1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Chislev Module

Discussion in 'Rise from Erebus Modmod' started by Alsark, Jul 14, 2018.

  1. azatote

    azatote Chieftain

    Joined:
    Jun 4, 2016
    Messages:
    77
    Never mind about the several sea totems, it was actually the totem's relocation. But I still don't receive all the replica totems I should get.
     
  2. Alsark

    Alsark Noble

    Joined:
    Jul 10, 2006
    Messages:
    841
    Gender:
    Male
    Location:
    Fort Wayne, Indiana
    Hm, okay. Well I'll brainstorm on that some and post when I have some more thoughts.

    Does this happen to you with all tribal and religious totems, or just some of them?

    I think I know the issue. The Totem of the Sea (and its replica totems) can only be built on coastal cities (I'm pretty sure, since <bWater> = 1). Should I remove that restriction? If not, I'll make that more clear in the Pedia.
     
  3. azatote

    azatote Chieftain

    Joined:
    Jun 4, 2016
    Messages:
    77
    It's not about coastal cities, since several cities which didn't receive a replica totem while they should have were coastal.
     
  4. Calavente

    Calavente Richard's voice

    Joined:
    Jun 4, 2006
    Messages:
    2,737
    Location:
    France
    I don't know...
    I'll try if I manage to debug my game.
    from memory, I didn't notice any adept gaining the Leaves / RoK spells upon going mage unless they were built specifically in the main totem city.
    further, I did not build any units in "replica totem cities" after I built the Bear&Tortoise Totems... because I thought I would only earn strong/Magicresistance...etc in Main totem city.
    I tried to build units in replica totem cities only after our discussion... and only had the possibility of doing 1 Corporate Smith ... (which is not even a combat unit) : he got bear tribe, combat 1... and no strong promotion.
    then my game crashed.

    re totems : I did not notice much but it seems replica totems sometimes disappear: it was noticeable for Jungle Totem : sometimes the cities with replica totems lost the boost on jungle... and I checked and replica totem disappeared. but that was before I terraformed everything into plains.

    For the other totems, it wouldn't be noticeable if the replica totem left... so you'd have to manually check every city every turn.
     
  5. Alsark

    Alsark Noble

    Joined:
    Jul 10, 2006
    Messages:
    841
    Gender:
    Male
    Location:
    Fort Wayne, Indiana
    Well, that's definitely an issue. I wonder if there's a bug in how the main totem check works.

    I'm awaiting some changes that black_imperator needs to make in a new version, then I'm hoping I can do some testing after I implement my changes.

    As for your smith not getting the Strong promotion - that makes sense. Strong will only apply to combat units.
     
  6. Calavente

    Calavente Richard's voice

    Joined:
    Jun 4, 2006
    Messages:
    2,737
    Location:
    France
    ok, if I find some play time (now that vacation is over) I'll load a few turns back and try to build a few combat units in my capitol
     
  7. azatote

    azatote Chieftain

    Joined:
    Jun 4, 2016
    Messages:
    77
    A random comment: is it intended that you can start a game with the Council or the tribal leaders? Shouldn't they be locked and available only through the tribal council civic?
     
  8. black_imperator

    black_imperator Chieftain

    Joined:
    Dec 4, 2005
    Messages:
    1,558
    the tribal leaders should be locked. The council is available.
     
  9. Alsark

    Alsark Noble

    Joined:
    Jul 10, 2006
    Messages:
    841
    Gender:
    Male
    Location:
    Fort Wayne, Indiana
    Are you seeing the tribal leaders? I'm not. But yes, you should see the Council... but the Council very much needs testing and balancing.

    Thanks!
     
  10. Nor'easter

    Nor'easter Chieftain

    Joined:
    Feb 25, 2007
    Messages:
    1,445
    Finally had the chance to play the Chislev as this new module. (Previously I had them as an AI opponent and thought they added some nice flavor.) A lot of interesting stuff, really enjoyed it.

    I did find the Totems a little confusing at first, specifically that after building a National Wonder the same building showed up as available in a different city. After reading the 'pedia "Chislev+" entry I understood, but i wonder how well the AI handles it: is an AI-controlled Chislev constantly building the same Totem in different cities because it shows up as buildable? That would be a bit of a problem, I think.
     
  11. Alsark

    Alsark Noble

    Joined:
    Jul 10, 2006
    Messages:
    841
    Gender:
    Male
    Location:
    Fort Wayne, Indiana
    That's actually a really good question. When I have time to go through a round of testing I'll set up all of my enemies to be Chislev, and then I'll pop into World Builder occasionally to check.

    Yeah, the totem system would definitely be confusing without reading the Pedia about it. Maybe I should point out the totem concept in the totem building pages themselves. People probably don't check the concept page regularly.
     

Share This Page