Overview
Taking over from LivingDog and playing around with his last save. Playing as America, with 71 cities to this point, Chieftain, Huge, Pangea.
Military Tradition is 7 turns away at 10%.
Not sure how he wanted to win, but Conquests looks doable. We need Saltpeter which the Aztecs have. We need science farms and have a lot of space to put them, in the areas now occupied by the Aztecs and England.
Don't plan to go into a lot of detail.
The games has 8 hours 17 minutes of time logged to it so far.
At 80% tax we have 339 gold and net +323 gpt.
Sell off all Temples, cathedrals and Colossuems.
Now at 1709 gold and +411 gpt.
No cranky cities.
Hire some geeks in cities that are growing in 9999 turns; we learn Military Tradation in 5, not 7, gpt drops to 381 gpt.
Raise science to 50%, Military Tradition in 2, +44 gpt, 1709 gold.
Overall, I think that there are too many cities too close together. Can't explain it very well, however.
Oh, this is the start of 1800 AD, not the end. Some units on automove, which is fine. This is not a Succession Game and not my game.
Cycle through the cities and touch every unit in a city.
Upgrade select Spears to Pikes and Horses to Knights.
Now at 1214 in gold, +44 gpt.
Start moving Knights up north towards the three isolated Aztecs cities (and Saltpeter). Trebs and catapults move that way also.
We are strong compared to all the other civs.
1802 AD
Cannot drop science any and learn Military Tradation this IBT.
[IBT]
England is twitchy over a galley; preboot given.
Military Tradition -> Theology in 4 at 50%.
1804 AD
Drop science to 10% and still learn Theology in 4, +384 gpt, 1244 gold. Theology is known by everyone except us and China.
Philadelphia is building Palace. Using that as a prebuild for Military Academy won't work because Military Academy needs a victorious Army.
Start building slaves in captured cities.
Military Tradition is a Monopoly Tech at the moment.
1806 AD
Our culture per turn has dropped from 315 to 160. It is the second fastest culturally growing civ; the Mongols are clipping along at 202 cpt. In total culture we have 26985 cp; second place Maya has 8422. No chance of Maya pulling out in front of us.
And with 71 cities, we are by far the largest civ. Portugal has 26 and Iroquois 23, down to Japan, England and Mongols tied for last with 12 cities each.
Time in the game at this point, start of the turn: 9 hours and 58 minutes.
Had one last worker on auto move. Well, I hope it is the last one. Anyway, it is under manual control now.
We are not perfectly prepared for an Aztec counterattack but I think we will do okay. We have 4 Maces next to Tlacopan (1) ready to get some Saltpeter and 10 Knights in New Memphis, earmarked for Teayo (6) and then Ixtapaluca (3).
We ask for Theology from the Aztecs and we get it, instead of war. I didn't expect that.
But we don't get Education or Printing Press. So we declare war on the 14 cities of the Aztec nation.
Tlacopan's two Spears get squashed by artillery and Maces (2 of 2). The city is destroyed, not exactly what we had in mind. But its ruins are now inside our borders. We move two workers onto the ruins, to road next turn.
Teayo's two Spears perish to our Knights (4 of 4). We keep the city, hire geeks and start on a worker. And rename it to x01 Teayo.
Ixtapaluca's two Spears retreat a Knight before they are routed (6 of 7).
We run down a Jag Warrior (7 of 8).
To the north of Ixtapaluca is Huexotia (Exotic Hues?), size 3, defend with an rMusket. We send 4 Knights across the border.
From New Cleveland we move a Pike 1N across the Aztec border and find their capital. We send a Knight against the vSpear and it retreats (7 of 9).
Taledo City, formerly of Aztecia, gets upset, so we rush the worker and hire a geek.
Education in 4, science at 10%, +380 gpt, 1836 gold.
Build an embassy in Japan for 55 of 1836 gold. Kyoto will finish the Sistine Chapel this turn.
International Scene
Talk to Maya and pay them 15 gpt for an MA vs. Aztecs. Cheap. Done.
Maya (16) DoW Aztecs (11).
Talk to Persia. They must have an Aztec grudge since they want only 4gpt to join the fun. Suits us. Done.
Persia (13) DoW Aztecs.
Japan plays hard to get but finally 19 gpt and they hop on board.
Japan (12) DoW Aztecs.
We build an embassy with England for 38 of 1781 gold. England has one Horse resource. London is size 4 and building a Market.
England also has an ROP with Aztecs and that is not good for us.
Wow. England only needs to be asked to start kicking the Aztecs around. Free is good. Done.
England (12) DoW Aztecs.
All our nearest "friends" are now at war with Aztecs. Nice.
Our MAs drop our gpt down to +342. Nice, sweet deals.
Now we wait and see what the Aztecs do on their turn.
[IBT]
Mongols and Persia sign an MA vs. Aztecs.
Sistine Chapel is built in Kyoto, Japan.
1810 AD
We signed an MA and ROP with Maya. Oh, well.
No Aztec counterattacks.
Two Knights overpower the Musket and Spear in Huexotla (9 of 11).
At the Aztec capital two Spears face down three Maces (11 of 14).
We now control The Great Library, built for us by the Aztecs in Tenochtitlan. We will learn Education this IBT and maybe some more techs, too. This is something I did not plan on, so it is a sweet bonus.
Cycle through the cities and change Knights to Cavalry and some Trebuchets to Cannons.
