To avoid clattering following thread with off-topic discussion:
"we have enough on our hands right now" (WHEOOH) is much better to see in BUG mod: https://civ4bug.sourceforge.net/BUGMod.html - which is unaltered game rule-set with some visibility of hidden modifiers. It saves time (you mentioned you lack one).When challenging Deity difficulty, we even check the AI’s interface every turn to see if they’re preparing for war
Sounds a lot like the Construction into Engineering variation of @Henrik75 's Engineering rush.Maybe it exists here too, but the 'Catapult Rush' strategy in our community was actually first summarized and proposed by a veteran player eight years ago, and it eventually evolved into a complete system. Over time, he became the 'guru'of this strategy, and his tactical principles turned into doctrine. Here’s how he put it:
Nine tiles around your city, grab those resources tight.
Six cities? That’s your sweet spot—don’t get greedy, keep it light.
More Workers, chop those trees like you’re clearing a crime scene.
Skip the fancy buildings, kill first, ask questions later—stay mean.
Plant villages, connect roads, tweak those tiles just right.
Master the basics of farming, keep your empire tight.
Wonders? Nah, they’re just shiny traps. Build an army instead.
Catapults? Oh yeah, they’ll teach those punks respect—leave ‘em dead.
Thirty units roll out, half Catapults, half swords.
Crush your enemies, take their lands, show ‘em who’s the lord.
Early Great Scientists? Get ‘em. Philosophy’s your golden key.
Trade those techs, stay ahead, dominate the map with glee.
Follow up with Trebuchets, keep the pressure on.
Block Paper, go down the lower tech tree—keep it strong.
Great Scientists for Chemistry, then Steel to seal the deal.
Wrap it up early, claim your victory, make ‘em kneel
Do you mean you put some farms for slavory unit production?Master the basics of farming, keep your empire tight.
What about poor starts? I have Immortal game as German & I have to spend 7T on Agriculture, 17T on Bronze Working, then 10+11 on Wheel/Pottery. I wish I had Fishing for +2C in lake or green river hilled mine, early progress is very slow with basic +9Gpt... Like Organized and Philosophical + poor starting tech give little to advance early with no income land. 3 Corn irrigated farm on other hand invite to struggle))Plant villages, connect roads, tweak those tiles just right
If you’re stuck with a terrible start—where your initial techs are useless and your Worker has nothing to do at 1 population—the best solution is to go straight for a Settler at 1 population. We call this the 'Naked Settler Rush.' Of course, it’d be even better if you could share the specific starting map and leader, so I can break down the details for youWhat about poor starts? I have Immortal game as German & I have to spend 7T on Agriculture, 17T on Bronze Working, then 10+11 on Wheel/Pottery. I wish I had Fishing for +2C in lake or green river hilled mine, early progress is very slow with basic +9Gpt... Like Organized and Philosophical + poor starting tech give little to advance early with no income land. 3 Corn irrigated farm on other hand invite to struggle))
What about Barracks? Do you skip them? I build them if I don't have Research/Wealth yet, and Granary / Library are already online or when I plan a war.Skip the fancy buildings, kill first, ask questions later—stay mean.
Most of the Civilization IV gameplay videos on Bilibili are based on the Chinese version of the game, and the creators’ commentary is also in Chinese. Does this cause any issues when sharing these videos? If possible, feel free to try out my videos—I’ll give you direct permission to repost them. My Bilibili username is 竹竹子啊啊我正在考虑列出在 Deity 上流式传输的 Bilibili 帐户,以便随着时间的推移进行更新。我无法从自定义游戏屏幕中真正辨别出关卡,但从 AI 技术来看,可以非常安全地假设以下帐户在该关卡上玩。@bigbamboo ,如果您能添加一些建议,那就太好了
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Maybe it exists here too, but the 'Catapult Rush' strategy in our community was actually first summarized and proposed by a veteran player eight years ago, and it eventually evolved into a complete system. Over time, he became the 'guru'of this strategy, and his tactical principles turned into doctrine. Here’s how he put it:
Nine tiles around your city, grab those resources tight.
Six cities? That’s your sweet spot—don’t get greedy, keep it light.
More Workers, chop those trees like you’re clearing a crime scene.
Skip the fancy buildings, kill first, ask questions later—stay mean.
Plant villages, connect roads, tweak those tiles just right.
Master the basics of farming, keep your empire tight.
Wonders? Nah, they’re just shiny traps. Build an army instead.
Catapults? Oh yeah, they’ll teach those punks respect—leave ‘em dead.
Thirty units roll out, half Catapults, half swords.
Crush your enemies, take their lands, show ‘em who’s the lord.
Early Great Scientists? Get ‘em. Philosophy’s your golden key.
Trade those techs, stay ahead, dominate the map with glee.
Follow up with Trebuchets, keep the pressure on.
Block Paper, go down the lower tech tree—keep it strong.
Great Scientists for Chemistry, then Steel to seal the deal.
Wrap it up early, claim your victory, make ‘em kneel