"Choose your world"

Animepsyco

Chieftain
Joined
May 25, 2007
Messages
7
Can some define the options in the CYW screen? And what would be the best choice for a semi newbie?

Also is there some way to choose your starting position? Or is there a way to see the world before hand?
 
You can generate a world in the editor then pick your start by changing a random start to a starting location for the civ you want to be then save it. When you start go to civ content and pick the game you saved. Continents 70%, wet,temperate :)
 
You should read the manual, it explains it in detail. But here's my list:

World Size: How large your world is. Huge is 12800 tiles. So, if you want a longer game, play large-Huge maps. If you want a shorter game, play small maps. And if you want an extremely quick game choose tiny maps. I personally think large/huge maps are ideal, I tried a standard map and the game was too short for me.

Barbarians: This is how much barbarians are going to appear throughout the game. I assume you know what barbarians are. Barbarians Hide in the fog, so when the fog is cleared by placing cities and units there will not be any more barbarian attacks. The basic barbarian unit is a warrior. The advanced barbarian unit is a Horseman. The naval barbarian unit is a galley. Barbarians are easily defeated with the right troops but the advantage in combat Vs. a barbarian varies on difficulty level.

More about barbarians:

* The long-standing tradition of random barbarian attacks has been tweaked with the notion of fun and adventure in mind. The unwashed hordes now have encampments on the map. Destroy one and they will reappear where the fog of war is in place.

o You can actively hunt down the sources of barbarians by hitting these camps. This allows the player to be proactive in dealing with barbarians, rather than simply weathering their assaults..

* Barbs villages on the coast can spawn seagoing vessels.

* Barbarians do not capture undefended cities. Now, they just pillage the place, take some of your gold, and move on. They don't give you that polite warning, either.

* There are no barbarian leaders. To get their gold, seek out and invade the barbarian encampments.

* Sometimes building roads can be really hard because there are barbarians out there that constantly attack. What you have to try to do is set up a situation where you can see as much of the map as possible so that you can keep pushing them back.

* New Hut Possibility: The minor tribe hands over a map of the surrounding area.

* Barbarian uprisings are triggered the second time a civ enters a new age.
(once for the middle ages, once for the industrial age, once for the
modern age...) The intention was to basically simulate the barbarian
hordes that knocked out Rome and (to a lesser degree) the Mongols. This
made a little more sense back when barbarians were more destructive, but having half your civ knocked out for seemingly random reasons was deemed not much fun. Instead, we flipped the concept around and gave a temporal
bonus (the Golden Age) instead of a temporal penalty.

Land Mass and Water Coverage: Land mass and Water coverage is how much water there is in the world. More water means more continents and more naval wars. More land means larger but fewer continents.

Climate: Choose between Arid, Normal, and wet. For more rivers and jungles choose wetter worlds. For more deserts and less rivers choose arider worlds.

Temperature: Warmer temperature means more deserts and I think warmer temperatures increase the amount of jungle tiles. Cooler temperatures increases the amount of tundra tiles.

Age: 3 billion year old worlds have more mountains and hills and less food. 5 billion year old worlds have less mountains and more food. You may be thinking that 3 billion year old maps aren't good because they contain more hills and mountains. Well, you do need production, yes, but it is generally easier to play the game with an older world. But there are advantages to younger world's such as more production.

EDIT: I think the best choice for you would be as follows:

Btw the - is my justification for why I think you should choose the certain option.

World Size: Standard - Shorter game, generally easier because the AI won't get too far ahead and you might have a hard time dealing with the increased science costs on higher sized maps.

Barbarians: Restless - You need a bit of experience killing of those barbs.

Land Mass: Continents - You probably won't be on a small island which you have a high chance of on archipelago maps. You will probably be on a moderate sized continent with a few civs on your continent. You need a few civs for technology trading or the game will be very difficult. Also, I think giving you pangaea would unleash too many AI's on you.

Water Coverage: I'll leave this up to you. :)

Climate: Normal - not too many jungles not too many deserts. Always a good thing.

Temperature: Normal - same reason as above.

Age: 5 billion - More food, less 'difficult-to-manage' terrain. Perfect for newish people.
 
The seed number. Well, it's like a special number for a certain game. You can copy and paste the seed into the seed number box to get the same map as the one you copied the seed from.

EDIT: So, it's basically the numbers of the certain map. :)
 
For a new player I advise a standard size map. Smaller and bigger sizes warp the balance of the game around a bit.

I also advise that you do not close AI player slots, play with all 7 opponents.

And play 70% water, continents, temperate, wet, and either 4 or 5 billion years old.
This is when the game is most balanced. (at regent difficulty)

At larger maps, tech become more expensive, and you'll spend a long time expanding before your borders meet other civ borders. Since expanding is one of the things most new players have trouble with, larger maps are not recommended for new players. Also, you will end up with a lot, and I mean a lot, of cities to keep track off. Again, keeping track of all your cities is hard enough on a small map!
 
What is that Seed thingy? i`ve been playing the game for years, but never really understood it..

