Chronicles of Mankind

Another question: every time I load a game, it tells me that the DLLs have changed and it needs to recalculate. Is that normal?
 
Something weird is happening. The graphics of some units are not correct. See here for instance, that the Boar looks like some kind of cavalry. When you click on the unit (if it is yours) the unit changes to the correct model.

This never happened to me. I have just started a game with the Mega Pack activated (this is the first time I use it)

Any clue?

Thanks in advance :)

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Hmm but as far as I know, the PC is no longer a bottle neck, but the executable, that as far as I know, is written in 32bits and can only handle 2GB (4Gb if the executable has being patched)


As above, and as far as I know, the computer is no longer an issue (in my case Intel I5, 32Gb Ram DDR4, Gigabyte GeForce RTX 3060 12GB, SSD). The problem is that the BtS executable, cannot handle more than 2GB, right?

There is a way to patch the executable to be able to handle a bit more RAM, isn't it?
In theory that's it but experiences show somewhat otherwise. So it's 4GB limit for everyone but does your PC really use that 4GB? Or are you wasting RAM somewhere/somehow? Like too many others programs running in the background that you would not think that matters? As I said, my last game was on Giant/Gigantic map around 400 cities and manageable MAFs.
 
This never happened to me. I have just started a game with the Mega Pack activated (this is the first time I use it)

Any clue?
Frozen animations option?
 
I love this Mod! I think the balance of buildings is spot on. I'm a big fan of Caveman to Cosmos but it gets waaay too detailed.
My only suggestion for improvement is that the AI is very weak militarily. I don't like playing with Revolutions as I think it spoils the game. But I find on Monach / Emperor skill I'm only building slingers to keep my people happy, but yet by the Classical period, I'm 1.5 - 2.0 stronger than my nearest rival. I've been building Wonders and some AI should quite rightly be coming over and eating my lunch. I'm not sure it's possible to improve, I see this issue on C2C, Rise of Mankind etc. It would just be nice to see that strength ratio fall less than 1.0
 
In theory that's it but experiences show somewhat otherwise. So it's 4GB limit for everyone but does your PC really use that 4GB? Or are you wasting RAM somewhere/somehow? Like too many others programs running in the background that you would not think that matters? As I said, my last game was on Giant/Gigantic map around 400 cities and manageable MAFs.
hmmmm I see. I will try to close everything in background.

recently I read about a program to monitor/optimize all the process that are running on your PC, here:


does it make sense to you to try what it is described in that post?


Another question: Until the other day, I almost never have had a MAF, but I feel I started to have them after installing the Mega Pack and activating all the options. Could the Mega Pack the origin of the MAFs I am getting recently?
 
Another question: Until the other day, I almost never have had a MAF, but I feel I started to have them after installing the Mega Pack and activating all the options. Could the Mega Pack the origin of the MAFs I am getting recently?


yes. I had this exact issue, installign the mega pack, no matter how many actually appear in your game, will massively increase the amount of MAFs you get. You're better off not using it at all, unless you know how to unpack/pack, in which case you can go in and delete every other civ you don't want to use and re-pack it in. I'm using mega pack with each file only about 200 MB and I get almost no MAFs on my current game (Huge map, approx 20 civs) until like turn 1900 out of 2600, and even now, it's usually 1 or 2 MAFs every hour.
 
yes. I had this exact issue, installign the mega pack, no matter how many actually appear in your game, will massively increase the amount of MAFs you get. You're better off not using it at all, unless you know how to unpack/pack, in which case you can go in and delete every other civ you don't want to use and re-pack it in. I'm using mega pack with each file only about 200 MB and I get almost no MAFs on my current game (Huge map, approx 20 civs) until like turn 1900 out of 2600, and even now, it's usually 1 or 2 MAFs every hour.
Thanks, good to know. That's what I am experiencing. I have started another gigantic map with 30 civs, and I can open the WorldEditor, and so on, and I haven't get any MAFs yet.
 
hmmmm I see. I will try to close everything in background.

recently I read about a program to monitor/optimize all the process that are running on your PC, here:


does it make sense to you to try what it is described in that post?


Another question: Until the other day, I almost never have had a MAF, but I feel I started to have them after installing the Mega Pack and activating all the options. Could the Mega Pack the origin of the MAFs I am getting recently?
I never tried Process Lasso and heard differing opinions about it: someone said it's good but others said it's making things even worse. But may worth a try. Just be warned that it may or may not work as announced.

About MegaPack: I use a limited selection of civs. I created a new folder inside Modules and copied there about 10 or 20 civs. I didn't have frequent MAFs.
 
I was playing around with ChatGPT, trying to get a small summary of pros and cons of the different religions. For that, I uploaded all the XML for it to read them, and it tells me there is a minor mistake in Assets/XML/Buildings/CIV4BuildingInfos.xmlm line 35405. It seems that there is a comment not closed correctly:

<!--PrereqTech>TECH_DEMOCRACY</PrereqTech-- >

so, it is coded "-- >" instead of "-->" (which apparently is the correct way to close a comment).

