PeteAtoms
FormulaRandom
ChivalryTheGame.com
I've looked at a few of the videos for this game, and I gotta say that I'm intrigued. It doesn't look "deep" as far as story or campaign mission type stuff, but they are promising that their game is going to be "melee combat done right".
They have a video where they explain how the game will be using the collision detection of weapons and how timing of combat is going to work with servers/players. They claim that there won't be any cases of swords phasing through enemies because of server lag or timing issues.
I dunno. It looks really good graphically, IMO. It is still in the early stages but I'm looking forward to some gameplay footage by players.
Link to video.
Brief Description: Chivalry: Medieval Warfare is an multiplayer first-person medieval combat game that seeks to deliver the intensity of epic Medieval Hollywood Blockbusters to the hands of the gamer. Set in a fictional yet gritty and realistic world, players will fight in fast paced online battles besieging castles, raiding medieval villages and fighting for glory in the arena.
I've looked at a few of the videos for this game, and I gotta say that I'm intrigued. It doesn't look "deep" as far as story or campaign mission type stuff, but they are promising that their game is going to be "melee combat done right".
They have a video where they explain how the game will be using the collision detection of weapons and how timing of combat is going to work with servers/players. They claim that there won't be any cases of swords phasing through enemies because of server lag or timing issues.
I dunno. It looks really good graphically, IMO. It is still in the early stages but I'm looking forward to some gameplay footage by players.
Link to video.