I have been thinking about the new armies in Conquests and their abilty to pillage. I am thinking that this could be a really powerful technique. I thought it might be interesting to test out in an SG.
If you have interest then post below. If we get enough ppl then we will try it. Here is the idea:
Sherman's war
Conquests Always War
Standard size map, probably continents. The rest not yet determined.
Difficulty: I am thinking Monarch or Emporer depending on how others feel.
Civ: Up for discussion (see below)
Special rules:
The primary use for armies in this varient is to pillage to destroy enemy production.
The first great leader must be turned into an army and sent off to pillage. If ever we don't have a pillaging army in the field, then the next great leader must be again used for a pillaging army.
If we already have 1 or more armies pillaging, we can use the great leader to rush say the FP, but only if we have a strong reason to do so or are at maximum armies. If we do make an army, its primary purpose will be to pillage.
Armies can attack, but should only do so when the odds of winning are good. Our attacks shouldn't be slowing down the pillaging due to taking large amounts of damage. An army can stop pillaging on a temporary basis to handle an emergency, but it should be only temporary.
The rule about only fighting with highly favorable odds includes enemy cities which means either heavy bombardment or using normal units against defensive units.
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The idea of course is to seriously impeed the enemy by destroying all their improvements. Given the fact that the AI tends to not attack armies. One warning: One AI improvement that was made - the AI loves to bombard armies. Ending your turn on the coast is not always a good idea if the enemy has a big fleet in the area.
If you are interested, I would like to here opinions on whether to try emporer. One problem with emperor of course is the starting enemy units. It occurred to me that Sumeria might actually be an interesting Civ in this particular aspect It gets the 10 shield 1-2-1 defensive unit right at the start. It is scientific and Agricultural which may not be the best AW characteristics, but not the worst either. However, I would be open to discussion on which civ would be the best. I am certainly not an Always War expert.
Oh, for those not up on American history, the name comes from a fairly (in-) famous general of the American Civil war who cut a swath of destruction through the southern states.
Even if you can't join, feel free to express opinions on how this idea would work out.
If you have interest then post below. If we get enough ppl then we will try it. Here is the idea:
Sherman's war
Conquests Always War
Standard size map, probably continents. The rest not yet determined.
Difficulty: I am thinking Monarch or Emporer depending on how others feel.
Civ: Up for discussion (see below)
Special rules:
The primary use for armies in this varient is to pillage to destroy enemy production.
The first great leader must be turned into an army and sent off to pillage. If ever we don't have a pillaging army in the field, then the next great leader must be again used for a pillaging army.
If we already have 1 or more armies pillaging, we can use the great leader to rush say the FP, but only if we have a strong reason to do so or are at maximum armies. If we do make an army, its primary purpose will be to pillage.
Armies can attack, but should only do so when the odds of winning are good. Our attacks shouldn't be slowing down the pillaging due to taking large amounts of damage. An army can stop pillaging on a temporary basis to handle an emergency, but it should be only temporary.
The rule about only fighting with highly favorable odds includes enemy cities which means either heavy bombardment or using normal units against defensive units.
----------------
The idea of course is to seriously impeed the enemy by destroying all their improvements. Given the fact that the AI tends to not attack armies. One warning: One AI improvement that was made - the AI loves to bombard armies. Ending your turn on the coast is not always a good idea if the enemy has a big fleet in the area.
If you are interested, I would like to here opinions on whether to try emporer. One problem with emperor of course is the starting enemy units. It occurred to me that Sumeria might actually be an interesting Civ in this particular aspect It gets the 10 shield 1-2-1 defensive unit right at the start. It is scientific and Agricultural which may not be the best AW characteristics, but not the worst either. However, I would be open to discussion on which civ would be the best. I am certainly not an Always War expert.
Oh, for those not up on American history, the name comes from a fairly (in-) famous general of the American Civil war who cut a swath of destruction through the southern states.
Even if you can't join, feel free to express opinions on how this idea would work out.