[IBT]
Maya wants to talk. That bothers me. They offer their Territory Map for our Territory Map and Military Tradition. Not hardly.
One Aztec counterattack and we lose a Knight to a Longbow (11 of 15).
We learn Printing Press. Education. Banking. Astronomy. Navigation. Physics.
We start on Theory of Gravity, 11 turns at 10%.
Copernicus' Observatory is built in Karakorum, Mongolia.
1812 AD
Six techs we picked on the IBT. Not bad.
We sell Navigation to Byzantines for Territory Map, Music Theory and 88 of 88 gold.
Philadelphia Palace in 2 -> JS Bach's Cathedral in 1, wasting 375 shields.
Trample on a lone Aztec Longbow (12 of 16).
Upgrade Knights to Cavalry for 15 gold each, but I lost count of how many. Some Catapults and Trebuchets were upgraded also.
Raise science to 50%, Theory of Gravity in 4, +6 gpt, 2115 gold.
Begin moving workers to the capital in expectation of rails.
The only tech we lack that is known is Democracy. Netherlands knows it but none other.
[IBT]
China is lonely. World Map for World Map and our knowledge of Monotheism. Nada.
JS Bach's Cathedral is built in Philadelphia.
Magellan's Voyage is built in Edo, Japan.
1814 AD
All resistance has ended.
Aztecs have two Dyes visible. We want them.
We try to grab Tlaxcala (5) with our Cavalry but fail, mauling a Musket but getting stuck by a Spear (13 of 18).
We do better at Atzcapotzalco (6) where a Musket and Spear perish (15 of 20). This now gives us a straight line Aztec border as we claim more jungle and marshes.
[IBT]
Iroquois have the same swap request as Maya did earlier. We give the same answer.
Mayas take Chalco (2) from the Aztecs.
Raise science to 60% and we learn Theory of Gravity this IBT; -83 gpt, 1803 gold.
1816 AD
The two Spears in Tlaxaca (4) cannot stop our Cavlaries (17 of 22). This time we find some gold in the city coffers, one small gold coin.
Dyes are connected to the capital of Washington.
We buy a slave from England for 84 of 1917 gold.
1818 AD
Tlateloco (6), the second capital of the Aztecs, is now ours (19 of 24).
We find and capture Malinalco (6), gaining another source of Dyes and 2 gold (21 of 27).
Maya might be able to capture Tamuin on the IBT. We block the roads that lead from Tamuin into our territory, so that we can claim the rest of Aztecia for ourselves.
[IBT]
Rome is chatty. Offers to swap Territory Maps. We only see a handful of Roman tiles at the moment (nice factoid from MapStat), only 60, while we see 77 Aztec tiles. I like the idea but I'll pass right now and look into buying some maps while we control the game. So we say, No.
Maya takes Tamuin, like expected.
1820 AD
I expected to learn Theory of Gravity on the IBT. Must have been the loss of geeks in x08 Malinalco and x07 Tlateloco when the resistance ended. I thought the science slider was high enough but I was wrong.
Ok, drop science down to 0%, Theory of Gravity in 1, +423 gpt, 1720 gold.
England took Tzintzunten from Aztecs, too. Now they have a two city empire.
Three Cavalry pick off the Musket, Spear and Longbow in Xochicalco (5), the third Aztec capital (24 of 30).
Cempoala (5) is barely within the reach of our remaining Cavlary. The two Spears don't stand a chance (26 of 32). We gain a city and 16 gold.
And the Aztecs are gone.
All our Military Alliances are now over.
Now what?
England is next. They have Horses but lack Iron and Saltpeter. Their best defender is a Spear. We send a scouting Cavalry towards the newest English city and find 3 rHorses outside the city.
Declaring war on England has some dangers. We have some undefended cities near the English border, and those will be tempting for England to take. But I don't think England's military is strong enough to do much, so while we may lose one or two small cities we will quickly get them back.
We talk to England. We start by demanding their World Map. They give it! They know most of our side of the world, but not much to the east.
We demand their gold. We get all 28 pieces of it.
They have nothing else to take, so we Amercia (81) declare war on England (13).
At the moment we have Persian, Mayan and Japanese troops inside our borders. We don't want them to go away just yet.
International Scene
Talk to Maya and pay them 13 gpt for an MA vs. England. Took 15 for them to wallop the Aztecs.
Maya (18) DoW England.
Talk to Persia. Their price has gone up. They need 5 gpt to join the fun and we pay it.
Persia (13) DoW England.
Japan barely needs to be convinced to come to this party, only 6 gpt and they are on their feet raring to go.
Japan (12) DoW Aztecs.
We elimate the short stack of English Horses (29 of 35).
Our newly captured Aztec cities are pretty productive. While we need to starve them down and/or cash rush workers (Aztec) we don't need to dilute their productivity with a bunch of inbetween cities.
We snipe a Spear at Newcastle (30 of 36).
We sell our Territory Map to Portugal for their World Map.
Wow. Portugal has a huge island all its own.
We sell our TM to Spain for their WM and 10 of 10 gold.
We sell our TM to Inca for their WM and 20 of 20 gold.
We sell our TM to Mongols for their WM and 12 of 12 gold.
We have uncovered all of our landmass, both sides of it (it has a 6 tile choke point that could be exploited by China, Mongolia or Persia). There are some outlier cities but the owners won't trade their maps. We'll have to get them later.
Game clock: 14 hours and 46 minutes.