futurehermit
Deity
- Joined
- Apr 3, 2006
- Messages
- 5,724
Hermit,
spys are MOST powerful pre-medieval. if you see someone like mansa teching towards beurocracy.. they'll only have each tech for 1 turn before you do. it becomes impossible for them to pull ahead. they may have invested in espionage but cannot compare to the 4000-9000 points you got from infiltration (varies by game speed)
when your points are exhausted you can go pound on them or something. I usually research military related techs while i'm stealing their econ techs. last game mansa hit beurocracy.. I stole it as my last tech and DOW with a stack of swords and cats. used the leftover points to forment revolutions in his cities.. no cultural defense. was pwnage
NaZ
Very interesting. This is something I am going to have to consider in more detail...thks!!!
EDIT: I think spies are quite useful late-game though too! In my Dutch space-race victory I had all my espionage against Hannibal--my main competitor. I used spies to take out all his production and science buildings in his most important cities (starting with the security bureau that defends against spies). Plus you can also sabotage aluminum, coal, and copper, etc. Usually you will only have one competitor and with enough spies you can ensure they don't catch you. I love now that there is NO LIMIT on the # of spies you can produce
