[NFP] Cheesy One City, No District Science Victory Strategy

Hokie Fan

Chieftain
Joined
Mar 3, 2020
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I wanted to share a super cheesy strategy in which you win a space victory with one city building only a spaceport district. The premise of the game is to play on secret societies and apocalypse mode, build the Great Bath, join the Voidsingers and then generate tons of faith/science using soothsayers. Once you hit the medieval era, your faith then gets translated into science, culture and gold using the second tenant of the Voidsingers, which gives you science/culture/gold equal to 20% of your city’s faith output.

In my game, I played as China on deity, standard map size and shuffle (turned out to be continents-like). After finding an area with 9 floodplains, I settled and used my warrior to explore so that I could pick up an early governor. On one of the first few turns, I found a goody hut and unlocked the Voidsingers and a governor title. I used my first governor title on Liang so that I could get a 5-charge builder in order to secure the Great Bath. Almost immediately after building the Great Bath, I was warrior rushed by Eleanor. The only reason I survived was because an asteroid landed right next to my warrior, which gave me a heavy chariot and bought some time to build some slingers/archers. After staving off Eleanor, my next goal was to get Kilwa, which I ended up doing by beelining machinery and chopping it out using Magnus.

After securing Kilwa, the next stop was reformed church to unlock theocracy. Once I unlocked theocracy, I repeatedly purchased soothsayers and flooded my Great Bath tiles. When the soothsayer was down to one charge, I would put it to sleep so that it would gain more charges after the next appease the gods competition (I burned all of the soothsayers after the third appease the gods competition). At the end of the game, each of my nine floodplains tiles was generating 306 faith, 61 science, 61 culture and 61 culture. I was able to suzerain one faith city state (increasing overall faith by 15%, which then further boosted my science/culture/gold), two science city states (increasing science by 30%) and one culture city state (increasing culture by 15%).

As far as my science tech path, I mostly beelined each of the space projects (making minor adjustments based on when I could get eurekas).

As far as my civics path, after reformed church, I went directly to conservation. The purpose of this was so that I could plant forests, set them on fire a few times and then build lumber mills. One of the sort of tricky parts of doing a no district, one city space victory is that you don’t really have any production because you can’t get boosts from industrial zones, policy cards, shipyards, city states, etc. Plus, when you’re settling floodplains and not building dams/aqueducts/industrial zones, you typically don’t have production-heavy land. The end game civic was obviously synthetic technocracy.

Here are a few screenshots from my game, which was far from perfectly or even well executed. For example, I barely got off any spy steals. I also messed up my governors by miscounting the number of governors I had remaining, which in turn prevented me from using Moksha’s final promotion to faith buy the spaceport. This necessitated hard building the spaceport and using my previous few chops to do so.

T276 Screenshot of My City (Immediately Before Victory)
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Victory Screen (Apparently Not Building Districts or Cities Nets a Horrible Score)

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Victory Screen Reflecting Number of Districts (The second bump at T250 was when I captured and then immediately liberated a free city that was going to flip to me).

20200728020634_1.jpg

If anyone wants to try this strategy, I have a few takeaways that may be relevant:

  • Your economic policy cards are basically worthless because they’re typically premised on boosting district yields.
  • Boosts are hard to come by because for many of the boosts, they require a district.
  • Great people are almost entirely worthless because you need to activate them on districts, which you don’t have. The obvious exceptions are if you buy one of the wonder boosting great engineers or the great engineer that gives 1500 production to a space project.
  • Most wonders are worthless except for the Great Bath and Kilwa. Hanging Gardens would be fine if you have a non-floodplains river tile (do not crush a floodplain tile for Hanging Gardens), as would Temple of Artemis.
  • A religion is almost certainly detrimental because you want your faith for soothsayers.
  • This strategy works very well as China, who may be one of the only civs that can reliably secure the Great Bath on deity. It would work even better with Ethiopia if by some miracle Ethiopia could settle on a hill with a sufficient number of flood plains around and then somehow secure the Great Bath.
Happy to answer any questions or discuss improving on the strategy.
 
How about posting the save after you settled the city? Sounds like fun, but re-rolling for the perfect start is not fun.
 
How about posting the save after you settled the city? Sounds like fun, but re-rolling for the perfect start is not fun.
This may be incredibly dumb, but I don't know where to find the save. I do have the game seed/map seed, which should allow you load the same game. To recreate this game, you need to have all the DLC, set the game for apocalypse mode, SS mode, shuffle map, standard size, standard number of civs/CSs and then use the following seeds (I only used UI mods):

Game Seed: -439415979
Map Seed: -439415978

With that said, I don't think this is a great map to try this on because I got incredibly lucky not to die at Turn 25 when Eleanor rushed me. The only reason I survived was a lucky asteroid that gave me a free heavy chariot. Another problem with this map is that the volcano to sacrifice units is incredibly far away and requires you to move your units in advance of the appease the gods competition in order to win it. Having played ~5-6 normal Great Bath games with China since apocalypse mode came out, it's actually relatively easy to find a good floodplain start that has 8+ floodplains. If you do try this, I'd be very curious how it goes because if you survive the start, I suspect a good player could beat this much quicker.
 
  • This strategy works very well as China, who may be one of the only civs that can reliably secure the Great Bath on deity. It would work even better with Ethiopia if by some miracle Ethiopia could settle on a hill with a sufficient number of flood plains around and then somehow secure the Great Bath.
Happy to answer any questions or discuss improving on the strategy.

It's actually not that hard as Ethiopia, and I've been able to pull it off as Ethiopia semi-reliably (meaning in about 50% of attempts).
I know PotatoMcWhiskey claimed that him finding an early builder from a tribal village, then proceeding to get a free envoy in a scientific CS followed by an envoy in an industrial CS "is the only way this can be done", but this is not so.

It does require some restarts though, as not only are you looking for floodplains, but also a hill and at least 2 forest/stone tiles and (if possible, but not 100% required) a wheat/rice tile.
You also 100% need to have your first warrior (and possibly scout, if you can afford to build him before the builder) be lucky and get an early governor promotion (from a tribal village, barb camp, through a CS envoy or from discovering a natural wonder).
Once you get the governor promotion, establish Magnus in the capital asap.

What you do build order-wise is to start off with a builder first (and if you for some reason have a very good production start, like in my current game where I spawned next to a 2 food 3 production tile), you can squeeze in a scout before the builder and have it align perfectly with the builder finishing once you tech pottery (you do not need to be lucky with a 2f3p tile though, as I've done it without as well)
After pottery, plant down the Great Bath and immediately start teching mining, while making sure that you work as much production in your capital as possible.
(If you did get wheat or rice, immediately harvest it with your first builder charge to get your pop up to 3. Magnus does not need to be established for harvesting at this point - he wasn't in my games.)
Once mining is finished, use the remaining 2 charges to chop forests or harvest stone (Magnus needs to be established by now).

If you do this, the Great Bath will usually be finished between turn 20 and 22, which is enough in about 50% my attempts (the AI usually got it at T22, but it also happened twice at T23 and once at T21).

*As always, settling on a plains hill tile (as opposed to grassland/desert etc.) greatly improves the chance that you can shave off a turn on the Great Bath.
Setting up the game with a "wet" start helps (and possibly "legendary") tremendously as well, since you are more likely to get high yield tiles early, though I personally only used "wet" and not "legendary" for this and still managed to snag the Great Bath at T21 as Ethiopia (I even moved my settler on the first turn because I was greedy for more floodplains).

*To add, getting the Kotoku-In is a fantastic wonder. +20% faith is just fantastic in this particular instance.
 
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