Chess

Have you changed the moveement of the units so that it seems more like chess?
 
Oh Im gonna play this right away. Great idea.
 
Thanks for the replies everyone! :D

Ok, les see about responding to some of these...

Have you changed the moveement of the units so that it seems more like chess?
All of the units can be moved in any direction, because the movements of pieces in real chess are too complicated to be used in Civ. I tried to make up for this by editing the attack, defense, and movement of the units.

Why does the King have 0 HP? The King should be able to attack.
I did this to create the "moving king into check" rule. But I guess it would be a better idea to create a low attack and no defense as soulrver suggested. I'll change that in the next version.

I made this scenario so I could get used to the editor. Now that I know the basics, I think I'll keep going with this idea to create a "long game" version that mixes chess with civilization so I can figure out custom tech trees and stuff. Does that sound interesting to anyone? :confused:
 
Yes, I look foward to it!
 
I have played this game for a total of 8 minutes, and have a record of 1 and 1. Therefore I think I am invinsible, and will challenge anyone to a PBEM game of this (it can't take more than 3 or 4 turns anyway).
 
I do think queens are too easy to get. I once had 10 queens on turn 2. Sad really.
 
Moby said:
I do think queens are too easy to get. I once had 10 queens on turn 2. Sad really.

lol, yeah. I'm not sure how to make it happen less frequently. I'll look into it though.
 
DanielF said:
I made this scenario so I could get used to the editor. Now that I know the basics, I think I'll keep going with this idea to create a "long game" version that mixes chess with civilization so I can figure out custom tech trees and stuff. Does that sound interesting to anyone? :confused:

Yes! Sounds like a great idea to me! :goodjob:
 
DanielF said:
lol, yeah. I'm not sure how to make it happen less frequently. I'll look into it though.

Don't think you can.
 
i found something that is just weird..


everyone played this game knows that you cannot fortify units expect for rooks, but the AI can fortify pawns!

is this a bug? or is this another proof that the AI's cheating?
 
IIRC, the AI couldn't care less about Fortify tags, they only apply to people :(

Which is another reason I would like to play against someone ;)
 
Title Sounded Odd but then i read and downloaded it and i said yaaaaa this is sweet.
 
I tried it, and it was pretty cool. Only thing is that you almost always lose on attack. :(
 
This is an excellent scenario. Suggestion: to make it more chesslike, remove all defensive values. In real chess, you can only attack, and set up big schemes of how to attack. I wish there was some way to make it impossible to stack units...

I won, anyhow. :D
 
North King said:
This is an excellent scenario. Suggestion: to make it more chesslike, remove all defensive values. In real chess, you can only attack, and set up big schemes of how to attack. I wish there was some way to make it impossible to stack units...

I won, anyhow. :D
Why would you want to remove the defense values of the units? That make the game too fast and too much of a back and forth game. :confused:
 
It already is fast; I won on turn three. In real chess, defending units have no chance, they are just as easily eliminated if they are queens as if they are pawns. The only difference is the movement rate. taking away defense would require more strategy (setting up traps and such), because you could not rely on your units to defend at all. The most they can be used for defensively in chess is bait for a counteroffensive.
 
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