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ChristosIOT II: The Nuclear World

Ailed, considering I am the only one who bought farms, look at my stats and look at everyone else. I'm the poorest. Go play with your factories and leave farms alone.
 
Farms cost 4 IP now.
 
Ailed, considering I am the only one who bought farms, look at my stats and look at everyone else. I'm the poorest. Go play with your factories and leave farms alone.

Excuse me Chester?

I am criticising Christos for his economic mechanics, not because of some war against farms.

I am on about the notion that Christos's rule changes mean that 10 IP into 2 factories is a waste as 10 IP into 5 farms produce more. There is a problem when the most expensive of the economic structures produces less.

In the end Christos needs to revise his economics and change the rules to allow the economics to be better, instead of worsening it like he has done recently with making farms go from 1 to 3 in production.

Farms cost 4 IP now.

...which still makes things problematic as factories are now only 1 IP more expensive but gives more than farms now, leading to a kind of opposite case.

Reconsider; perhaps having 2 economic structures is not as grand idea maybe, instead having players have one structure (like industry) to invest in for economics?
 
Deleted Farms. Gangam will take 1 Factory instead and have 4 (+1) income like all others.
 
*sees 4 farms transforming into a huge factory*
*is amazed*
 
Will anyone send orders?
 
build one factory. that is all i can do
 
Ok. If I get one more order, I will update.
 
Build a factory factory ( a factory that makes factories).
 
Yeah, just build a factory. Nothing else to do.
 
Turn 2 - Year 27 AND (After Nuclear Destruction):

a2KMn1k.png


The Humans start building more and more Factories and now the average economy of the Human nations is two times larger than those of the Zombies. But the Zombies have expanded their militaries and most Zombies now have at least 5 Squads. So, who will win? The Zombies that spam Squads or the Humans who are able to develop more their economy?

Stats:
Spoiler :
Sri Lanka:
Spoiler :
IP: 10
Factories: 2
Military: None

The Unholy Roman Empire:
Spoiler :
IP: 10
Factories: 2
Military: None

The most serine republic of Chicago:
Spoiler :
IP: 10
Factories: 2
Military: None

Dominion:
Spoiler :
IP: 10
Factories: 2
Military: None

Germany:
Spoiler :
NPC: Human
IP: 10
Factories: 2
Military: None

Macedonia:
Spoiler :
NPC: Zombie
IP: 5
Factories: 1
Military: 5 Squads

Austria:
Spoiler :
NPC: Zombie
IP: 5
Factories: 1
Military: 5 Squads

France:
Spoiler :
NPC: Zombie
IP: 5
Factories: 1
Military: 5 Squads

Spain:
Spoiler :
NPC: Zombie
IP: 5
Factories: 1
Military: 5 Squads

Egypt:
Spoiler :
NPC: Human
IP: 10
Factories: 2
Military: None

Arabia:
Spoiler :
NPC: Human
IP: 10
Factories: 2
Military: None

Mali:
Spoiler :
NPC: Zombie
IP: 5
Factories: 1
Military: 5 Squads

Congo:
Spoiler :
NPC: Zombie
IP: 5
Factories: 1
Military: 5 Squads

Namibia:
Spoiler :
NPC: Zombie
IP: 5
Factories: 1
Military: 5 Squads

Somalia:
Spoiler :
NPC: Human
IP: 10
Factories: 2
Military: None

Iran:
Spoiler :
NPC: Zombie
IP: 5
Factories: 1
Military: 5 Squads

India:
Spoiler :
NPC: Human
IP: 10
Factories: 2
Military: None

Tibet:
Spoiler :
NPC: Zombie
IP: 5
Factories: 1
Military: 5 Squads

China:
Spoiler :
NPC: Human
IP: 4 (+1 Banked)
Factories: 1
Military: None

Korea:
Spoiler :
NPC: Human
IP: 10
Factories: 2
Military: None

Australia:
Spoiler :
NPC: Human
IP: 10
Factories: 2
Military: None

Tucuman:
Spoiler :
NPC: Zombie
IP: 5
Factories: 1
Military: 5 Squads

Bahia:
Spoiler :
NPC: Human
IP: 10
Factories: 2
Military: None

Amazonas:
Spoiler :
NPC: Zombie
IP: 5
Factories: 1
Military: 5 Squads

Colorado:
Spoiler :
NPC: Zombie
IP: 5
Factories: 1
Military: 5 Squads

Canada:
Spoiler :
NPC: Human
IP: 10
Factories: 2
Military: None


Maps:
Spoiler :
antTiS2.png

Spoiler :
Jv7uyQw.png
 
Build two factories with the 10 IC.

I will begin military production when I have enough IC produced per turn to ensure safe assaults while at the same time being able to ensure maximum industrialisation.
 
I second Ailed's tactic, do that for me as well
 
Third witht the same order
You know, you can just give us an event with +20 EP and +2 factories so we can start playing, unless you want us to spend the next 30 years building factories.
 
Orders lock in 24 hours.
 
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