weakness'.
Originally I thought I would make my court houses and police stations charm barriers as they would be protecting the city... but now i don't know ?!? It seems silly having a police station making your cities vulnerable to sabotage, so for my spies I need an improvement that allows them a 'back-door-in' some how...I have a line of tourist buildings requiring an airport going through to a Hotel and casino which might work but I 'm unsure.
So does anyone one have any ideas on how to implement this?
Any suggestions for buildings that provide a weakness to sabotage or that encourage corruption?
Or how do you guys use charm/charm barriers?