Searching the same file, I find more comments closed with "-- >" instead of "-->".

I don't know if ChatGPT is trolling me and it is making this up :lol:, or it is actually a misspelled code.
Just for letting you know :)
 
ChatGPT is very usefull but artifical inteligence is still stupid :)
I can't check it now but that may not be wrong. If it was wrong the game would start with error messages or not at all.
 
I was playing around with ChatGPT, trying to get a small summary of pros and cons of the different religions.
But I reccomend you rather study Civilopedia. That will be more usefull :)
 
ChatGPT is very usefull but artifical inteligence is still stupid :)
I can't check it now but that may not be wrong. If it was wrong the game would start with error messages or not at all.
Haha, I know, it still quite stupid.
Just letting you know in case it is actually right about it :P

But I reccomend you rather study Civilopedia. That will be more usefull :)
Yeah, also, that is what I am seeing now.
Talking about that: I am seeing that the Religions are not equal in bonuses, meaning, there are better religions than others, right?

For example, right now I am considering Hellenism or Hinduism, and I see Hinduism has more bonuses:
- Every city with State religion: Hinduism gives +3:culture: per city, while Hellenism gives +1:culture:
- Hinduism Temple gives +2:culture: instead if 1:culture:that the Hellenism gives (both gives +2:c5happy:)
- The Hinduism Holy Temple gives +1:gold:, while Hellenism Holy Temple gives +1:culture:
- In contrast, Hellenism gives some other bonus, like the monastery giving +10% Unit production and the Pankration Promotion

Between Hellenism and Hinduism, which one would you prefer?

Considering all the religions, could you make a ranking of them? I would think that all the later ones (found by a Great Prophet) are more powerful than the old ones, right?
 
Haha, I know, it still quite stupid.
Just letting you know in case it is actually right about it :P


Yeah, also, that is what I am seeing now.
Talking about that: I am seeing that the Religions are not equal in bonuses, meaning, there are better religions than others, right?

For example, right now I am considering Hellenism or Hinduism, and I see Hinduism has more bonuses:
- Every city with State religion: Hinduism gives +3:culture: per city, while Hellenism gives +1:culture:
- Hinduism Temple gives +2:culture: instead if 1:culture:that the Hellenism gives (both gives +2:c5happy:)
- The Hinduism Holy Temple gives +1:gold:, while Hellenism Holy Temple gives +1:culture:
- In contrast, Hellenism gives some other bonus, like the monastery giving +10% Unit production and the Pankration Promotion

Between Hellenism and Hinduism, which one would you prefer?

Considering all the religions, could you make a ranking of them? I would think that all the later ones (found by a Great Prophet) are more powerful than the old ones, right?
Well... they should be equally strong, so I welcome any suggestions to balance them better :)

Between Hellenism and Hinduism, which one would you prefer?
I favor Hellenism and Kemetism but because of roleplaying and not because of strategic reasons.
 
Well... they should be equally strong, so I welcome any suggestions to balance them better :)


I favor Hellenism and Kemetism but because of roleplaying and not because of strategic reasons.
Ah ok, so, I guess Hellenism gives less :culture: because it gives the Pankration promotion and the +10% military unit production and so on.
 
Just for amusement value, you may want to try a game with Lincoln running Asatru religion. Having the USA sounding off "Hail Odin" is epically funny.
 
More unique religious traits is a great idea but it's also wide open to feature bloat. Despite saying that, I think there should be some changes, if possible, specifically to Judaism and Islam. If possible (I don't know if it's possible), adopting Judaism should lock you out from Pigs and Shrimp resources, and adopting Islam should lock you out from Alcohol. In exchange, maybe a boost to health for jews, boost to productivity for muslims
 
I did think about such things as locking out certain resources with certain religions but
1) it can be done easily with buildings, e.g. a temple bit that prevents the city e even if it's not your state religion. It would certainly be possible to make the state religion lock out the resources with extra dll work but I'm not up for that. Lot's of work for little gain.
2) I'm not in favor of total realism. I want the mod to be as realistic as possible but I'm in going to take a C2C turn. I mean Islam should also lock out pigs and there would be other things to consider too. Should Hinduism lock out cows? They are sacred after all. And what about Christendom's celibacy? And we could find a couple of other questions about beliefs that I don't want to go into.

So I think religions are different enough but protect not balanced. I don't want perfect, chess like balance but I am happy to hear feedback on it.

What more I have planed about religions is adding even some more... A third type of religions:

Primitive or Indigenous Religions
Ones that are primitive in the sense of never developing a centralized, organized priesthood and become a (somewhat) global religion. Ones like Shamanism, Tengriism, Woodoo, Baalism, Druidism and some more possibly.
Their main purpose will be to be a hindrance and challenge against classical and prophetic religions. But they would fade out eventually.
Other characteristics:
- they aren't founded normally, so there's no holy city and shrine either
- lowest spread rate and no missionaries
- no monasteries and cathedrals
- no or just one World Wonder for each
 
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