CIMB, or Civ Induced Mental Breakdown

MSGT John Drew,

Glad you enjoyed it. Yeah, I got lazy at the end and I paid for it. Either an explorer wall or better micromanagement = I win. All the little hippy references were hilarious (We Love the Hippy Day, "Hippy Sam of the Americans," etc.)

Higher Game,

Nope, the only allowed units were: worker, settler, scout, explorer, galley, caravel, galleon, transport. There was a 1000 shield warrior available to keep the game from crashing, but we were only allowed to have them if we got a free one from a city flip. And even then we had to disband it. I got one, and made an instafactory with it.

Another case of CIMB that occurred recently:

I was toying with Archipelago maps, and started a game as the Americans. I was on a relatively small island with the Romans. I knew this was trouble. So my border city build a barracks, walls, 4 spearmen, several archers, two catapults and other cities contributed several horsemen. The attack came, as expected. And I STOPPED THEM COLD! Hah! Take that, Caesar! I stopped them without having iron! Just as the Roman attack ground to a halt, Egypt sneak attacked me, destroying my two off-shore towns (one of which would have provided iron). That's the second time Cleo has screwed me over recently. Happily, I got to beat the piss out of her in the very next game I played :)

-Arrian
 
My top 3 CIMB:

1. Lost 6 fully loaded armies and 20 MA to a desposed city. I thought stationing in a newly captured city with a barrack was a good idea. It desposed after 2 turns.

2. Lost 87 Radar Artilleries to a lone longbowman because I didn't have a chance to guard them (they were the last one in my turn to move). Watching each one of my 87 RA exploded was not fun (it took about 5 minutes).

3. Paid big bucks to get an AI to attack another civ but they signed a peace treaty with them only after a few turns.
 
my most common CIMB:

I think I have enough of an attack force to take a city, but I come up just short and my attack makes all their regular units upgrade to veterans and elites:mad: . Then to make matters worse, when I try to attack with my reiforcements the next turn all their units are back to full strength because they had barracks:mad: .
 
When a tank loses to a defending longbowman (or similar) I always think back to that film Red Dawn (1984). A young Patrick Swayze, and Charlie Sheen play plucky youngsters defending their town in mid-western America from the Soviet invaders. They band together with others, and eventually start to win against trained soldiers in tanks.
Or pehaps the A-Team, defending a besieged homestead managing to construct a cruise missile from gaffer tape and paint tins....
 
My latest resulted from my own brain-freeze. Emperor level, had played carefully the entire game to preserve my reputation, just entering the Modern Age so I decide to research fission and go for my first-ever Diplo victory. I manage the slider to research Fission in 15 turns, and manage a city to use a Palace Prebuild in 16 turns, since both the UN and Palace are 1000 shields.

A few turns before Fission will be finished researching, war breaks out favorably for me, my UN opponent gets in a war where it is my alliance of 4 versus just him.

Fission comes in, and I go to change the city over to the UN with the expectation that next turn I'll build it, have the vote and win the game.

That's when I discovered I couldn't build it, and had disabled Diplo victory at the start of the game.

Argh.
 
I had a CIMB just today while playing as the Japanese on Regent. My scientists learned refining from the generous Indians, so I did the ever-annoying resource scan. The trade advisor couldn't help me, so I floated around my territory looking for the elusive little droplet. None, dang. India had a spare, but chose to sit on it. I searched for a way to pry the goods out of Ghandi. Aha, India has no coal. There is no extra in Japanese land, but troublesome Rome has a source near their coast on the other continent. Hmmm.

Wasting no time, my massive invasion force headed for Roman territory. It quickly secured two minor cities and a jungle coal source. While I await the construction of my new harbor, I adjust production in my core territory. In a square adjacent to my capital, in a forest, mostly obscured by the name/production box, something catches my eye.

It's an oil droplet. CIMB!
 
Originally posted by Gastric ReFlux
My latest resulted from my own brain-freeze. Emperor level, had played carefully the entire game to preserve my reputation, just entering the Modern Age so I decide to research fission and go for my first-ever Diplo victory. I manage the slider to research Fission in 15 turns, and manage a city to use a Palace Prebuild in 16 turns, since both the UN and Palace are 1000 shields.

A few turns before Fission will be finished researching, war breaks out favorably for me, my UN opponent gets in a war where it is my alliance of 4 versus just him.

Fission comes in, and I go to change the city over to the UN with the expectation that next turn I'll build it, have the vote and win the game.

That's when I discovered I couldn't build it, and had disabled Diplo victory at the start of the game.

Argh.

Gastric, that's hilarious!!! about as bad as playing a game for a week going for a conquest victory and the opposing civ gets a diplo victory because I forgot to turn OFF diplo victory in the beginning

HAR
 
Definitely, losing a wonder race by one turn, particularly with the cascading that inevitably follows.

Offering something as a gift in diplomacy by mistake, instead of asking what I would get in exchange.

Setting up another with Palace to change to Wonder, then forgetting and actually building the Palace. Although that happened far more in Civ II than III.

Leaving artillery/cannon unguarded because I've forgotten about not being able to use the enemy's road system.

Building my first city, only to find out that if I had built it one square in a certain direction I could have got five resource tiles - happened in my last game.

Forgetting to turn off a particular victory type at the beginning.

CF, of course ;)

Civs moving from polite to furious then declaring war, all in two turns.

Probably many more, too...
 
I guess you know you've been playing the game too much when you insist that your neighbor sign a Right-of-Passage before he can set foot on your lawn.
 
A combat related CIMB: watching a full-strength 12hp archer army lose 12 straight rolls to a regular spearman. No Heroic Epic for me! Ouch, that one stung.

-Arrian
 
In a tournament game I had the city where I wanted my FP to be prebuilding a palace.

For a change I got a GL in combat. I was so taken aback that I forgot to change over to FP before rushing with my new leader and rushed another palace.... Empire promptly ground to a halt.....
 
I agree with the losing a wonder by one turn, and the ability fora regular pike man to defeat 5 infantry, but my worst CIMB, I attacked the Zulu down to a single caravel with one settler inside.
Guess what?! I could never find the Bastard!
 
For me it's when many A.I.'s are a tech ahead of you because they always trade with themselves, but it's not worth the price they demand, and you're getting a different tech in acouple of turns, which you decide to use to catch up and drain their cash instead, but just when you get it and go to trade it off, suddenly they all have that one too.

Then I rant at my cat like Hitler in his bunker.
 
Sometimes their trade offers are really out there:
What do you want for saltpeter?
Silks, Atomic theory, Electricity, 10 gold/turn and 1040 gold.
And I'm like, PfffTT!!!! (sound of beverage being spat out)
 
Back
Top Bottom