Chieftain: Huge Map: every AI possible

me: can I see these numbers on a display somewhere? I need to see the Excel spreadsheet for the city. I know about the trade-offs of making entertainers, but when you say "... Roaded River BG in Republic, giving him 2 FpT, 1 SpT, and 2 CpT ..." how can I see them 1) on that road, 2) by that river, 3) gaining 2F/1S/2C pT?? All I see is that if I click on a square - stuff changes. Is it better or for worse?
The tiles are viewable in the City Display. Look at vmxa's screenshot at the tile NE of the city. It's an Irrigated and Roaded Bonus Grassland River tile. A normal, unroaded
non-Bonus Grassland gives you 2 Food, but since this is Irrigated and the government is not Despotism, it gives 3. Since it's a BG, it's giving a Shield. And since it's a Roaded River tile, it's giving 2 Commerce, plus the extra Republic Bonus commerce. If the citizen working there were moved to the tile directly E of Mecca, it would lose 1 Shield, 1 Commerce, and 1 Food, since it's a non-Roaded, non-Irrigated, non-Bonus Grassland.

me: I see. It's those colored lights that hypnotize, sparkle someone else' eyes now woman!... oh sorry, I was channeling The Guess Who.

???

  • yellow is gold represents immediate wealth
  • amber is bails of hay and represent food
  • blue is shields and represent production,
  • red is amount of corruption

Close enough; the city's tile-view gives them Food/Shield/Commerce, but that's nipicking.

So how do I add them all up? Does 2 corruption = -1 gold ? Does 3 red get canceled by a Courthouse? Is there a separate display for this calculation?

Corruption is a straight deal when you see it. If a city has 6 blue shields and 1 red shield, it effectively has 6 Production. It would have 7, but the corruption is making it lose the seventh shield. If you wanted to see the actual corruption level of a city, I think you'd need CivAssist 2 or something similar (I don't think MapStat shows you that), unless you wanted to do the calculations yourself.

me: I'm not. That was mentioned only to show what a major butt-head I am... I do play it, but am not able to figure out the same thing there as well - namely: how clicking a tile affects my income. So it doesn't matter which game... if I click a tile, how can I tell how, and by how much, my net income has changed?

Add them up. Notice the Commerce box in the middle - that gives you your adjusted Commerce for gpt, bpt, and luxuries. The AI has its sliders set at 70% Taxes, 30% Science, and nothing for Luxuries, so of the 14 Commerce the city is generating, 10 are going into Gold, 4 are going into Science, and 4 Luxuries from the Entertainers are keeping the working Citizens content. If the city had a Library (+50% Science, IIRC), it would be generating 6 coins for Science instead of 4.

BTW, does 1 citizen work 1 tile? Then what if the city is size 6 with hundreds of thousands of citizens... are they all working the 9 tiles? And what about the tiles outside the 9?

If the tile doesn't have any Food/Shield/Commerce symbols on it, it's not being worked. The total number of 'citizens' doesn't matter, only the number next to the city in the map view (6, in your example).
 
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Add them up.
...

Amazingly, I see it now. I went to St. Louis, size 12, and clicked on a tile with 2 amber, 2 blue, 2 yellow and noticed how I lost 2 food, 2 production, and 2 gold ... per turn!

It happened b/c of your reply but also when I clicked on every tile I got nothing but entertainers - the light turned on.

So it doesn't matter how many citizens are working a tile - what matters is that I finally understand that if I need more gold, then I can work the tiles to obtain it - of course sacrificing either food, or production.

See, if you :deadhorse: hit the donkey in the head hard enough long enough and repeatedly enough he suddenly gets it. :goodjob:

Once again, :thanx: to ALL :trophy: for your kind help and patience with this biggest donkey.

...now, where's my CivIII shortcut BWAHAHAHAhahahaa.... :scan:
 
True, but notice the Oracle is given 2 gold. Neo and friends keep visiting her and paying the 2 gold I guess.

very funny, vmxa! :lol::lol::lol:

after i had played several Sid games for the HoF, I could not believe how slow those AIs were growing on, uhm, Demigod ;)

templar_x
 
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