The (p)RNG generates the map, combat results, etc, from a "seed." A number the algorithm uses to derive all other numbers from.
(this is why it is called a pseudo random number generator, cause if it was truly random, you can not mechanize so that you can predict the result)

If you choose the same climate setting, same map size, same all other settings etc, then the same seed will always result in the same map.
Except when you use the number "0" then a random seed is chosen. (this "random" seed is derived from yet an other seed, witch is usually combined with the time of the day in seconds or system ticks or something)

Anyway, if you like a certain map, but would have liked to play as the Romans instead of the Greek, just get the map seed and re-generate the same map choosing a different civ.
 
My tips for options:
* You can generate a map using the map editor, select the best starting position on it and assign it to player 1, and even modify the placement of resources.
Personally, I like generating a map at times and selecting the best place to start on, I sometimes move the starting position 1 or 2 squares to avoid having to move my settler once the game is started. Generating a map is most useful if you want to play an archipelago map or 70%+ sea with continents

* Mass Regicide: If you choose this option, you can use all your kings as scouts. If you're expanionist, this makes for a ton of early techs and can guarantee you an early Republic government. It's also good for eliminating computer cives without having to destroy every single city they own.
I almost always play on this, as it speeds the game up big time, especially on normal production

* Regicide: a good alternative, as you can just use a nuke or two on their city to take them out of the game.

* Accelerated Production: Enables you to get further in the game much sooner and quicker, but somewhat defeats the purpose of mega-industry cities as now most of your cities will be. Good for online play.

* Preserve random seed: You can de-select this if you like to re-load the game to get a settler from your first goody hut. Doing this is probably the equivalent of adding expanionist to your civ's attributes. It's also useful if you want to re-load any situations you think are grossly unfair.

* Selecting wet from world screen: Means you have more rivers...also means more marshes and probably jungle, but at least they're not desert!! Also means more flood plains I guess.

My basic preferences:
Fast map for early industrial age win:
Pangaea, 60% ocean, wet, temperate, then Mass Regicide
Typical map:
Continents, 60% ocean, wet, temperate, Mass Regicide, possibly Accelerated production

...oh and btw, the random seed CAN give you a different map....the seed also depends on the type of ocean, size and climate of the world that you select. The climate will change the scenery on the map, the size will give it different proportions. However, changing a seed you played on a pangaea to the same number but with continents or archipelago, will make the map totally different.
 
There's a Civ3 program out there called "Seedbeast" that will enable you to check the current seed of a map you randomly played :)

I like generating (or creating even) my own maps and then playing them, so I usually don't have that problem of having to know the seed (but I have Seedbeast too).
 
I'm just providing a link to the program flyingkitting mentioned, Seedbeast, created by ainwood. It allows you to take any save, whether or not you've played it, and see what the settings and seed for the game was so you can recreate it. Seeds are sometimes used when there's a particularly good save -- someone will post a save and/or the seed # so others can try it out.

Back on topic - I usually play pangea/contintents, standard/large maps, 60 or 70% water. I can't stand those options like Regicide and Elimination (they were designed for multiplayer anyway). I think I talk about the choose your world options (or some of them) in the FAQ, linked to in my signature. edit: Yeah, it seems I do, but only the victory conditions.
 
I do not advise Regicide or Mass Regicide vs the AI, these options are intended for multi-player games.
Using them in a solo game is pretty darn close to using a cheat-code that says "Auto-victory." Using this hypothetical cheat-code will also speed up the game for you, it only defeats the whole purpose of the game.

Accelerated Production is a misleading trap. It halves the price in shields of everything, for everyone. You can build more units in the same time-frame, (in-game time) but so can all other players, including the AI.
So in the end you will only have to order around more units, causing the game to actually take more real-life time to play!
 
i usually play with a few less civs then the map size is defaulted with

with standard its 8 but i usually knock it down to 5 or 6 (including me)h
 
Meh, I guess you guys are right, but I like going for points and like building my empire up. I thought Mass Regicide would be popular. It gets tedious late game when you have to destroy every single city of each civ. I guess if people don't play Mass Regicide then I will start playing non-mass regicide games as practice.

I also always play with maximum civs and always raging barbarians in single player games.

One of the maps I played was this:
Seed: 13955121
Standard, 60% Ocean, Wet, 3 Billion, Pangaea, Warm, Raging

The starting point I had was in the top corner east of the 2 volcanoes. I liked this starting position and the reason the map is 3 Billion years is because I was playing the Mongols. Normally I don't play expanionist, but I wanted to use their horse archers because they *look* cool and had never used them before.
 
Aceman101, you mentioned the size of the huge map, how big is the large? If you don't mind.

Thanks for the link Ginger, I heard of the seedbeast but never tried it, but I'm going to now.
 
I think a large map is 8450 tiles.
 
Thank you, so a large map it about 66% of a huge map.
 
Thanks for the link Ginger, I heard of the seedbeast but never tried it, but I'm going to now.
You can get this information using CAII as well. Right-click on the World Map and select properties for the world settings, including the seed number.
 
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